33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
|
using UnityEngine;
|
|||
|
|
|||
|
namespace ABI.CCK.Scripts
|
|||
|
{
|
|||
|
public class Health : MonoBehaviour
|
|||
|
{
|
|||
|
public string referenceID = string.Empty;
|
|||
|
|
|||
|
[Header("Health")]
|
|||
|
public float healthBaseAmount = 100f;
|
|||
|
public float healthMaxAmount = 100f;
|
|||
|
[Header("Health Regeneration")]
|
|||
|
public float healthRegenerationDelay = 0f;
|
|||
|
public float healthRegenerationRate = 0f;
|
|||
|
public float healthRegenerationCap = 0f;
|
|||
|
|
|||
|
[Header("Armor")]
|
|||
|
public float armorBaseAmount = 0f;
|
|||
|
public float armorMaxAmount = 0f;
|
|||
|
[Header("Armor Regeneration")]
|
|||
|
public float armorRegenerationDelay = 0f;
|
|||
|
public float armorRegenerationRate = 0f;
|
|||
|
public float armorRegenerationCap = 0f;
|
|||
|
|
|||
|
[Header("Shield")]
|
|||
|
public float shieldBaseAmount = 0f;
|
|||
|
public float shieldMaxAmount = 0f;
|
|||
|
[Header("Shield Regeneration")]
|
|||
|
public float shieldRegenerationDelay = 0f;
|
|||
|
public float shieldRegenerationRate = 0f;
|
|||
|
public float shieldRegenerationCap = 0f;
|
|||
|
}
|
|||
|
}
|