30 lines
976 B
C#
30 lines
976 B
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using UnityEngine;
|
|||
|
using Object = UnityEngine.Object;
|
|||
|
#if UNITY_EDITOR
|
|||
|
using UnityEditor;
|
|||
|
#endif
|
|||
|
|
|||
|
namespace ABI.CCK.Components
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Manual exclusion component for the TransformHider (FPR) system.
|
|||
|
/// Allows you to manually hide and show renderers that would otherwise be hidden.
|
|||
|
/// Supports SkinnedMeshRenderer and MeshRenderer.
|
|||
|
/// A FPRExclusion is generated on the head bone, hidden by default, if it doesn't already exist.
|
|||
|
/// </summary>
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public class FPRExclusion : MonoBehaviour, ICCK_Component
|
|||
|
{
|
|||
|
public bool isShown = true;
|
|||
|
public Transform target;
|
|||
|
public bool shrinkToZero = true;
|
|||
|
|
|||
|
#if UNITY_EDITOR
|
|||
|
[NonSerialized] // for gizmo drawing purposes only
|
|||
|
public readonly List<Transform> influencedTransforms = new();
|
|||
|
#endif
|
|||
|
}
|
|||
|
}
|