25 lines
947 B
C#
25 lines
947 B
C#
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using System.IO;
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using ABI.CCK.Components;
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using ABI.CCK.Components.ScriptableObjects;
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using UnityEditor.AssetImporters;
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using UnityEngine;
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namespace ABI.CCK.Scripts.Editor.ScriptedImporter
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{
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[ScriptedImporter(1, "lua")]
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public class LuaScriptImporter : UnityEditor.AssetImporters.ScriptedImporter
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{
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public override void OnImportAsset(AssetImportContext ctx)
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{
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CVRLuaScript asset = ScriptableObject.CreateInstance<CVRLuaScript>();
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asset.name = Path.GetFileNameWithoutExtension(ctx.assetPath);
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asset.m_ScriptPath = ctx.assetPath;
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asset.m_ScriptText = File.ReadAllText(ctx.assetPath);
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ctx.AddObjectToAsset(CVRLuaScript.kLuaScriptIdentifier, asset, CVRLuaScript.s_LuaScriptIcon);
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ctx.SetMainObject(asset);
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//Debug.Log("Imported Lua script: " + ctx.assetPath, asset);
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}
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}
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}
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