cvr-props/Assets/ABI.CCK/Components/ScriptableObjects/CVRLuaScript.cs

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using System.IO;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
namespace ABI.CCK.Components.ScriptableObjects
{
public class CVRLuaScript : UnityEngine.ScriptableObject
{
#region Constants and Statics
public const string kLuaScriptIdentifier = "cvr_lua_script";
#if UNITY_EDITOR
public static Texture2D s_LuaScriptIcon => _luaScriptIcon
? _luaScriptIcon
: _luaScriptIcon =
AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/ABI.CCK/GUIAssets/LuaScriptThumbnail2.png");
private static Texture2D _luaScriptIcon;
#endif
#endregion
public string m_ScriptPath;
public string m_ScriptText;
// helper methods or something
}
#if UNITY_EDITOR
[CustomEditor(typeof(CVRLuaScript))]
public class CVRLuaScriptEditor : Editor
{
public override void OnInspectorGUI()
{
CVRLuaScript asset = target as CVRLuaScript;
if (asset is null)
return;
EditorGUILayout.LabelField("Name", asset.name);
EditorGUILayout.LabelField("Script Path", asset.m_ScriptPath);
if (!string.IsNullOrEmpty(asset.m_ScriptText)) EditorGUILayout.TextArea(asset.m_ScriptText);
GUI.enabled = true;
GUILayout.BeginHorizontal();
if (GUILayout.Button("Open in External Editor"))
{
string assetPath = AssetDatabase.GetAssetPath(asset);
var fullPath = Path.GetFullPath(assetPath);
EditorUtility.OpenWithDefaultApp(fullPath);
}
//TODO
// if (GUILayout.Button("Obfuscate Script"))
// Debug.Log("Obfuscating script...");
GUILayout.EndHorizontal();
GUI.enabled = false;
}
}
#endif
}