unity garbage, music list, text creatures
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`2024-07-18`
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I go for a walk to explore the nearby forest. I am lucky to be living so near nature, in a small swedish city.
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I hear a bird tweeting as I enter the forest. For once its not a seagull, so it is nice. Why are there even seagulls this far from sea?
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58
write/awful_software/unity-on-linux.md
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write/awful_software/unity-on-linux.md
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# unity on linux
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`2024-08-03`
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It's terrible. Sometimes it works, sometimes not.
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I got a flash of inspiration to make some shader art for ChilloutVR. I have done this a bunch before, but not in almost a year now. I found out why.
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Unity `2021.3.23f1` is the recommended version for the ChilloutVR [CCK (Content Creation Kit)](http://documentation.abinteractive.net/cck/setup/), so that's what I tried to use. It was getting about halfway through the asset loading before just freezing until I killed it. Looking in the logs revealed that the last thing it did was call `bee_backend`
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I found [this forum post](https://discussions.unity.com/t/linux-editor-stuck-on-loading-because-of-bee_backend-w-workaround/854480) with the exact same issue and a workaround! This is quite rare. I added [the script](./bee_backend_workaround.txt) as instructed and the issue *changed*, wohoo...
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It was still crashing every time, but now because of a segmentation fault (SIGSEGV).
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*Sometimes* it would produce a stack trace after, saying that the editor died while trying to change graphics tier.
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```
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Caught fatal signal - signo:11 code:1 errno:0 addr:(nil)
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Obtained 6 stack frames.
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#0 0x007afe7cd5d1d0 in __sigaction
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#1 0x0059982af74663 in OnGraphicsTierSwitched()
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#2 0x0059982bd49070 in ApplyBuildTargetSwitchInternal(BuildTargetPlatformGroup, BuildTargetPlatform, int)
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#3 0x0059982bd4844b in SwitchActiveBuildTargetForEmulation(BuildTargetPlatformGroup, BuildTargetPlatform, int, bool, bool)
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#4 0x005998296f6a73 in EditorUserBuildSettings_CUSTOM_SwitchActiveBuildTargetAndSubtarget(BuildTargetPlatformGroup, BuildTargetPlatform, int)
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#5 0x00000041703f61 in (wrapper managed-to-native) UnityEditor.EditorUserBuildSettings:SwitchActiveBuildTargetAndSubtarget (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int)
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Launching bug reporter
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```
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(the bug reporter did not launch most of the time)
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So I updated unity to `2021.3.**41**f1`, since it's LTS it should still be compatible with the CCK.
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I had to apply the bee_backend fix again
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The only change was that the stack traces were deeper, revealing the real source of the issue:
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```
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Obtained 12 stack frames.
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#0 0x007e9b1f75d1d0 in __sigaction
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#1 0x0059b44681c233 in OnGraphicsTierSwitched()
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#2 0x0059b4474b29f0 in ApplyBuildTargetSwitchInternal(BuildTargetPlatformGroup, BuildTargetPlatform, int)
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#3 0x0059b4474b1dcb in SwitchActiveBuildTargetForEmulation(BuildTargetPlatformGroup, BuildTargetPlatform, int, bool, bool)
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#4 0x0059b444e61693 in EditorUserBuildSettings_CUSTOM_SwitchActiveBuildTargetAndSubtarget(BuildTargetPlatformGroup, BuildTargetPlatform, int)
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#5 0x000000414635f0 in (wrapper managed-to-native) UnityEditor.EditorUserBuildSettings:SwitchActiveBuildTargetAndSubtarget (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int)
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#6 0x00000041463407 in UnityEditor.EditorUserBuildSettings:SwitchActiveBuildTarget (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
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#7 0x0000004145d96f in CCK_Init:.cctor ()
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#8 0x0000004145dc7e in (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
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#9 0x0000004116eef5 in (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
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#10 0x0000004116ee47 in System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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#11 0x0000004116e753 in UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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#12 0x00000041128805 in (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
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Launching bug reporter
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```
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`CCK_Init:.cctor ()`, the CCK init constructor.
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That's just a c# script. I can edit those.
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I deleted the whole constructor, and now unity launches, incredible.
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Obviously it is there for a reason though, but luckily there was a much newer version of the CCK (`3.10` instead of `3.5`), and after installing that, the editor still seems to be working correctly.
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I wasted like an hour fixing this, and my inspiration is long gone, but at least I can make something next time.
