cvr-props/Assets/ABI.CCK/Components/Damage.cs

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2023-01-22 16:38:23 +01:00
using UnityEngine;
namespace ABI.CCK.Components
{
public class Damage : MonoBehaviour
{
public enum DamageType
{
Stack = 0,
Shield = 1,
Armor = 2,
Health = 3,
}
public DamageType damageType = DamageType.Stack;
public float damageAmount = 10f;
[Header("Damage over time")]
public float damageOverTimeAmount = 0f;
public float damageOverTimeDuration = 0f;
public bool damageOverTimeContact = false;
[Header("Damage Multiplier")]
public float healthMultiplier = 1f;
public float armorMultiplier = 1f;
public float shieldMultiplier = 1f;
}
}