cvr-props/Assets/raymarched/Interactive/raymarch_secondary.shader

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Shader "CrispyPin/Raymarch2"
{
Properties
{
[Header(Raymarcher Properties)]
_MaxSteps ("Max steps", Int) = 256
_MaxDist ("Max distance", Float) = 100
_SurfDist ("Surface distance threshold", Range(0.00001, 0.05)) = 0.001
}
SubShader
{
Tags { "RenderType"="Opaque" }
Cull Off
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vertex
#pragma fragment fragment
#define IS_SECONDARY_SHAPE
#include "raymarcher.cginc"
v2f vertex (appdata v){
return vert(v);
}
fragOut fragment (v2f i) {
return frag(i);
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// fragOut o = frag(i);
// o.col = 0.4f;
// return o;
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}
ENDCG
}
}
}