From 86cab62b4eed1337a8b849f78b919b9c8137e1c6 Mon Sep 17 00:00:00 2001 From: CrispyPin Date: Sat, 7 May 2022 22:14:11 +0200 Subject: [PATCH] add disclaimer to greedy mesh section --- docs/voxels/index.html | 5 +++-- pages/voxels/index.html | 5 +++-- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/docs/voxels/index.html b/docs/voxels/index.html index 7f0a6b4..aecb163 100644 --- a/docs/voxels/index.html +++ b/docs/voxels/index.html @@ -22,7 +22,10 @@

Demo of fast terrain generation

Greedy mesh visualisation

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Greedy mesh algorithm

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Disclaimer: this is not done. I will write the rest of this soon™

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The algorithm I'm using is one I made myself, inspired by a few others. I could not find an easy to understand explanation of how to do it but this artice and this article gave me somewhere to start

In this explanation I will assume basic knowledge of how meshes work and how to do the simplest form of culling for voxel meshes.

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fig.3: Long strips of adjacent voxels can be merged into fewer, long quads.

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