unity garbage, music list, text creatures
This commit is contained in:
parent
d424a35f33
commit
01b7f71735
14 changed files with 367 additions and 9 deletions
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@ -12,6 +12,9 @@
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<body>
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<main>
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<p>
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<code>2024-07-18</code><br>
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</p>
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<p>
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I go for a walk to explore the nearby forest. I am lucky to be living so near nature, in a small swedish city.<br>
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</p>
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<p>
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19
site/awful_software/bee_backend_workaround.txt
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19
site/awful_software/bee_backend_workaround.txt
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@ -0,0 +1,19 @@
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#! /bin/bash
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# place in 2021.3.41f1/Editor/Data/bee_backend
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# (or whatever version you have)
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# rename the original bee_backend to bee_backend_real
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# thank you neamtim https://discussions.unity.com/t/linux-editor-stuck-on-loading-because-of-bee_backend-w-workaround/854480
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# (i don't trust unity threads to continue existing)
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args=("$@")
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for ((i=0; i<"${#args[@]}"; ++i))
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do
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case ${args[i]} in
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--stdin-canary)
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unset args[i];
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break;;
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esac
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done
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${0}_real "${args[@]}"
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91
site/awful_software/unity-on-linux.html
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91
site/awful_software/unity-on-linux.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>something silly - unity-on-linux</title>
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<link rel="stylesheet" href="/style.css">
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<link rel="icon" type="image/x-icon" href="/creacher.png">
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</head>
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<body>
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<main>
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<h1 id="unity-on-linux">unity on linux</h1>
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<p>
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<code>2024-08-03</code><br>
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It's terrible. Sometimes it works, sometimes not.<br>
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</p>
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<p>
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I got a flash of inspiration to make some shader art for ChilloutVR. I have done this a bunch before, but not in almost a year now. I found out why.<br>
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</p>
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<p>
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Unity <code>2021.3.23f1</code> is the recommended version for the ChilloutVR <a href="http://documentation.abinteractive.net/cck/setup/">CCK (Content Creation Kit)</a>, so that's what I tried to use. It was getting about halfway through the asset loading before just freezing until I killed it. Looking in the logs revealed that the last thing it did was call <code>bee_backend</code><br>
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</p>
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<p>
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I found <a href="https://discussions.unity.com/t/linux-editor-stuck-on-loading-because-of-bee_backend-w-workaround/854480">this forum post</a> with the exact same issue and a workaround! This is quite rare. I added <a href="./bee_backend_workaround.txt">the script</a> as instructed and the issue <em>changed</em>, wohoo...<br>
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</p>
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<p>
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It was still crashing every time, but now because of a segmentation fault (SIGSEGV).<br>
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<em>Sometimes</em> it would produce a stack trace after, saying that the editor died while trying to change graphics tier.<br>
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</p>
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<pre>
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Caught fatal signal - signo:11 code:1 errno:0 addr:(nil)
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Obtained 6 stack frames.
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#0 0x007afe7cd5d1d0 in __sigaction
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#1 0x0059982af74663 in OnGraphicsTierSwitched()
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#2 0x0059982bd49070 in ApplyBuildTargetSwitchInternal(BuildTargetPlatformGroup, BuildTargetPlatform, int)
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#3 0x0059982bd4844b in SwitchActiveBuildTargetForEmulation(BuildTargetPlatformGroup, BuildTargetPlatform, int, bool, bool)
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#4 0x005998296f6a73 in EditorUserBuildSettings_CUSTOM_SwitchActiveBuildTargetAndSubtarget(BuildTargetPlatformGroup, BuildTargetPlatform, int)
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#5 0x00000041703f61 in (wrapper managed-to-native) UnityEditor.EditorUserBuildSettings:SwitchActiveBuildTargetAndSubtarget (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int)
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Launching bug reporter
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</pre>
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<p>
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(the bug reporter did not launch most of the time)<br>
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</p>
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<p>
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So I updated unity to <code>2021.3.<strong>41</strong>f1</code>, since it's LTS it should still be compatible with the CCK.<br>
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I had to apply the bee_backend fix again<br>
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The only change was that the stack traces were deeper, revealing the real source of the issue:<br>
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</p>
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<pre>
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Obtained 12 stack frames.