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The reason I hadn't done anything since september was that i had to update to unity 2021 from unity 2019, and it didn't work on linux. I did some stuff in my windows VM but ultimately it's too annoying to work in so it put me off content creation until now.
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Even though chillout caused the crash, I'm pretty sure this is unity's fault. The linux editor has always been flaky and I feel like a user c# script shouldn't cause segfaults in the editor that easily.
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[back home](/)
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# internets
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# bookmarks
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cool pages by other people
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- [Hundred Rabbits](https://100r.co/site/home.html)
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- [XXIIVV](https://wiki.xxiivv.com/site/research.html)
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@ -14,6 +14,7 @@ cool pages by other people
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- [pluralistic.net](https://pluralistic.net/)
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## be angry
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- [The Web Is Fucked](https://thewebisfucked.com/)
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- [Brandalism](http://brandalism.ch/)
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- [Earth First! Mechanic's Guild](https://efmechanicsguild.wordpress.com/)
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- [Capitalism fucking sucks](https://dessalines.github.io/essays/capitalism_doesnt_work.html)
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@ -6,4 +6,4 @@ as soon as i spun the bearing, the two people having a conversation next to me t
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i refuse to believe that *anyone* likes open offices. they just suck. bosses just choose it because it is cheaper and the status quo.
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go back to [procrastinating](/)
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go back to [procrastinating](/)
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@ -10,6 +10,8 @@ this means it is
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[✅] silly
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## "content"
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- [unity on linux sucks](/awful_software/unity-on-linux)
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- [pets](/pets)
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- [dead trees](/apocalypse/dead-trees)
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- [horological crimes](/horological-crimes)
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- [snad (cell thing)](/cellthing)
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- [old projects](/projects/old-project-list)
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- todo: put more words in the computer
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[me elsewhere](/my-other-stuff) | [bookmarks](/internets) | [photos](/photos)
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[me elsewhere](/my-other-stuff) | [photos](/photos)
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[bookmarks](/bookmarks) | [music](/music)
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{RAW_HTML}
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<div class="flags">
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<div id="pan"></div>
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<div id="enby"></div>
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<div id="trans"></div>
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<div id="pride"></div>
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<div id="lesbian"></div>
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</div><a rel="me" href="https://cathode.church/@crispy"></a>
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</div>
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<a rel="me" href="https://cathode.church/@crispy"></a>
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{RAW_HTML}
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write/music.md
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write/music.md
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# music
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I like a lot of music. I kind of have a problem keeping track of it, I follow over 800 artists on spotify.
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## vocaloid
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[Steampianist](https://www.youtube.com/@Steampianist/videos), they have great lyrics too, i especially like [Dream Eating Machine](https://www.youtube.com/watch?v=nj_YTleCWqw)
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[INABAKUMORI](https://www.youtube.com/@inabakumori/videos) fairly popular and great upbeat songs
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[Ghost and Pals](https://www.youtube.com/@ghostandpals/videos), especially [Honey I'm home](https://www.youtube.com/watch?v=xHffjNbWmig)
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[Crusher-P](https://www.youtube.com/@CrusherP/videos), playing [Echo](https://www.youtube.com/watch?v=cQKGUgOfD8U) [in beat saber](https://www.youtube.com/watch?v=7iu2Bo8jr2Y) is what got me into vocaloid to begin with
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## post rock
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U137
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I Am Waiting for You Last Summer
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The Echelon Effect
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Mooncake
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Moonlit Sailor
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Whale Fall
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Release The Long Ships
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## video games
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c418
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lena raine
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## mashup
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I have a [playlist of my favourite mashup albums](https://www.youtube.com/playlist?list=PLbzqtzUk0w8hciwO_ihmHjVF_r1chvfSB)
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STARSEER
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jazzwave
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Danny Greyiers
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## dark
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Sabled Sun and their albums 2145 through 2150
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2 8 1 4
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## uncategorised for now
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Tally Hall
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Thomas Barrandon
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Krusseldorf
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Artism
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LORN
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Oxart
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Worakls
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Faux Tales
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Wojciech Golchzewski
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Death & Rebirth
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Poppy
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Girl in red
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Zeph
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mehro
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metric
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cave town
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-
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and 800 others that i vaguely or not at all remember
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[home](/)
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write/pets.md
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ᓚᘏᗢ
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ᘛ⁐̤ᕐᐷ
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cm">
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cat, mouse, kijetesantakalu
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they are friends :3
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