cvr-props/Assets/ABI.CCK/Components/GunController.cs

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using System.Collections.Generic;
using UnityEngine;
namespace ABI.CCK.Components
{
[AddComponentMenu("ChilloutVR/Gun Controller")]
[HelpURL("https://developers.abinteractive.net/cck/")]
public class GunController : MonoBehaviour, ICCK_Component
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{
[ReadOnly]
public string referenceID;
public new ParticleSystem particleSystem;
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public List<AudioClip> shootSounds = new List<AudioClip>();
public List<AudioClip> reloadSounds = new List<AudioClip>();
public List<AudioClip> emptyShootSounds = new List<AudioClip>();
public int magazineSize = 1;
public int ammoCapacity = 10;
public enum FiringMode
{
Single = 0,
HalfAuto = 1,
FullAuto = 2,
}
public FiringMode firingMode = FiringMode.HalfAuto;
public float firingRate = 1f;
public float reloadTime = 1f;
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public enum HitDetection
{
Particle = 0,
Raycast = 1,
}
public HitDetection hitDetection = HitDetection.Particle;
public LayerMask hitMask = (1 << 0) | (1 << 8);
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public void Shoot()
{
}
public void ShootDown()
{
}
public void ShootUp()
{
}
public void Reload()
{
}
public void GrantReserveAmmo(int amount)
{
}
public void GrantMagazineAmmo(int amount)
{
}
}
}