Portfolio

Hi, this is a non-exhaustive list of my personal projects. It appears I like making things with computers. The dates listed are the last time any significant change was made, for projects that spanned several months.

categories

- hardware
- game jam games
- shaders
- raymarching shaders
- utilities

hardware

leko pona

2022-08
source: https://git.crispypin.cc/CrispyPin/leko-pona
The deskmat texture was created with my julia fractal renderer
leko pona, a split keyboard with blank keycaps in the trans flag colours

ch32v003 oled board

project files: git.crispypin.cc/CrispyPin/ch32_oled

bad apple

2024-04
source: git.crispypin.cc/CrispyPin/bad-apple
https://youtu.be/G0eonL14tCQ

Conways Game of Life

2024-04

Runner game

2024-04

rotary encoder keyboard

2022-05
github.com/CrispyPin/rotary-kb
A silly project making a terrible input device. You select a letter by rotating right and left moving down a tree, and press to type it.
a breadboard circuit with a rotary encoder

jam games

LD is the Ludum Dare game jam, where you have 3 days to create a game fitting to a theme that is revealed when the jam starts.

All the below games except for LD45: Mind the Gap I made together with Erikbot. I have done both art and programming for all of them.

LD50: Pixel Entropy

2022-04
crispypin.itch.io/ld-50
github.com/CrispyPin/ld-50
a 2D pixel physics sandbox

LD49: Shork Inc

2021-09
crispypin.itch.io/ld-49
github.com/CrispyPin/ld-49
a messy low-poly warehouse scene

LD48: Shork

2021-04
crispypin.itch.io/ld-48
github.com/CrispyPin/ld-48

LD47: Dynamic Flux Entropy

2020-10
crispypin.itch.io/ld-47
github.com/CrispyPin/ld-47

LD46: Tree Shroomulator

2020-04
crispypin.itch.io/ld-46

LD45: Mind the Gap

2019-10
crispypin.itch.io/ld-45

Blackthornprod gamejam 2: Starship: Conquer Space

2019-04
crispypin.itch.io/starship-conquer-space
some machines on the surface of a tiny planet, with a cosmonaut in the center

LD43: The robot's adventure

2018-12
crispypin.itch.io/ld-43

LD42: Forklift Simulator

2018-08
crispypin.itch.io/ld-42
top-down view of a forklift surrounded by boxes in different colours

shaders

Most of my shaders are made in Unity and uploaded as props for ChilloutVR. All my ChilloutVR props are in this repository.

void sphere

2024-09
My first time making a vertex shader, it generally works on any simple mesh.

hilbert worms

2024-09
Little worms following the hilbert curve

partial QR code

2024-08
A shader that can display qr codes of any size, though it requires computing the error correction codes beforehand. Partially because it would be slow to do for every pixel every frame, but mostly because I couldn't find a resource explaining how to do it.

shader quine

2024-08
A quine is a program that outputs its own source code. Since shaders don't have text or file outputs, a shader quine must render its own source code instead. This shader contains the font data required to be readable.
a large square of shader code, being rendered by itself

shader quine golf

2024-08
Code golf is the art of shortening a program as much as possible while still producing a required behavior. I made a tiny version of the quine, only 2877 bytes large. At the end it does render some random characters, but I still consider it valid. When code golfing, undefined behaviour is part of the fun.
a smaller wall of text, with a low-resolution font that is just barely readable

sunset

2023-02
This is a single fragment shader, which means you can put it on any mesh and it will look the same.
sunset over a calm ocean, with stars visible in the purple sky

julia fractal

2023-07
They are both animated slowly, but the second one has distortion based on world position.
bright purple julia fractal bright purple julia fractal, with distortion

andriod

2024-05
source: git.crispypin.cc/CrispyPin/android-shaders
Using the app Shader Editor, I made some shaders for my phones' wallpaper.

binary clock variants

2024-05
The 4x4 version divides the day into 2^16 sections, each one about 1.3s long, and displays the number of sections passed since midnight as a binary number.
a 4x4 grid of circles, some of which are filled

This 3-row version uses the traditional division of hours, minutes and seconds, just displaying the three numbers in binary.
3 rows of 5, 6 and 6 circles

raymarching

libgarbage

2023-07
libgarbage is my raymarching shader library, with which all the following shaders are made with. It doesn't have its own repository right now, but can be found in git.crispypin.cc/CrispyPin/cvr-props

libgarbage demo

2023-09
An example scene made for libgarbage, showing most of the primitive shapes available.

spinny thing

2023-07

flesh cube

2023-07

big nut

2023-09

loops

2024-08

boxes

2024-08

cellular automata

game of life

2023-07
I also made a web version of this in may 2021, see gol.crispypin.cc or github.com/CrispyPin/gol-wallpaper for the source
Conway's game of life

rule 110

2023-09
See Elementary cellular automaton (Wikipedia).
elementary cellular automata 110

WireWorld

Lenia/smoothlife

godot

voxel raymarcher

utilities

These programs are less flashy and were made out of necessity. I don't expect anyone else to want to use them, but they are available if that was the case.

snoud

2023-02
source: https://git.crispypin.cc/CrispyPin/snoud
A simple terminal app that plays multiple audio files on loop, meant for background ambience. I use it for rain and wind sound and have it auto-start when I log in.

htmd

2024-09
source: https://git.crispypin.cc/CrispyPin/htmd
This is the markdown to html generator that this site is built with. It uses markdown as a base but is far from standard markdown, it has weird quirks and macros that I needed.

webserver

julia fractal renderer

2023-07
source: https://git.crispypin.cc/CrispyPin/julia-fractal-renderer
I used this to generate the image printed on my deskmat, seen in the picture of my keyboard
(see source repo for more examples)

brainfuck debugger

2023-12
source: https://git.crispypin.cc/CrispyPin/bf-debugger
When I was solving some Advent of Code problems in Brainfuck, i found myself missing the ability to set breakpoints and step a number of iterations through the program, so I made an interactive brainfuck debugger.
TODO image

text editor lili

2023-03
source: https://git.crispypin.cc/CrispyPin/lili
lili is a terminal text editor that can keep multiple files open. It is far from perfect, it doesn't handle soft linebreaks well and lacks undo/redo. But wider characters at least work (tabs and emoji).
TODO image

compiler-timer

2024-01
source: https://git.crispypin.cc/crispyPin/compiler-timer
At work, I was frustrated by 20-45 minute C++ compile times, so I made a compiler wrapper that keeps track of build times, and tells me the average time wasted per day.

Example output

(regular compiler output)

Build took 18.025s
Total wasted today: 44m 5s
5 day average: 35m 38s
Overall average: 40m 22s
Since 2023-09-07: 55h 11m 22s

GDVK godot virtual system input

SteamVR

OVR Utils

sinpin-vr

steamvr_status

Silly

snad

worm lang

advent of code 2023 day 1 and 4 in brainfuck

asetniop emulator for x11

june

neuralblender-mc

2021-09
https://github.com/crispypin/neuralblender-mc
This was before the "AI" hype bubble became as obnoxious as it is now. I found the website neuralblender.com (no they don't deserve a hyperlink), which generated quite terrible images from a text prompt. There was no information about the website anywhere.
I made a stupid input-emulating script that ran in a vm and generated textures for every texture in minecraft 1.17.

The cursed flowers in the picture below are poppies, which for some reason resulted in a blue-haired cryptid in the corner.
minecraft with very weird textures. Poppy flowers are cursed

minesweeper-rs

rust-mandelbrot

voxel-meshing godot c++

CounterBot

gymnasiearbete: multiplayer voxel game godot