crispypin.cc_old/docs/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="/style.css">
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<link rel="icon" type="image/x-icon" href="/icons/favicon.png">
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<title>crispypin.cc</title>
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</head>
<body>
<header>
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<a href="/" id="logo"><img src="/icons/logo.png" alt=""></a>
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</header>
<main>
<section id="introduction">
<h1>Hello!</h1>
<p>Welcome to my corner of the internet. I use this page to showcase some of my interesting projects.</p>
<p>You can find all my code projects on <a href="https://github.com/CrispyPin">GitHub</a> and all published games are available on <a href="https://crispypin.itch.io">itch.io</a></p>
</section>
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<section id="voxels">
<h2><a href="/voxels">Voxel engine in godot-rust</a></h2>
<a href="https://github.com/CrispyPin/gd-voxel-rs">https://github.com/CrispyPin/gd-voxel-rs</a>
<p>
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I made a voxel engine in rust to learn rust and godot-rust as well as explore voxel systems. It has (practically) infinite terrain generation, lets you place and remove voxels and supports transparent voxel types. The main point was to develop an optimised meshing algorithm.
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</p>
<video src="/voxels/demo.mp4" controls height="320">video not supported :(</video>
</section>
<section id="ovr-utils">
<h2 class="title-link"><a href="#ovr-utils">OVR Utils</a></h2>
<a href="https://github.com/CrispyPin/ovr-utils">https://github.com/CrispyPin/ovr-utils</a>
<p>
OVR Utils is a VR overlay application that has some useful tools for SteamVR. I have been working on it on and off since May 2021.
</p>
<p>
I wanted an overlay that could tell me the time without having to open the steam dashboard, and to see the battery levels of my controllers easily, but couldn't find one for free that also had Linux support. So I decided to create my own, and also wrote down a long list of other useful tools. So far only a few of these have been implemented, such as the image overlay and the keyboard.
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</p>
</section>
<section id="blender">
<h2><a href="/blender">Blender creations</a></h2>
<p>I have been using Blender since around August 2020 on and off, and did a course in it 2021, which boosted my motivation a lot. I occasionally make art in it and of course use it for game jams.</p>
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<img src="/blender/shork_wallpaper_preview.png" alt="">
</section>
<section id="voxel-raymarch">
<h2 class="title-link"><a href="#voxel-raymarch">Raymarched voxel rendering</a></h2>
<p>Source: <a href="https://github.com/CrispyPin/voxel-raymarcher">https://github.com/CrispyPin/voxel-raymarcher</a></p>
<p>A raymarched voxel renderer made with a Godot shader.</p>
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<img src="/projects/raymarched-voxels.png" alt="">
</section>
<section id="gol-wallpaper">
<h2><a href="https://gol.crispypin.cc/?cellsize=5&time=2&margin=0&populate=true">Game of Life wallpaper</a></h2>
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<p>Source: <a href="https://github.com/CrispyPin/gol-wallpaper">https://github.com/CrispyPin/gol-wallpaper</a></p>
<p>Click the title to see it live or go to <a href="https://gol.crispypin.cc/">gol.crispypin.cc</a></p>
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<img src="/projects/gol.png" alt="">
</section>
<section id="fractals">
<h2><a href="/fractals">Fractals</a></h2>
While I was learning web development and JavaScript I made a page with fractals. I thought it was interesting enough to keep here.
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</section>
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</main>
<footer>
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<p>Copyright © 2022 - CrispyPin</p>
<div class="links">
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<a href="https://github.com/CrispyPin"><img src="/icons/github.png" alt="" width=32px></a>
<a href="https://crispypin.itch.io/"><img src="/icons/itch.io.svg" alt="" width=32px></a>
<a href="https://www.youtube.com/CrispyPin42"><img src="/icons/youtube.png" alt="" width=32px></a>
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</div>
</footer>
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</body>
</html>