2023-01-22 16:38:23 +01:00
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using System;
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using System.Collections.Generic;
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using ABI.CCK.Components;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEditorInternal;
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using UnityEngine.Rendering;
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using AnimatorController = UnityEditor.Animations.AnimatorController;
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using AnimatorControllerParameter = UnityEngine.AnimatorControllerParameter;
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using AnimatorControllerParameterType = UnityEngine.AnimatorControllerParameterType;
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using BlendTree = UnityEditor.Animations.BlendTree;
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#endif
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namespace ABI.CCK.Scripts
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{
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[System.Serializable]
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public class CVRAdvancedAvatarSettings
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{
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public bool initialized = false;
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public RuntimeAnimatorController baseController;
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public RuntimeAnimatorController baseOverrideController;
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#if UNITY_EDITOR
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public AnimatorController animator;
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public AnimatorOverrideController overrides;
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#endif
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public List<CVRAdvancedSettingsEntry> settings = new List<CVRAdvancedSettingsEntry>();
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}
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[System.Serializable]
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public class CVRAdvancedSettingsEntry
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{
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public enum SettingsType
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{
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GameObjectToggle,
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GameObjectDropdown,
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MaterialColor,
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Slider,
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Joystick2D,
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Joystick3D,
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InputSingle,
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InputVector2,
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InputVector3
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}
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public SettingsType type = SettingsType.GameObjectToggle;
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public CVRAdvancesAvatarSettingBase setting
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{
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get
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{
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switch (type)
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{
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case SettingsType.MaterialColor:
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return materialColorSettings;
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case SettingsType.GameObjectDropdown:
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return dropDownSettings;
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case SettingsType.Slider:
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return sliderSettings;
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case SettingsType.Joystick2D:
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return joystick2DSetting;
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case SettingsType.Joystick3D:
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return joystick3DSetting;
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case SettingsType.InputSingle:
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return inputSingleSettings;
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case SettingsType.InputVector2:
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return inputVector2Settings;
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case SettingsType.InputVector3:
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return inputVector3Settings;
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default:
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return toggleSettings;
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}
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}
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set
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{
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switch (type)
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{
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case SettingsType.MaterialColor:
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materialColorSettings = (CVRAdvancedAvatarSettingMaterialColor) value;
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break;
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case SettingsType.GameObjectDropdown:
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dropDownSettings = (CVRAdvancesAvatarSettingGameObjectDropdown) value;
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break;
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case SettingsType.Slider:
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sliderSettings = (CVRAdvancesAvatarSettingSlider) value;
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break;
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case SettingsType.Joystick2D:
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joystick2DSetting = (CVRAdvancesAvatarSettingJoystick2D) value;
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break;
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case SettingsType.Joystick3D:
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joystick3DSetting = (CVRAdvancesAvatarSettingJoystick3D) value;
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break;
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case SettingsType.InputSingle:
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inputSingleSettings = (CVRAdvancesAvatarSettingInputSingle) value;
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break;
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case SettingsType.InputVector2:
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inputVector2Settings = (CVRAdvancesAvatarSettingInputVector2) value;
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break;
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case SettingsType.InputVector3:
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inputVector3Settings = (CVRAdvancesAvatarSettingInputVector3) value;
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break;
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default:
