55 lines
2.1 KiB
C#
55 lines
2.1 KiB
C#
|
using ABI.CCK.Components;
|
|||
|
using UnityEditor;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace ABI.CCK.Scripts.Editor
|
|||
|
{
|
|||
|
[CustomEditor(typeof(CVRGlobalMaterialPropertyUpdater))]
|
|||
|
public class CCK_CVRGlobalMaterialPropertyUpdaterEditor : UnityEditor.Editor
|
|||
|
{
|
|||
|
private CVRGlobalMaterialPropertyUpdater _target;
|
|||
|
|
|||
|
public override void OnInspectorGUI()
|
|||
|
{
|
|||
|
if (_target == null) _target = (CVRGlobalMaterialPropertyUpdater) target;
|
|||
|
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
|
|||
|
Material material = (Material) EditorGUILayout.ObjectField("Material", _target.material, typeof(Material));
|
|||
|
|
|||
|
CVRGlobalMaterialPropertyUpdater.PropertyType type = (CVRGlobalMaterialPropertyUpdater.PropertyType) EditorGUILayout.EnumPopup("Property Type", _target.propertyType);
|
|||
|
|
|||
|
string name = EditorGUILayout.TextField("Property Name", _target.propertyName);
|
|||
|
|
|||
|
int intval = 0;
|
|||
|
float floatval = 0f;
|
|||
|
Vector4 vectorval = Vector4.zero;
|
|||
|
|
|||
|
switch (type)
|
|||
|
{
|
|||
|
case CVRGlobalMaterialPropertyUpdater.PropertyType.paramInt:
|
|||
|
intval = EditorGUILayout.IntField("Value", _target.intValue);
|
|||
|
break;
|
|||
|
case CVRGlobalMaterialPropertyUpdater.PropertyType.paramFloat:
|
|||
|
floatval = EditorGUILayout.FloatField("Value", _target.floatValue);
|
|||
|
break;
|
|||
|
case CVRGlobalMaterialPropertyUpdater.PropertyType.paramVector4:
|
|||
|
vectorval = EditorGUILayout.Vector4Field("Value", _target.vector4Value);
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
Undo.RecordObject(target, "Changed CVRGlobalMaterialPropertyUpdater");
|
|||
|
|
|||
|
_target.material = material;
|
|||
|
_target.propertyType = type;
|
|||
|
_target.propertyName = name;
|
|||
|
|
|||
|
_target.intValue = intval;
|
|||
|
_target.floatValue = floatval;
|
|||
|
_target.vector4Value = vectorval;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|