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#0 0x007e9b1f75d1d0 in __sigaction
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#1 0x0059b44681c233 in OnGraphicsTierSwitched()
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#2 0x0059b4474b29f0 in ApplyBuildTargetSwitchInternal(BuildTargetPlatformGroup, BuildTargetPlatform, int)
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#3 0x0059b4474b1dcb in SwitchActiveBuildTargetForEmulation(BuildTargetPlatformGroup, BuildTargetPlatform, int, bool, bool)
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#4 0x0059b444e61693 in EditorUserBuildSettings_CUSTOM_SwitchActiveBuildTargetAndSubtarget(BuildTargetPlatformGroup, BuildTargetPlatform, int)
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#5 0x000000414635f0 in (wrapper managed-to-native) UnityEditor.EditorUserBuildSettings:SwitchActiveBuildTargetAndSubtarget (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int)
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#6 0x00000041463407 in UnityEditor.EditorUserBuildSettings:SwitchActiveBuildTarget (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
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#7 0x0000004145d96f in CCK_Init:.cctor ()
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#8 0x0000004145dc7e in (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
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#9 0x0000004116eef5 in (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
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#10 0x0000004116ee47 in System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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#11 0x0000004116e753 in UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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#12 0x00000041128805 in (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
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Launching bug reporter
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</pre>
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<p>
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<code>CCK_Init:.cctor ()</code>, the CCK init constructor.<br>
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</p>
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<p>
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That's just a c# script. I can edit those.<br>
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I deleted the whole constructor, and now unity launches, incredible.<br>
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Obviously it is there for a reason though, but luckily there was a much newer version of the CCK (<code>3.10</code> instead of <code>3.5</code>), and after installing that, the editor still seems to be working correctly.<br>
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</p>
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<p>
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I wasted like an hour fixing this, and my inspiration is long gone, but at least I can make something next time.<br>
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</p>
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<p>
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The reason I hadn't done anything since september was that i had to update to unity 2021 from unity 2019, and it didn't work on linux. I did some stuff in my windows VM but ultimately it's too annoying to work in so it put me off content creation until now.<br>
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</p>
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<p>
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Even though chillout caused the crash, I'm pretty sure this is unity's fault. The linux editor has always been flaky and I feel like a user c# script shouldn't cause segfaults in the editor that easily.<br>
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</p>
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<p>
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<a href="/">back home</a><br>
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</main>
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</body>
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</html>
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@ -4,14 +4,14 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>something silly - internets</title>
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<title>something silly - bookmarks</title>
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<link rel="stylesheet" href="/style.css">
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<link rel="icon" type="image/x-icon" href="/creacher.png">
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</head>
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<body>
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<main>
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<h1 id="internets">internets</h1>
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<h1 id="bookmarks">bookmarks</h1>
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<p>
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cool pages by other people<br>
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- <a href="https://100r.co/site/home.html">Hundred Rabbits</a><br>
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</p>
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<h2 id="be-angry">be angry</h2>
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<p>
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- <a href="https://thewebisfucked.com/">The Web Is Fucked</a><br>
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- <a href="http://brandalism.ch/">Brandalism</a><br>
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- <a href="https://efmechanicsguild.wordpress.com/">Earth First! Mechanic's Guild</a><br>
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- <a href="https://dessalines.github.io/essays/capitalism_doesnt_work.html">Capitalism fucking sucks</a><br>
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@ -26,6 +26,8 @@ this means it is<br>
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</p>
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<h2 id="content">"content"</h2>
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<p>
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- <a href="/awful_software/unity-on-linux">unity on linux sucks</a><br>
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- <a href="/pets">pets</a><br>
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- <a href="/apocalypse/dead-trees">dead trees</a><br>
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- <a href="/horological-crimes">horological crimes</a><br>
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- <a href="/cellthing">snad (cell thing)</a><br>
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@ -36,16 +38,17 @@ this means it is<br>
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- todo: put more words in the computer<br>
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</p>
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<p>
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<a href="/my-other-stuff">me elsewhere</a> | <a href="/internets">bookmarks</a> | <a href="/photos">photos</a><br>
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<a href="/my-other-stuff">me elsewhere</a> | <a href="/photos">photos</a><br>
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<a href="/bookmarks">bookmarks</a> | <a href="/music">music</a><br>
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</p>
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<p>
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<div class="flags">
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<div id="pan"></div><br>
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<div id="enby"></div><br>
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<div id="trans"></div><br>
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<div id="pride"></div><br>
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<div id="lesbian"></div><br>
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</div><a rel="me" href="https://cathode.church/@crispy"></a>
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</div>
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<a rel="me" href="https://cathode.church/@crispy"></a>
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</main>
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</body>
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85
site/music.html
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85
site/music.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>something silly - music</title>
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<link rel="stylesheet" href="/style.css">
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<link rel="icon" type="image/x-icon" href="/creacher.png">
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</head>
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<body>
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<main>
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<h1 id="music">music</h1>
