cvr-props/Assets/ABI.CCK/Materials/UI Additive.mat

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2023-07-30 01:20:46 +02:00
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<00>Q <00><00>JR <00><00>LS <00><00>NT <00><00>PU MaterialPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>PPtr<Shader>m_Shaderm_ShaderKeywordsm_LightmapFlagsm_EnableInstancingVariantsm_DoubleSidedGIm_CustomRenderQueuestringTagMapdisabledShaderPassesUnityPropertySheetm_SavedPropertiesm_TexEnvsUnityTexEnvm_Texturem_Scalexym_Offsetm_Floatsm_Colorsrgba <00>Resources/unity_builtin_extra UI Additive*"_USAGESTAGE_PIXEL _USAGETYPE_LIGHT<00> _BumpMap<00>?<00>?_DetailAlbedoMap<00>?<00>? _DetailMask<00>?<00>?_DetailNormalMap<00>?<00>?
_DetailTex<00>?<00>? _EmissionMap<00>?<00>? _MainBump<00>?<00>?_MainTex<00>?<00>?_MetallicGlossMap<00>?<00>? _OcclusionMap<00>?<00>? _ParallaxMap<00>?<00>?-_BlendOp
_BumpScale<00>?_CameraFadingEnabled_CameraFarFadeDistance@_CameraNearFadeDistance<00>?
_ColorMaskpA_Cull@_Cutoff?_DetailNormalMapScale<00>?_DistortionBlend?_DistortionEnabled_DistortionStrength<00>?_DistortionStrengthScaled _DstBlend_EmissionEnabled _FlipbookMode_GlossMapScale<00>? _Glossiness?_GlossyReflections<00>?_InvFade<00>?_LightingEnabled<00>?_LightingFactor<00>? _Metallic_Mode_OcclusionStrength<00>? _Parallax
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_Shininess<00><>L>_SmoothnessTextureChannel_SoftParticleDistanceFade<00><><EFBFBD>=_SoftParticlesEnabled_SoftParticlesFarFadeDistance<00>?_SoftParticlesNearFadeDistance_SpecularHighlights<00>? _SrcBlend<00>?_Stencil _StencilCompA
_StencilOp_StencilReadMaskC_StencilWriteMaskC _Strength<00><>L>_UVSec _UsageStage
_UsageType_UseUIAlphaClip_ZWrite<00>?_CameraFadeParams<00>_Color<00>?<00>?<00>?<00>?_EmissionColor<00>?_SoftParticleFadeParams _Specular
_TintColor????