add square binary clock
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16
README.md
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README.md
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@ -6,7 +6,21 @@ Displays hours, minutes and seconds in binary as rows of filled circles. The exa
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![](demo/binary_clock.png)
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### interactive_game_of_life
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### binary_clock_square.glsl
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Divides the day into 65536 beats, roughly 1.3 seconds each, and displays the time in a 4x4 grid as binary. The least significant bit is to the bottom right, increasing left first then up.
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The example below is showing the time `1101 1110 0011 1001` or `DE39`in hexadecimal (one digit per row of dots), which is equivalent to about `20:50:00`.
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![](demo/binary_clock_square.png)
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Formula for converting a time to beats: `(hours * 3600 + minutes * 60 + seconds) / 86400 * 65536`
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And to convert back to hours, minutes and seconds:
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- `seconds = int((beats * 86400 / 65536) % 60)`
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- `minutes = int((beats * 86400 / 65536) / 60 % 60)`
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- `hours = int((beats * 86400 / 65536) / 3600)`
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### interactive_game_of_life.glsl
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A rainbow-coloured simulation of [Conway's Game of Life](https://conwaylife.com/wiki/Conway%27s_Game_of_Life). The edges of the screen are randomised so that the pattern never stabilises. Pressing on the screen will turn on cells in a small radius.
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![](demo/game_of_life.png)
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31
binary_clock_square.glsl
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31
binary_clock_square.glsl
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@ -0,0 +1,31 @@
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#version 300 es
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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uniform vec2 resolution;
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uniform vec4 date;
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out vec3 col;
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void main() {
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vec2 uv = gl_FragCoord.xy / resolution.x;
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uv.x = 1.0 - uv.x;
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uv.y -= (resolution.y / resolution.x) * 0.5 - 0.5;
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int x = int(uv.x * 4.0);
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int y = int(uv.y * 4.0 + 1.0) - 1;
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col = vec3(0.1, 0.1, 0.1);
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if (y < 4 && y >= 0) {
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vec2 c = vec2(x, y) / 4.0 + 0.125;
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float r = length(c - uv);
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float seconds = date.w;
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int time = int(seconds / (3600.0 * 24.0) * 65536.0);
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int bit = y * 4 + x;
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bool state = ((time >> bit) & 1) == 1;
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if (r < 0.05 && (r > 0.04 || state))
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col = vec3(0.1, 1, 1);
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}
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}
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BIN
demo/binary_clock_square.png
Normal file
BIN
demo/binary_clock_square.png
Normal file
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After Width: | Height: | Size: 9.8 KiB |
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