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<p>
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I like a lot of music. I kind of have a problem keeping track of it, I follow over 800 artists on spotify.<br>
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</p>
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<h2 id="vocaloid">vocaloid</h2>
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<p>
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<a href="https://www.youtube.com/@Steampianist/videos">Steampianist</a>, they have great lyrics too, i especially like <a href="https://www.youtube.com/watch?v=nj_YTleCWqw">Dream Eating Machine</a><br>
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<a href="https://www.youtube.com/@inabakumori/videos">INABAKUMORI</a> fairly popular and great upbeat songs<br>
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<a href="https://www.youtube.com/@ghostandpals/videos">Ghost and Pals</a>, especially <a href="https://www.youtube.com/watch?v=xHffjNbWmig">Honey I'm home</a><br>
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<a href="https://www.youtube.com/@CrusherP/videos">Crusher-P</a>, playing <a href="https://www.youtube.com/watch?v=cQKGUgOfD8U">Echo</a> <a href="https://www.youtube.com/watch?v=7iu2Bo8jr2Y">in beat saber</a> is what got me into vocaloid to begin with<br>
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</p>
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<h2 id="post-rock">post rock</h2>
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<p>
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U137<br>
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I Am Waiting for You Last Summer<br>
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The Echelon Effect<br>
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Mooncake<br>
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Moonlit Sailor<br>
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Whale Fall<br>
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Release The Long Ships<br>
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</p>
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<h2 id="video-games">video games</h2>
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<p>
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c418<br>
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lena raine<br>
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</p>
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<h2 id="mashup">mashup</h2>
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<p>
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I have a <a href="https://www.youtube.com/playlist?list=PLbzqtzUk0w8hciwO_ihmHjVF_r1chvfSB">playlist of my favourite mashup albums</a><br>
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STARSEER<br>
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jazzwave<br>
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Danny Greyiers<br>
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</p>
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<h2 id="dark">dark</h2>
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<p>
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Sabled Sun and their albums 2145 through 2150<br>
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2 8 1 4<br>
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</p>
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<h2 id="uncategorised-for-now">uncategorised for now</h2>
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<p>
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Tally Hall<br>
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Thomas Barrandon<br>
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Krusseldorf<br>
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Artism<br>
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LORN<br>
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Oxart<br>
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Worakls<br>
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Faux Tales<br>
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Wojciech Golchzewski<br>
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Death & Rebirth<br>
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</p>
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<p>
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Poppy<br>
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Girl in red<br>
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Zeph<br>
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mehro<br>
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metric<br>
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cave town<br>
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</p>
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<p>
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-<br>
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</p>
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<p>
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and 800 others that i vaguely or not at all remember<br>
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</p>
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<p>
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<a href="/">home</a><br>
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</main>
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</body>
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</html>
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26
site/pets.html
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26
site/pets.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>something silly - pets</title>
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<link rel="stylesheet" href="/style.css">
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<link rel="icon" type="image/x-icon" href="/creacher.png">
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</head>
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<body>
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<main>
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<p>
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ᓚᘏᗢ<br>
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ᘛ⁐̤ᕐᐷ<br>
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cm"><br>
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</p>
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<p>
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cat, mouse, kijetesantakalu<br>
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they are friends :3<br>
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</main>
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</body>
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</html>
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@ -1,3 +1,5 @@
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`2024-07-18`
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I go for a walk to explore the nearby forest. I am lucky to be living so near nature, in a small swedish city.
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I hear a bird tweeting as I enter the forest. For once its not a seagull, so it is nice. Why are there even seagulls this far from sea?
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58
write/awful_software/unity-on-linux.md
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58
write/awful_software/unity-on-linux.md
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@ -0,0 +1,58 @@
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# unity on linux
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`2024-08-03`
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It's terrible. Sometimes it works, sometimes not.
|
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|
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I got a flash of inspiration to make some shader art for ChilloutVR. I have done this a bunch before, but not in almost a year now. I found out why.
|
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|
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Unity `2021.3.23f1` is the recommended version for the ChilloutVR [CCK (Content Creation Kit)](http://documentation.abinteractive.net/cck/setup/), so that's what I tried to use. It was getting about halfway through the asset loading before just freezing until I killed it. Looking in the logs revealed that the last thing it did was call `bee_backend`
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|
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I found [this forum post](https://discussions.unity.com/t/linux-editor-stuck-on-loading-because-of-bee_backend-w-workaround/854480) with the exact same issue and a workaround! This is quite rare. I added [the script](./bee_backend_workaround.txt) as instructed and the issue *changed*, wohoo...
|
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|
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It was still crashing every time, but now because of a segmentation fault (SIGSEGV).
|
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*Sometimes* it would produce a stack trace after, saying that the editor died while trying to change graphics tier.
