cvr-props/Assets/ABI.CCK/Components/FPRExclusion.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Object = UnityEngine.Object;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace ABI.CCK.Components
{
/// <summary>
/// Manual exclusion component for the TransformHider (FPR) system.
/// Allows you to manually hide and show renderers that would otherwise be hidden.
/// Supports SkinnedMeshRenderer and MeshRenderer.
/// A FPRExclusion is generated on the head bone, hidden by default, if it doesn't already exist.
/// </summary>
[DisallowMultipleComponent]
public class FPRExclusion : MonoBehaviour, ICCK_Component
{
public bool isShown = true;
public Transform target;
public bool shrinkToZero = true;
#if UNITY_EDITOR
[NonSerialized] // for gizmo drawing purposes only
public readonly List<Transform> influencedTransforms = new();
#endif
}
}