mirror of
https://github.com/CrispyPin/crispypin.cc.git
synced 2024-11-10 04:00:27 +01:00
85 lines
No EOL
3.4 KiB
HTML
85 lines
No EOL
3.4 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<include meta.html />
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<title>Crispy's Cave</title>
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</head>
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<body>
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<include header.html />
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<main>
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<section id="introduction">
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<h1>Hey nerd</h1>
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<p>Welcome to my corner of the internet. I use this page to dump some of my less uninteresting projects.</p>
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<p>Basically everything is also on <a href="https://github.com/CrispyPin">GitHub</a> and all my (published)
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games are on <a href="https://crispypin.itch.io">itch.io</a></p>
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<p>My list of future projects is essentially infinite, because it grows at a rate of 2 per week and i only
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start like one thing every 2 weeks</p>
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</section>
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<section id="voxels">
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<h2><a href="/voxels">Voxel engine in godot-rust</a></h2>
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<a href="https://github.com/CrispyPin/gd-voxel-rs">https://github.com/CrispyPin/gd-voxel-rs</a>
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<p>
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I made a voxel engine in rust to learn rust and godot-rust as well as explore voxel systems. It has
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(practically) infinite terrain generation, lets you place and remove voxels and supports transparent
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voxel types. The main point was to develop an optimised meshing algorithm.
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</p>
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<video src="/voxels/demo.mp4" controls height="320">video not supported :(</video>
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</section>
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<section id="ovr-utils">
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<h2 class="title-link"><a href="#ovr-utils">OVR Utils</a></h2>
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<a href="https://github.com/CrispyPin/ovr-utils">https://github.com/CrispyPin/ovr-utils</a>
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<p>
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OVR Utils is a VR overlay application that has some useful tools for SteamVR. I have been "working on
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it"
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on and off since May 2021.
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</p>
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<p>
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I wanted an overlay that could tell me the time without having to open the steam dashboard, and to see
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the battery levels of my controllers easily, but couldn't find one for free that also had Linux support.
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So I decided to create my own, and also wrote down a long list of other useful tools. So far only a few
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of these have been implemented, such as the image overlay and the keyboard.
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</p>
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</section>
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<section id="blender">
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<h2><a href="/blender">Blender creations</a></h2>
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<p>I have been using Blender since around August 2020 on and off, and did a course in it 2021, which boosted
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my motivation a lot. I occasionally make art in it and of course use it for game jams.</p>
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<img src="/blender/shork_wallpaper_preview.png" alt="">
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</section>
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<section id="voxel-raymarch">
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<h2 class="title-link"><a href="#voxel-raymarch">Raymarched voxel rendering</a></h2>
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<p>Source: <a
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href="https://github.com/CrispyPin/voxel-raymarcher">https://github.com/CrispyPin/voxel-raymarcher</a>
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</p>
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<p>A raymarched voxel renderer made with a Godot shader.</p>
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<img src="/projects/raymarched-voxels.png" alt="">
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</section>
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<section id="gol-wallpaper">
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<h2><a href="https://gol.crispypin.cc/?cellsize=5&time=2&margin=0&populate=true">Game of Life wallpaper</a>
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</h2>
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<p>Source: <a
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href="https://github.com/CrispyPin/gol-wallpaper">https://github.com/CrispyPin/gol-wallpaper</a></p>
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<p>Click the title to see it live or go to <a href="https://gol.crispypin.cc/">gol.crispypin.cc</a></p>
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<img src="/projects/gol.png" alt="">
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</section>
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<section id="fractals">
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<h2><a href="/fractals">Fractals</a></h2>
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<p> While I was learning web development and JavaScript I made a page with fractals. I thought it was
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interesting enough to keep here.</p>
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<img src="/fractals/tree.png" alt="">
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</section>
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</main>
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<include footer.html />
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</body>
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</html> |