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```
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Caught fatal signal - signo:11 code:1 errno:0 addr:(nil)
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Obtained 6 stack frames.
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#0 0x007afe7cd5d1d0 in __sigaction
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#1 0x0059982af74663 in OnGraphicsTierSwitched()
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#2 0x0059982bd49070 in ApplyBuildTargetSwitchInternal(BuildTargetPlatformGroup, BuildTargetPlatform, int)
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#3 0x0059982bd4844b in SwitchActiveBuildTargetForEmulation(BuildTargetPlatformGroup, BuildTargetPlatform, int, bool, bool)
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#4 0x005998296f6a73 in EditorUserBuildSettings_CUSTOM_SwitchActiveBuildTargetAndSubtarget(BuildTargetPlatformGroup, BuildTargetPlatform, int)
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#5 0x00000041703f61 in (wrapper managed-to-native) UnityEditor.EditorUserBuildSettings:SwitchActiveBuildTargetAndSubtarget (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int)
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Launching bug reporter
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```
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(the bug reporter did not launch most of the time)
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|
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So I updated unity to `2021.3.**41**f1`, since it's LTS it should still be compatible with the CCK.
|
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I had to apply the bee_backend fix again
|
||||
The only change was that the stack traces were deeper, revealing the real source of the issue:
|
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```
|
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Obtained 12 stack frames.
|
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#0 0x007e9b1f75d1d0 in __sigaction
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#1 0x0059b44681c233 in OnGraphicsTierSwitched()
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#2 0x0059b4474b29f0 in ApplyBuildTargetSwitchInternal(BuildTargetPlatformGroup, BuildTargetPlatform, int)
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#3 0x0059b4474b1dcb in SwitchActiveBuildTargetForEmulation(BuildTargetPlatformGroup, BuildTargetPlatform, int, bool, bool)
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#4 0x0059b444e61693 in EditorUserBuildSettings_CUSTOM_SwitchActiveBuildTargetAndSubtarget(BuildTargetPlatformGroup, BuildTargetPlatform, int)
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#5 0x000000414635f0 in (wrapper managed-to-native) UnityEditor.EditorUserBuildSettings:SwitchActiveBuildTargetAndSubtarget (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int)
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#6 0x00000041463407 in UnityEditor.EditorUserBuildSettings:SwitchActiveBuildTarget (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
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#7 0x0000004145d96f in CCK_Init:.cctor ()
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#8 0x0000004145dc7e in (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
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#9 0x0000004116eef5 in (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
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#10 0x0000004116ee47 in System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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#11 0x0000004116e753 in UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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#12 0x00000041128805 in (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
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Launching bug reporter
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```
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`CCK_Init:.cctor ()`, the CCK init constructor.
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That's just a c# script. I can edit those.
|
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I deleted the whole constructor, and now unity launches, incredible.
|
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Obviously it is there for a reason though, but luckily there was a much newer version of the CCK (`3.10` instead of `3.5`), and after installing that, the editor still seems to be working correctly.
|
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|
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I wasted like an hour fixing this, and my inspiration is long gone, but at least I can make something next time.
|
||||
|
||||
The reason I hadn't done anything since september was that i had to update to unity 2021 from unity 2019, and it didn't work on linux. I did some stuff in my windows VM but ultimately it's too annoying to work in so it put me off content creation until now.
|
||||
|
||||
Even though chillout caused the crash, I'm pretty sure this is unity's fault. The linux editor has always been flaky and I feel like a user c# script shouldn't cause segfaults in the editor that easily.