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toggleSettings = (CVRAdvancesAvatarSettingGameObjectToggle) value;
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break;
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}
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}
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}
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[SerializeField]
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private CVRAdvancesAvatarSettingGameObjectToggle toggleSettings;
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[SerializeField]
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private CVRAdvancedAvatarSettingMaterialColor materialColorSettings;
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[SerializeField]
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private CVRAdvancesAvatarSettingGameObjectDropdown dropDownSettings;
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[SerializeField]
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private CVRAdvancesAvatarSettingSlider sliderSettings;
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[SerializeField]
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private CVRAdvancesAvatarSettingJoystick2D joystick2DSetting;
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[SerializeField]
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private CVRAdvancesAvatarSettingJoystick3D joystick3DSetting;
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[SerializeField]
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private CVRAdvancesAvatarSettingInputSingle inputSingleSettings;
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[SerializeField]
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private CVRAdvancesAvatarSettingInputVector2 inputVector2Settings;
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[SerializeField]
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private CVRAdvancesAvatarSettingInputVector3 inputVector3Settings;
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public string name;
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public string machineName;
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#if UNITY_EDITOR
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public void RunCollapsedSetup()
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{
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switch (type)
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{
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case SettingsType.MaterialColor:
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materialColorSettings.RunCollapsedSetup();
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break;
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case SettingsType.Slider:
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sliderSettings.RunCollapsedSetup();
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break;
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}
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}
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#endif
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}
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[System.Serializable]
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public class CVRAdvancesAvatarSettingBase
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{
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public enum ParameterType
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{
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GenerateFloat = 1,
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GenerateInt = 2,
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GenerateBool = 3
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}
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public ParameterType usedType = ParameterType.GenerateFloat;
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#if UNITY_EDITOR
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public bool isCollapsed = true;
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public virtual void SetupAnimator(ref AnimatorController controller, string machineName, string folderPath)
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{
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}
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#endif
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}
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[System.Serializable]
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public class CVRAdvancesAvatarSettingGameObjectToggle : CVRAdvancesAvatarSettingBase
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{
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public bool defaultValue;
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#if UNITY_EDITOR
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public bool useAnimationClip;
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public AnimationClip animationClip;
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2023-07-30 01:20:46 +02:00
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public AnimationClip offAnimationClip;
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2023-01-22 16:38:23 +01:00
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public List<CVRAdvancedSettingsTargetEntryGameObject> gameObjectTargets =
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new List<CVRAdvancedSettingsTargetEntryGameObject>();
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private ReorderableList gameObjectList;
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private CVRAvatar target;
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public override void SetupAnimator(ref AnimatorController controller, string machineName, string folderPath)
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{
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var animatorLayer = new UnityEditor.Animations.AnimatorControllerLayer
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{
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name = machineName,
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defaultWeight = 1f,
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stateMachine = new AnimatorStateMachine()
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};
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animatorLayer.stateMachine.name = machineName;
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AssetDatabase.AddObjectToAsset(animatorLayer.stateMachine, AssetDatabase.GetAssetPath(controller));
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animatorLayer.stateMachine.hideFlags = HideFlags.HideInHierarchy;
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controller.AddLayer(animatorLayer);
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AnimatorControllerParameter animatorParameter = new AnimatorControllerParameter
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{
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name = machineName,
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type = AnimatorControllerParameterType.Bool,
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defaultBool = defaultValue
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};
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if (usedType == ParameterType.GenerateFloat)
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animatorParameter = new AnimatorControllerParameter
