diff --git a/site/blender.html b/site/blender.html index fac892b..f99719f 100644 --- a/site/blender.html +++ b/site/blender.html @@ -19,28 +19,28 @@ I have been using Blender since around August 2020 on and off, and did a course

2022-01
youtu.be/AfRJvExamX4
- +

Alien Tree

2022-01
-Alien Tree +Alien Tree

Decapod Alien

2022-01
-Decapod Alien +Decapod Alien

Crab

2021-10
-Crab +Crab

Shork Wallpaper

2021-05
This is a wallpaper for the game Shork.
-Shork Wallpaper +Shork Wallpaper

home
diff --git a/site/lists/portfolio.html b/site/lists/portfolio.html index ac730dc..1ae217a 100644 --- a/site/lists/portfolio.html +++ b/site/lists/portfolio.html @@ -70,25 +70,25 @@ All the below games except for LD45: Mind the Gap I made together w

2024-08
A shader that can display qr codes of any size, though it requires computing the error correction codes beforehand. Partially because it would be slow to do for every pixel every frame, but mostly because I couldn't find a resource explaining how to do it.
- +

quine

2024-08
A quine is a program that outputs its own source code. Since shaders don't have text or file outputs, a shader quine must render its own source code instead. This shader contains the font data required to be readable.
-a large square of shader code, being rendered by itself +a large square of shader code, being rendered by itself

golfed quines

2024-08
Code golf is the art of shortening a program as much as possible while still producing a required behavior. I made a tiny version of the quine, only 2877 bytes large. At the end it does render some random characters, but I still consider it valid. When code golfing, undefined behaviour is part of the fun.
-a smaller wall of text, with a low-resolution font that is just barely readable +a smaller wall of text, with a low-resolution font that is just barely readable

sunset

2023-02
This is a single fragment shader, which means you can put it on any mesh and it will look the same.
-sunset over a calm ocean, with stars visible in the purple sky +sunset over a calm ocean, with stars visible in the purple sky

julia fractal

andriod

@@ -101,11 +101,11 @@ Using the app +a 4x4 grid of circles, some of which are filled

This 3-row version uses the traditional division of hours, minutes and seconds, just displaying the three numbers in binary.
-3 rows of 5, 6 and 6 circles +3 rows of 5, 6 and 6 circles

raymarching

libgarbage

@@ -117,32 +117,32 @@ libgarbage is my raymarching shader library, with which all the following shader

2023-09
An example scene made for libgarbage, showing most of the primitive shapes available.
- +

spinny thing

2023-07
- +

flesh cube

2023-07
- +

big nut

2023-09
- +

loops

2024-08
- +

boxes

2024-08
- +

cellular automata

game of life

@@ -150,7 +150,7 @@ An example scene made for libgarbage, showing most of the primitive shapes avail

2023-09
See
Elementary cellular automaton (Wikipedia).
-elementary cellular automata 110 +elementary cellular automata 110