|
||||
|
||||
[back home](/)
|
|
@ -1,4 +1,4 @@
|
|||
# internets
|
||||
# bookmarks
|
||||
cool pages by other people
|
||||
- [Hundred Rabbits](https://100r.co/site/home.html)
|
||||
- [XXIIVV](https://wiki.xxiivv.com/site/research.html)
|
||||
|
@ -14,6 +14,7 @@ cool pages by other people
|
|||
- [pluralistic.net](https://pluralistic.net/)
|
||||
|
||||
## be angry
|
||||
- [The Web Is Fucked](https://thewebisfucked.com/)
|
||||
- [Brandalism](http://brandalism.ch/)
|
||||
- [Earth First! Mechanic's Guild](https://efmechanicsguild.wordpress.com/)
|
||||
- [Capitalism fucking sucks](https://dessalines.github.io/essays/capitalism_doesnt_work.html)
|
|
@ -10,6 +10,8 @@ this means it is
|
|||
[✅] silly
|
||||
|
||||
## "content"
|
||||
- [unity on linux sucks](/awful_software/unity-on-linux)
|
||||
- [pets](/pets)
|
||||
- [dead trees](/apocalypse/dead-trees)
|
||||
- [horological crimes](/horological-crimes)
|
||||
- [snad (cell thing)](/cellthing)
|
||||
|
@ -19,12 +21,16 @@ this means it is
|
|||
- [old projects](/projects/old-project-list)
|
||||
- todo: put more words in the computer
|
||||
|
||||
[me elsewhere](/my-other-stuff) | [bookmarks](/internets) | [photos](/photos)
|
||||
[me elsewhere](/my-other-stuff) | [photos](/photos)
|
||||
[bookmarks](/bookmarks) | [music](/music)
|
||||
|
||||
{RAW_HTML}
|
||||
<div class="flags">
|
||||
<div id="pan"></div>
|
||||
<div id="enby"></div>
|
||||
<div id="trans"></div>
|
||||
<div id="pride"></div>
|
||||
<div id="lesbian"></div>
|
||||
</div><a rel="me" href="https://cathode.church/@crispy"></a>
|
||||
</div>
|
||||
<a rel="me" href="https://cathode.church/@crispy"></a>
|
||||
{RAW_HTML}
|
||||
|
|
56
write/music.md
Normal file
56
write/music.md
Normal file
|
@ -0,0 +1,56 @@
|
|||
# music
|
||||
I like a lot of music. I kind of have a problem keeping track of it, I follow over 800 artists on spotify.
|
||||
|
||||
## vocaloid
|
||||
[Steampianist](https://www.youtube.com/@Steampianist/videos), they have great lyrics too, i especially like [Dream Eating Machine](https://www.youtube.com/watch?v=nj_YTleCWqw)
|
||||
[INABAKUMORI](https://www.youtube.com/@inabakumori/videos) fairly popular and great upbeat songs
|
||||
[Ghost and Pals](https://www.youtube.com/@ghostandpals/videos), especially [Honey I'm home](https://www.youtube.com/watch?v=xHffjNbWmig)
|
||||
[Crusher-P](https://www.youtube.com/@CrusherP/videos), playing [Echo](https://www.youtube.com/watch?v=cQKGUgOfD8U) [in beat saber](https://www.youtube.com/watch?v=7iu2Bo8jr2Y) is what got me into vocaloid to begin with
|
||||
|
||||
## post rock
|
||||
U137
|
||||
I Am Waiting for You Last Summer
|
||||
The Echelon Effect
|
||||
Mooncake
|
||||
Moonlit Sailor
|
||||
Whale Fall
|
||||
Release The Long Ships
|
||||
|
||||
## video games
|
||||
c418
|
||||
lena raine
|
||||
|
||||
## mashup
|
||||
I have a [playlist of my favourite mashup albums](https://www.youtube.com/playlist?list=PLbzqtzUk0w8hciwO_ihmHjVF_r1chvfSB)
|
||||
STARSEER
|
||||
jazzwave
|
||||
Danny Greyiers
|
||||
|
||||
## dark
|
||||
Sabled Sun and their albums 2145 through 2150
|
||||
2 8 1 4
|
||||
|
||||
## uncategorised for now
|
||||
Tally Hall
|
||||
Thomas Barrandon
|
||||
Krusseldorf
|
||||
Artism
|
||||
LORN
|
||||
Oxart
|
||||
Worakls
|
||||
Faux Tales
|
||||
Wojciech Golchzewski
|
||||
Death & Rebirth
|
||||
|
||||
Poppy
|
||||
Girl in red
|
||||
Zeph
|
||||
mehro
|
||||
metric
|
||||
cave town
|
||||
|
||||
-
|
||||
|
||||
and 800 others that i vaguely or not at all remember
|
||||
|
||||
[home](/)
|
7
write/pets.md
Normal file
7
write/pets.md
Normal file
|
@ -0,0 +1,7 @@
|
|||
|
||||
ᓚᘏᗢ
|
||||
ᘛ⁐̤ᕐᐷ
|
||||
cm">
|
||||
|
||||
cat, mouse, kijetesantakalu
|
||||
they are friends :3
|
Loading…
Reference in a new issue