Disclaimer: this is not done. I will write the rest of this soon™
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The algorithm I'm using is one I made myself, inspired by a few others. I could not find an easy to understand explanation of how to do it but this artice and this article gave me somewhere to start
In this explanation I will assume basic knowledge of how meshes work and how to do the simplest form of culling for voxel meshes.
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fig.3: Long strips of adjacent voxels can be merged into fewer, long quads.