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{
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name = machineName,
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type = AnimatorControllerParameterType.Float,
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defaultFloat = defaultValue ? 1f : 0f
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};
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if (usedType == ParameterType.GenerateInt)
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animatorParameter = new AnimatorControllerParameter
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{
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name = machineName,
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type = AnimatorControllerParameterType.Int,
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defaultInt = defaultValue ? 1 : 0
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};
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controller.AddParameter(animatorParameter);
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AnimationClip onClip = new AnimationClip();
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AnimationClip offClip = new AnimationClip();
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var animationCurveOn = new AnimationCurve();
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var keyframe = new Keyframe(0f, 1);
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keyframe.outTangent = Mathf.Infinity;
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animationCurveOn.AddKey(keyframe);
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keyframe = new Keyframe(1f / 60f, 1);
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keyframe.outTangent = Mathf.Infinity;
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animationCurveOn.AddKey(keyframe);
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var animationCurveOff = new AnimationCurve();
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keyframe = new Keyframe(0f, 0);
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keyframe.outTangent = Mathf.Infinity;
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animationCurveOff.AddKey(keyframe);
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keyframe = new Keyframe(1f / 60f, 0);
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keyframe.outTangent = Mathf.Infinity;
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animationCurveOff.AddKey(keyframe);
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foreach (var target in gameObjectTargets)
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{
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if(target.gameObject == null || target.treePath == null) continue;
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onClip.SetCurve(target.treePath, typeof(GameObject), "m_IsActive", target.onState ? animationCurveOn : animationCurveOff);
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offClip.SetCurve(target.treePath, typeof(GameObject), "m_IsActive", !target.onState ? animationCurveOn : animationCurveOff);
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}
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if (useAnimationClip) {
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onClip = animationClip;
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2023-07-30 01:20:46 +02:00
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if (offAnimationClip != null)
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{
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offClip = offAnimationClip;
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}
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else
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{
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AssetDatabase.CreateAsset(offClip, folderPath + "/Anim_" + machineName + "_Toggle_Off.anim");
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}
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2023-01-22 16:38:23 +01:00
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}
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else {
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AssetDatabase.CreateAsset(offClip, folderPath + "/Anim_" + machineName + "_Toggle_Off.anim");
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AssetDatabase.CreateAsset(onClip, folderPath + "/Anim_" + machineName + "_Toggle_On.anim");
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}
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if (usedType == ParameterType.GenerateBool)
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{
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var offState = animatorLayer.stateMachine.AddState(machineName + " OFF");
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var onState = animatorLayer.stateMachine.AddState(machineName + " ON");
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offState.motion = offClip;
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onState.motion = onClip;
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animatorLayer.stateMachine.AddAnyStateTransition(onState);
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animatorLayer.stateMachine.anyStateTransitions[0].destinationState = onState;
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animatorLayer.stateMachine.anyStateTransitions[0].duration = 0f;
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animatorLayer.stateMachine.anyStateTransitions[0].hasExitTime = false;
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animatorLayer.stateMachine.anyStateTransitions[0].canTransitionToSelf = false;
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animatorLayer.stateMachine.anyStateTransitions[0].AddCondition(AnimatorConditionMode.If, 0f, machineName);
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animatorLayer.stateMachine.AddAnyStateTransition(offState);
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animatorLayer.stateMachine.anyStateTransitions[1].destinationState = offState;
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animatorLayer.stateMachine.anyStateTransitions[1].duration = 0f;
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animatorLayer.stateMachine.anyStateTransitions[1].hasExitTime = false;
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animatorLayer.stateMachine.anyStateTransitions[1].canTransitionToSelf = false;
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animatorLayer.stateMachine.anyStateTransitions[1].AddCondition(AnimatorConditionMode.IfNot, 0f, machineName);
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}
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if (usedType == ParameterType.GenerateInt)
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{
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var offState = animatorLayer.stateMachine.AddState(machineName + " OFF");
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var onState = animatorLayer.stateMachine.AddState(machineName + " ON");
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offState.motion = offClip;
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onState.motion = onClip;
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animatorLayer.stateMachine.AddAnyStateTransition(onState);
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animatorLayer.stateMachine.anyStateTransitions[0].destinationState = onState;
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animatorLayer.stateMachine.anyStateTransitions[0].duration = 0f;
