cvr-props/Assets/ABI.CCK/Scripts/Editor/ScriptedImporter/LuaScriptImporter.cs

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using System.IO;
using ABI.CCK.Components;
using ABI.CCK.Components.ScriptableObjects;
using UnityEditor.AssetImporters;
using UnityEngine;
namespace ABI.CCK.Scripts.Editor.ScriptedImporter
{
[ScriptedImporter(1, "lua")]
public class LuaScriptImporter : UnityEditor.AssetImporters.ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
CVRLuaScript asset = ScriptableObject.CreateInstance<CVRLuaScript>();
asset.name = Path.GetFileNameWithoutExtension(ctx.assetPath);
asset.m_ScriptPath = ctx.assetPath;
asset.m_ScriptText = File.ReadAllText(ctx.assetPath);
ctx.AddObjectToAsset(CVRLuaScript.kLuaScriptIdentifier, asset, CVRLuaScript.s_LuaScriptIcon);
ctx.SetMainObject(asset);
//Debug.Log("Imported Lua script: " + ctx.assetPath, asset);
}
}
}