29 lines
986 B
C#
29 lines
986 B
C#
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using ABI.CCK.Components.ScriptableObjects;
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using UnityEditor;
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using UnityEditor.AssetImporters;
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using UnityEngine;
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namespace ABI.CCK.Scripts.Editor.ScriptedImporter
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{
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[CustomEditor(typeof(LuaScriptImporter))]
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public class LuaScriptImporterGUI: ScriptedImporterEditor
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{
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public override void OnInspectorGUI()
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{
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base.ApplyRevertGUI();
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CVRLuaScript asset = assetTarget as CVRLuaScript;
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if (asset is null)
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return;
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// helpbox explaining lua
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EditorGUILayout.HelpBox(
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"Lua is a language supported by ChilloutVR that you can use to easily add scripted behaviours to objects in props, avatars, and worlds.",
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MessageType.Info);
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// display button for documentation
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if (GUILayout.Button("Open Documentation"))
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Application.OpenURL("example.com");
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}
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}
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}
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