cvr-props/Assets/ABI.CCK/Components/CVRInteractableActionOperation.cs

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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
namespace ABI.CCK.Components
{
[System.Serializable]
public class CVRInteractableActionOperation
{
public enum ActionType
{
SetGameObjectActive = 1,
//SetComponentActive = 2,
SetAnimatorFloatValue = 3,
SetAnimatorBoolValue = 4,
SetAnimatorIntValue = 17,
TriggerAnimatorTrigger = 18,
SpawnObject = 5,
TeleportPlayer = 6,
TeleportObject = 7,
ToggleAnimatorBoolValue = 8,
SetAnimatorFloatRandom = 9,
SetAnimatorBoolRandom = 10,
SetAnimatorIntRandom = 19,
SetAnimatorFloatByVar = 11,
SetAnimatorIntByVar = 20,
VariableBufferArithmetic = 12,
DisplayWorldDetailPage = 13,
DisplayInstanceDetailPage = 14,
DisplayAvatarDetailPage = 15,
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DisplaySpawnableDetailPage = 37,
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SitAtPosition = 16,
MethodCall = 21,
SetSpawnableValue = 22,
PlayAudio = 23,
StopAudio = 24,
SetAnimatorBoolByAPF= 25,
SetAnimatorIntByAPF = 26,
SetAnimatorFloatByAPF = 27,
SetVariableBufferByAPF= 28,
UpdateAPFTrigger = 29,
UpdateAPFBool = 30,
UpdateAPFInt = 31,
UpdateAPFFloat = 32,
UpdateAPFString = 33,
SetPropertyByApf = 34,
SetPropertyByValue = 35,
DeleteGameObject = 36,
}
public ActionType type = ActionType.SetGameObjectActive;
public List<GameObject> targets = new List<GameObject>();
public float floatVal;
public string stringVal;
public string stringVal2;
public string stringVal3;
public string stringVal4;
public bool boolVal;
public bool boolVal2;
public GameObject gameObjectVal;
public float floatVal2 = 0f;
public float floatVal3 = 0f;
public float floatVal4 = 0f;
public CVRVariableBuffer varBufferVal;
public CVRVariableBuffer varBufferVal2;
public CVRVariableBuffer varBufferVal3;
public AnimationClip animationVal;
[SerializeField]
public UnityEvent customEvent;
}
}