cvr-props/Assets/ABI.CCK/Components/CVRMirror.cs

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2023-01-22 16:38:23 +01:00
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
#pragma warning disable
public class CVRMirror : MonoBehaviour
{
public bool m_DisablePixelLights = true;
public int m_TextureSize = 256;
public float m_ClipPlaneOffset = 0.07f;
public int m_framesNeededToUpdate = 0;
public LayerMask m_ReflectLayers = -1;
private Dictionary<Camera, Camera> m_ReflectionCameras = new Dictionary<Camera, Camera>();
private RenderTexture m_ReflectionTextureLeft = null;
private RenderTexture m_ReflectionTextureRight = null;
private int m_OldReflectionTextureSize = 0;
private int m_frameCounter = 0;
private static bool s_InsideRendering = false;
}