diff --git a/docs/voxels/index.html b/docs/voxels/index.html index 7f0a6b4..aecb163 100644 --- a/docs/voxels/index.html +++ b/docs/voxels/index.html @@ -22,7 +22,10 @@

Demo of fast terrain generation

Greedy mesh visualisation

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Greedy mesh algorithm

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Disclaimer: this is not done. I will write the rest of this soon™

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The algorithm I'm using is one I made myself, inspired by a few others. I could not find an easy to understand explanation of how to do it but this artice and this article gave me somewhere to start

In this explanation I will assume basic knowledge of how meshes work and how to do the simplest form of culling for voxel meshes.

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fig.3: Long strips of adjacent voxels can be merged into fewer, long quads.

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