111 lines
2.9 KiB
C#
111 lines
2.9 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace ABI.CCK.Components
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{
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public class CVRMaterialDriver : MonoBehaviour
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{
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public float material01X;
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public float material01Y;
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public float material01Z;
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public float material01W;
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public float material02X;
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public float material02Y;
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public float material02Z;
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public float material02W;
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public float material03X;
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public float material03Y;
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public float material03Z;
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public float material03W;
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public float material04X;
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public float material04Y;
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public float material04Z;
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public float material04W;
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public float material05X;
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public float material05Y;
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public float material05Z;
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public float material05W;
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public float material06X;
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public float material06Y;
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public float material06Z;
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public float material06W;
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public float material07X;
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public float material07Y;
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public float material07Z;
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public float material07W;
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public float material08X;
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public float material08Y;
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public float material08Z;
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public float material08W;
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public float material09X;
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public float material09Y;
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public float material09Z;
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public float material09W;
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public float material10X;
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public float material10Y;
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public float material10Z;
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public float material10W;
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public float material11X;
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public float material11Y;
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public float material11Z;
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public float material11W;
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public float material12X;
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public float material12Y;
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public float material12Z;
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public float material12W;
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public float material13X;
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public float material13Y;
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public float material13Z;
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public float material13W;
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public float material14X;
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public float material14Y;
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public float material14Z;
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public float material14W;
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public float material15X;
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public float material15Y;
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public float material15Z;
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public float material15W;
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public float material16X;
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public float material16Y;
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public float material16Z;
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public float material16W;
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[HideInInspector]
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public List<CVRMaterialDriverTask> tasks = new List<CVRMaterialDriverTask>();
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}
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[System.Serializable]
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public class CVRMaterialDriverTask
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{
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public Renderer Renderer;
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public int Index = 0;
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public string RendererType = "";
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public string PropertyName = "";
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public CVRMaterialDriverTask.Type PropertyType;
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public enum Type
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{
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Float = 0,
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Vector4 = 1,
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Color = 2
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}
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public Vector4 values;
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}
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}
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