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@ -27,19 +27,18 @@ this means it is<br>
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<h2 id="content">"content"</h2>
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<p>
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- <a href="/awful_software/unity-on-linux">unity on linux sucks</a><br>
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- <a href="/pets">pets</a><br>
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- <a href="/apocalypse/dead-trees">dead trees</a><br>
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- <a href="/horological-crimes">horological crimes</a><br>
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- <a href="/cellthing">snad (cell thing)</a><br>
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- <a href="/keyboards-are-fun">keyboar</a><br>
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- <a href="/humans/distracting">distracting</a><br>
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- <a href="/blender">blender</a><br>
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- <a href="/projects/old-project-list">old projects</a><br>
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- <a href="/old-projects/old-project-list">old projects</a><br>
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- todo: put more words in the computer<br>
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</p>
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<p>
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<a href="/my-other-stuff">me elsewhere</a> | <a href="/photos">photos</a><br>
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<a href="/bookmarks">bookmarks</a> | <a href="/music">music</a><br>
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<a href="/lists/me">me elsewhere</a> | <a href="/photos">photos</a><br>
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<a href="/lists/bookmarks">bookmarks</a> | <a href="/lists/music">music</a><br>
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</p>
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<div class="flags">
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<div id="pan"></div><br>
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@ -4,7 +4,7 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>something silly - my-other-stuff</title>
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<title>something silly - me</title>
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<link rel="stylesheet" href="/style.css">
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<link rel="icon" type="image/x-icon" href="/creacher.png">
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</head>
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@ -58,6 +58,7 @@ Artism<br>
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LORN<br>
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Oxart<br>
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Worakls<br>
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DEADLIFE<br>
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Faux Tales<br>
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Wojciech Golchzewski<br>
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Death & Rebirth<br>
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Before Width: | Height: | Size: 123 KiB After Width: | Height: | Size: 123 KiB |
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@ -69,7 +69,7 @@ You can set the iteration count in the input field.<br>
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</div>
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</p>
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<p>
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<script src="/projects/fractals.js"></script>
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<script src="/old-projects/fractals.js"></script>
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</main>
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</body>
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Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
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@ -24,8 +24,8 @@ source: <a href="https://github.com/CrispyPin/gd-voxel-rs">github.com/CrispyPin/
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</p>
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<p>
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I made a voxel engine in rust to learn rust and godot-rust as well as explore voxel systems. It has (practically) infinite terrain generation, lets you place and remove voxels and supports transparent voxel types. The main point was to develop an optimised meshing algorithm.<br>
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<video src="/projects/voxel_media/demo.mp4" controls></video>
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This one I actually wrote a post about <a href="/projects/voxels">here</a><br>
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<video src="/old-projects/voxel_media/demo.mp4" controls></video>
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This one I actually wrote a post about <a href="/old-projects/voxels">here</a><br>
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</p>
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<h3 id="ovr-utils">OVR Utils</h3>
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<p>
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@ -45,7 +45,7 @@ source: <a href="https://github.com/CrispyPin/voxel-raymarcher">github.com/Crisp
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</p>
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<p>
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A raymarched voxel renderer made with a Godot shader.<br>
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<img src="/projects/raymarched-voxels.png" alt="">
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<img src="/old-projects/raymarched-voxels.png" alt="">
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</p>
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<h3 id="game-of-life-wallpaper">Game of Life wallpaper</h3>
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<p>
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@ -55,7 +55,7 @@ source: <a href="https://github.com/CrispyPin/gol-wallpaper/">github.com/CrispyP
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</p>
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<p>
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This is hosted on github pages at <a href="https://gol.crispypin.cc/?cellsize=5&time=2&margin=0&populate=true">gol.crispypin.cc</a><br>
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<img src="/projects/gol.png" alt="screenshot of conways game of life">
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<img src="/old-projects/gol.png" alt="screenshot of conways game of life">
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</p>
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<h3 id="fractals">Fractals</h3>
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<p>
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@ -65,8 +65,8 @@ source: <a href="https://github.com/CrispyPin/Webb-1-Projekt/">github.com/Crispy
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</p>
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<p>
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While I was learning web development and JavaScript I made a page with fractals.<br>
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It has now been moved <a href="/projects/fractals">here</a><br>
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<img src="/projects/fractal_tree.png" alt="">
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It has now been moved <a href="/old-projects/fractals">here</a><br>
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<img src="/old-projects/fractal_tree.png" alt="">
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</p>
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<p>
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back to <a href="/">more recent stuff</a><br>
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Before Width: | Height: | Size: 53 KiB After Width: | Height: | Size: 53 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
19
write/apocalypse/server.md.wip
Normal file
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@ -0,0 +1,19 @@
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# impact
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The server this website is served from is bad for the environment. So is every other computing device.
