85 lines
2.9 KiB
C#
85 lines
2.9 KiB
C#
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using UnityEngine;
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namespace ABI.CCK.Components
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{
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public class CVRHapticAreaChest : MonoBehaviour
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{
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public Vector3 chestAreaSize = new Vector3(0.05f, 0.05f, 0.05f);
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[HideInInspector]
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public Vector3[] HapticPoints40 = new []
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{
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new Vector3(-0.75f, 0.8f, 1f),
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new Vector3(-0.25f, 0.8f, 1f),
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new Vector3(0.25f, 0.8f, 1f),
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new Vector3(0.75f, 0.8f, 1f),
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new Vector3(-0.75f, 0.4f, 1f),
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new Vector3(-0.25f, 0.4f, 1f),
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new Vector3(0.25f, 0.4f, 1f),
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new Vector3(0.75f, 0.4f, 1f),
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new Vector3(-0.75f, 0f, 1f),
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new Vector3(-0.25f, 0f, 1f),
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new Vector3(0.25f, 0f, 1f),
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new Vector3(0.75f, 0f, 1f),
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new Vector3(-0.75f, -0.4f, 1f),
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new Vector3(-0.25f, -0.4f, 1f),
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new Vector3(0.25f, -0.4f, 1f),
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new Vector3(0.75f, -0.4f, 1f),
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new Vector3(-0.75f, -0.8f, 1f),
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new Vector3(-0.25f, -0.8f, 1f),
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new Vector3(0.25f, -0.8f, 1f),
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new Vector3(0.75f, -0.8f, 1f),
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new Vector3(-0.75f, 0.8f, -1f),
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new Vector3(-0.25f, 0.8f, -1f),
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new Vector3(0.25f, 0.8f, -1f),
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new Vector3(0.75f, 0.8f, -1f),
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new Vector3(-0.75f, 0.4f, -1f),
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new Vector3(-0.25f, 0.4f, -1f),
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new Vector3(0.25f, 0.4f, -1f),
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new Vector3(0.75f, 0.4f, -1f),
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new Vector3(-0.75f, 0f, -1f),
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new Vector3(-0.25f, 0f, -1f),
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new Vector3(0.25f, 0f, -1f),
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new Vector3(0.75f, 0f, -1f),
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new Vector3(-0.75f, -0.4f, -1f),
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new Vector3(-0.25f, -0.4f, -1f),
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new Vector3(0.25f, -0.4f, -1f),
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new Vector3(0.75f, -0.4f, -1f),
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new Vector3(-0.75f, -0.8f, -1f),
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new Vector3(-0.25f, -0.8f, -1f),
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new Vector3(0.25f, -0.8f, -1f),
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new Vector3(0.75f, -0.8f, -1f),
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};
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[HideInInspector]
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public int selectedPoint = -1;
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private void OnDrawGizmosSelected()
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{
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if (isActiveAndEnabled)
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{
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Gizmos.color = Color.yellow;
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Matrix4x4 rotationMatrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.lossyScale);
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Gizmos.matrix = rotationMatrix;
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Gizmos.DrawWireCube(Vector3.zero, chestAreaSize);
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foreach (var point in HapticPoints40)
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{
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var localPoint = point;
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localPoint.Scale(chestAreaSize * 0.5f);
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Gizmos.DrawWireCube(localPoint, new Vector3(0.01f, 0.01f, 0.01f));
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}
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}
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}
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}
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}
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