WireWorld

Lenia/smoothlife

diff --git a/site/blender_media/alien_tree.png b/site/media/blender/alien_tree.png similarity index 100% rename from site/blender_media/alien_tree.png rename to site/media/blender/alien_tree.png diff --git a/site/blender_media/alien_tree_preview.png b/site/media/blender/alien_tree_preview.png similarity index 100% rename from site/blender_media/alien_tree_preview.png rename to site/media/blender/alien_tree_preview.png diff --git a/site/blender_media/crab.png b/site/media/blender/crab.png similarity index 100% rename from site/blender_media/crab.png rename to site/media/blender/crab.png diff --git a/site/blender_media/crab_preview.png b/site/media/blender/crab_preview.png similarity index 100% rename from site/blender_media/crab_preview.png rename to site/media/blender/crab_preview.png diff --git a/site/blender_media/critters.mp4 b/site/media/blender/critters.mp4 similarity index 100% rename from site/blender_media/critters.mp4 rename to site/media/blender/critters.mp4 diff --git a/site/blender_media/decapod_shock.png b/site/media/blender/decapod_shock.png similarity index 100% rename from site/blender_media/decapod_shock.png rename to site/media/blender/decapod_shock.png diff --git a/site/blender_media/decapod_shock_preview.png b/site/media/blender/decapod_shock_preview.png similarity index 100% rename from site/blender_media/decapod_shock_preview.png rename to site/media/blender/decapod_shock_preview.png diff --git a/site/blender_media/shork_wallpaper.png b/site/media/blender/shork_wallpaper.png similarity index 100% rename from site/blender_media/shork_wallpaper.png rename to site/media/blender/shork_wallpaper.png diff --git a/site/blender_media/shork_wallpaper_preview.png b/site/media/blender/shork_wallpaper_preview.png similarity index 100% rename from site/blender_media/shork_wallpaper_preview.png rename to site/media/blender/shork_wallpaper_preview.png diff --git a/site/media/binary_clock.png b/site/media/shaders/binary_clock.png similarity index 100% rename from site/media/binary_clock.png rename to site/media/shaders/binary_clock.png diff --git a/site/media/binary_clock_square.png b/site/media/shaders/binary_clock_square.png similarity index 100% rename from site/media/binary_clock_square.png rename to site/media/shaders/binary_clock_square.png diff --git a/site/media/qr_shader_bit_order.mp4 b/site/media/shaders/qr_shader_bit_order.mp4 similarity index 100% rename from site/media/qr_shader_bit_order.mp4 rename to site/media/shaders/qr_shader_bit_order.mp4 diff --git a/site/media/rm_big_nut.mp4 b/site/media/shaders/rm_big_nut.mp4 similarity index 100% rename from site/media/rm_big_nut.mp4 rename to site/media/shaders/rm_big_nut.mp4 diff --git a/site/media/rm_boxes.mp4 b/site/media/shaders/rm_boxes.mp4 similarity index 100% rename from site/media/rm_boxes.mp4 rename to site/media/shaders/rm_boxes.mp4 diff --git a/site/media/rm_demo_scene.mp4 b/site/media/shaders/rm_demo_scene.mp4 similarity index 100% rename from site/media/rm_demo_scene.mp4 rename to site/media/shaders/rm_demo_scene.mp4 diff --git a/site/media/rm_flesh_cube.mp4 b/site/media/shaders/rm_flesh_cube.mp4 similarity index 100% rename from site/media/rm_flesh_cube.mp4 rename to site/media/shaders/rm_flesh_cube.mp4 diff --git a/site/media/rm_looping_loops.mp4 b/site/media/shaders/rm_looping_loops.mp4 similarity index 100% rename from site/media/rm_looping_loops.mp4 rename to site/media/shaders/rm_looping_loops.mp4 diff --git a/site/media/rm_spinny_thing.mp4 b/site/media/shaders/rm_spinny_thing.mp4 similarity index 100% rename from site/media/rm_spinny_thing.mp4 rename to site/media/shaders/rm_spinny_thing.mp4 diff --git a/site/media/rule_110.png b/site/media/shaders/rule_110.png similarity index 100% rename from site/media/rule_110.png rename to site/media/shaders/rule_110.png diff --git a/site/media/shader_quine_198x99.png b/site/media/shaders/shader_quine_198x99.png similarity index 100% rename from site/media/shader_quine_198x99.png rename to site/media/shaders/shader_quine_198x99.png diff --git a/site/media/shader_quine_2877.png b/site/media/shaders/shader_quine_2877.png similarity index 100% rename from site/media/shader_quine_2877.png rename to site/media/shaders/shader_quine_2877.png diff --git a/site/media/sunset_shader.png b/site/media/shaders/sunset_shader.png similarity index 100% rename from site/media/sunset_shader.png rename to site/media/shaders/sunset_shader.png diff --git a/write/blender.md b/write/blender.md index e6f122c..f63a783 100644 --- a/write/blender.md +++ b/write/blender.md @@ -4,23 +4,23 @@ I have been using Blender since around August 2020 on and off, and did a course ## Alien Creatures animation `2022-01` [youtu.be/AfRJvExamX4](https://youtu.be/AfRJvExamX4) - + ## Alien Tree `2022-01` -Alien Tree +Alien Tree ## Decapod Alien `2022-01` -Decapod Alien +Decapod Alien ## Crab `2021-10` -Crab +Crab ## Shork Wallpaper `2021-05` This is a wallpaper for the game [Shork](https://crispypin.itch.io/ld-48). -Shork Wallpaper +Shork Wallpaper [home](/) diff --git a/write/lists/portfolio.md b/write/lists/portfolio.md index 1c8377a..b9b9abb 100644 --- a/write/lists/portfolio.md +++ b/write/lists/portfolio.md @@ -42,19 +42,19 @@ All the below games except for `LD45: Mind the Gap` I made together with [Erikbo ### partial QR code `2024-08` A shader that can display qr codes of any size, though it requires computing the error correction codes beforehand. Partially because it would be slow to do for every pixel every frame, but mostly because I couldn't find a resource explaining how to do it. -==video:"/media/qr_shader_bit_order.mp4" +==video:"/media/shaders/qr_shader_bit_order.mp4" ### quine `2024-08` A [quine](https://en.wikipedia.org/wiki/Self-reproducing_program) is a program that outputs its own source code. Since shaders don't have text or file outputs, a shader quine must render its own source code instead. This shader contains the font data required to be readable. -==image:"/media/shader_quine_198x99.png":"a large square of shader code, being rendered by itself" +==image:"/media/shaders/shader_quine_198x99.png":"a large square of shader code, being rendered by itself" ### golfed quines `2024-08` Code golf is the art of shortening a program as much as possible while still producing a required behavior. I made a tiny version of the quine, only 2877 bytes large. At the end it does render some random characters, but I still consider it valid. When code golfing, undefined behaviour is part of the fun. -==image:"/media/shader_quine_2877.png":"a smaller wall of text, with a low-resolution font that is just barely readable" +==image:"/media/shaders/shader_quine_2877.png":"a smaller wall of text, with a low-resolution font that is just barely readable" ### sunset `2023-02` This is a single fragment shader, which means you can put it on any mesh and it will look the same. -==image:"/media/sunset_shader.png":"sunset over a calm ocean, with stars visible in the purple sky" +==image:"/media/shaders/sunset_shader.png":"sunset over a calm ocean, with stars visible in the purple sky" ### julia fractal ## andriod `2024-05` @@ -63,10 +63,10 @@ Using the app [Shader Editor](https://f-droid.org/en/packages/de.markusfisch.and ### binary clock variants `2024-05` The 4x4 version divides the day into 2^16 sections, each one about 1.3s long, and displays the number of sections passed since midnight as a binary number. -==image:"/media/binary_clock_square.png":"a 4x4 grid of circles, some of which are filled" +==image:"/media/shaders/binary_clock_square.png":"a 4x4 grid of circles, some of which are filled" This 3-row version uses the traditional division of hours, minutes and seconds, just displaying the three numbers in binary. -==image:"/media/binary_clock.png":"3 rows of 5, 6 and 6 circles" +==image:"/media/shaders/binary_clock.png":"3 rows of 5, 6 and 6 circles" ## raymarching ### libgarbage `2023-07` @@ -74,28 +74,28 @@ libgarbage is my raymarching shader library, with which all the following shader ### libgarbage demo `2023-09` An example scene made for libgarbage, showing most of the primitive shapes available. -==video:"/media/rm_demo_scene.mp4":"a collection of sdf primitives with a reflective material" +==video:"/media/shaders/rm_demo_scene.mp4":"a collection of sdf primitives with a reflective material" ### spinny thing `2023-07` -==video:"/media/rm_spinny_thing.mp4" +==video:"/media/shaders/rm_spinny_thing.mp4" ### flesh cube `2023-07` -==video:"/media/rm_flesh_cube.mp4":"disgusting pulsating fleshy cube" +==video:"/media/shaders/rm_flesh_cube.mp4":"disgusting pulsating fleshy cube" ### big nut `2023-09` -==video:"/media/rm_big_nut.mp4":"a spinning metallic bolt and nut continually screwing and unscrewing itself" +==video:"/media/shaders/rm_big_nut.mp4":"a spinning metallic bolt and nut continually screwing and unscrewing itself" ### loops `2024-08` -==video:"/media/rm_looping_loops.mp4":"11 rectangular frames moving through each other smoothly":loop=true +==video:"/media/shaders/rm_looping_loops.mp4":"11 rectangular frames moving through each other smoothly":loop=true ### boxes `2024-08` -==video:"/media/rm_boxes.mp4" +==video:"/media/shaders/rm_boxes.mp4" ## cellular automata ### game of life ### rule 110 `2023-09` See [Elementary cellular automaton (Wikipedia)](https://en.wikipedia.org/wiki/Elementary_cellular_automaton). -==image:"/media/rule_110.png":"elementary cellular automata 110" +==image:"/media/shaders/rule_110.png":"elementary cellular automata 110" ### WireWorld ### Lenia/smoothlife ## godot