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The server is a Lenovo Legion Y520T-25IKL purchased in 2018.
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It consists of:
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- 3 modules of RAM
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- a 250W power supply
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- a case
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- a CPU
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- a graphics card
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- a motherboard
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- a laptop SSD
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- an M.2 SSD
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It was **delivered by truck** from a warehouse somewhere else in sweden.
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Before that, it was assembled from parts in a lenovo factory somewhere else and **transported** to the warehouse of the seller.
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Before that, all the parts were probably **transported** from other warehouses and factories all over the world, using **fossil fuels**.
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All the *parts* were assembled in at *least* one factory each, probably all in china, from components created in other factories in china.
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the raw materials were processed in
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@ -11,18 +11,17 @@ this means it is
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## "content"
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- [unity on linux sucks](/awful_software/unity-on-linux)
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- [pets](/pets)
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- [dead trees](/apocalypse/dead-trees)
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- [horological crimes](/horological-crimes)
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- [snad (cell thing)](/cellthing)
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- [keyboar](/keyboards-are-fun)
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- [distracting](/humans/distracting)
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- [blender](/blender)
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- [old projects](/projects/old-project-list)
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- [old projects](/old-projects/old-project-list)
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- todo: put more words in the computer
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[me elsewhere](/my-other-stuff) | [photos](/photos)
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[bookmarks](/bookmarks) | [music](/music)
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[me elsewhere](/lists/me) | [photos](/photos)
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[bookmarks](/lists/bookmarks) | [music](/lists/music)
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{RAW_HTML}
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<div class="flags">
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@ -38,6 +38,7 @@ Artism
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LORN
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Oxart
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Worakls
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DEADLIFE
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Faux Tales
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Wojciech Golchzewski
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Death & Rebirth
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@ -49,4 +49,4 @@ You can set the iteration count in the input field.
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</div>
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</div>
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<script src="/projects/fractals.js"></script>
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<script src="/old-projects/fractals.js"></script>
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@ -8,8 +8,8 @@ last update: `2022-05-05`
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source: [github.com/CrispyPin/gd-voxel-rs](https://github.com/CrispyPin/gd-voxel-rs)
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I made a voxel engine in rust to learn rust and godot-rust as well as explore voxel systems. It has (practically) infinite terrain generation, lets you place and remove voxels and supports transparent voxel types. The main point was to develop an optimised meshing algorithm.
|
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<video src="/projects/voxel_media/demo.mp4" controls></video>
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This one I actually wrote a post about [here](/projects/voxels)
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<video src="/old-projects/voxel_media/demo.mp4" controls></video>
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This one I actually wrote a post about [here](/old-projects/voxels)
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### OVR Utils
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start: `2021-05-14`
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@ -25,7 +25,7 @@ last update: `2021-04-29`
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source: [github.com/CrispyPin/voxel-raymarcher](https://github.com/CrispyPin/voxel-raymarcher)
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A raymarched voxel renderer made with a Godot shader.
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<img src="/projects/raymarched-voxels.png" alt="">
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<img src="/old-projects/raymarched-voxels.png" alt="">
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### Game of Life wallpaper
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start: `2021-03-21`
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@ -33,7 +33,7 @@ last update: `2022-02-22`
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source: [github.com/CrispyPin/gol-wallpaper](https://github.com/CrispyPin/gol-wallpaper/)
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This is hosted on github pages at [gol.crispypin.cc](https://gol.crispypin.cc/?cellsize=5&time=2&margin=0&populate=true)
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<img src="/projects/gol.png" alt="screenshot of conways game of life">
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<img src="/old-projects/gol.png" alt="screenshot of conways game of life">
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### Fractals
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start: `2020-03-04`
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@ -41,8 +41,8 @@ last update: `2020-05-19`
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source: [github.com/CrispyPin/Webb-1-Projekt/](https://github.com/CrispyPin/Webb-1-Projekt/)
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While I was learning web development and JavaScript I made a page with fractals.
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It has now been moved [here](/projects/fractals)
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<img src="/projects/fractal_tree.png" alt="">
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It has now been moved [here](/old-projects/fractals)
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<img src="/old-projects/fractal_tree.png" alt="">
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