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animatorLayer.stateMachine.anyStateTransitions[0].hasExitTime = false;
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animatorLayer.stateMachine.anyStateTransitions[0].canTransitionToSelf = false;
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animatorLayer.stateMachine.anyStateTransitions[0].AddCondition(AnimatorConditionMode.Equals, 1f, machineName);
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animatorLayer.stateMachine.AddAnyStateTransition(offState);
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animatorLayer.stateMachine.anyStateTransitions[1].destinationState = offState;
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animatorLayer.stateMachine.anyStateTransitions[1].duration = 0f;
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animatorLayer.stateMachine.anyStateTransitions[1].hasExitTime = false;
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animatorLayer.stateMachine.anyStateTransitions[1].canTransitionToSelf = false;
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animatorLayer.stateMachine.anyStateTransitions[1].AddCondition(AnimatorConditionMode.Equals, 0f, machineName);
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}
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if (usedType == ParameterType.GenerateFloat)
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{
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var animatorState = animatorLayer.stateMachine.AddState(machineName + " Blend Tree");
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var blendTree = new BlendTree();
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blendTree.name = machineName + " Blend Tree";
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blendTree.blendParameter = machineName;
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blendTree.AddChild(offClip, 0f);
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blendTree.AddChild(onClip, 1f);
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animatorState.motion = blendTree;
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AssetDatabase.AddObjectToAsset(blendTree, AssetDatabase.GetAssetPath(controller));
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blendTree.hideFlags = HideFlags.HideInHierarchy;
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}
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}
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private void generateReorderableList()
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{
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gameObjectList = new ReorderableList(gameObjectTargets, typeof(CVRAdvancedSettingsTargetEntryGameObject),
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true, true, true, true);
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gameObjectList.drawHeaderCallback = OnDrawHeader;
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gameObjectList.drawElementCallback = OnDrawElement;
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gameObjectList.elementHeightCallback = OnHeightElement;
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gameObjectList.onAddCallback = OnAdd;
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gameObjectList.onChangedCallback = OnChanged;
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}
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public ReorderableList GetReorderableList(CVRAvatar avatar)
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{
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target = avatar;
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if (gameObjectList == null) generateReorderableList();
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return gameObjectList;
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}
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private void OnChanged(ReorderableList list)
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{
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EditorUtility.SetDirty(target);
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}
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private void OnAdd(ReorderableList list)
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{
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gameObjectTargets.Add(new CVRAdvancedSettingsTargetEntryGameObject());
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}
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private float OnHeightElement(int index)
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{
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CVRAdvancedSettingsTargetEntryGameObject entity = gameObjectTargets[index];
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float height = 0;
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if (!entity.isCollapsed)
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{
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height += 1;
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}
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else
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{
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height += 3f;
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}
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return EditorGUIUtility.singleLineHeight * height * 1.25f;
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}
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private void OnDrawElement(Rect rect, int index, bool isactive, bool isfocused)
|
|
|
|
{
|
|
|
|
if (index > gameObjectTargets.Count) return;
|
|
|
|
CVRAdvancedSettingsTargetEntryGameObject entity = gameObjectTargets[index];
|
|
|
|
|
|
|
|
rect.y += 2;
|
|
|
|
rect.x += 12;
|
|
|
|
rect.width -= 12;
|
|
|
|
Rect _rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
entity.isCollapsed = EditorGUI.Foldout(_rect, entity.isCollapsed, "Name", true);
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
var targetGameObject = (GameObject) EditorGUI.ObjectField(_rect, entity.gameObject, typeof(GameObject), true);
|
|
|
|
|
|
|
|
if (targetGameObject != null && targetGameObject.transform.GetComponentInParent(typeof(CVRAvatar)) == target)
|
|
|
|
{
|
|
|
|
entity.gameObject = targetGameObject;
|
|
|
|
entity.treePath =
|
|
|
|
AnimationUtility.CalculateTransformPath(targetGameObject.transform, target.transform);
|
|
|
|
}
|
|
|
|
else if (entity.gameObject != targetGameObject)
|
|
|
|
{
|
|
|
|
entity.gameObject = null;
|
|
|
|
entity.treePath = "";
|
|
|
|
}
|
|
|
|
|
|
|
|
// is Collapsed
|
|
|
|
if (!entity.isCollapsed) return;
|
|
|
|
|
|
|
|
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
_rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
EditorGUI.LabelField(_rect, "Path");
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
EditorGUI.LabelField(_rect, entity.treePath);
|
|
|
|
|
|
|
|
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
_rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
EditorGUI.LabelField(_rect, new GUIContent("Set to",
|
|
|
|
"If checked, the object will be active once the toggle was pressed. If unchecked the object " +
|
|
|
|
"will be deactivated when the toggle is pressed."));
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
entity.onState = EditorGUI.Toggle(_rect, entity.onState);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnDrawHeader(Rect rect)
|
|
|
|
{
|
|
|
|
Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
|
|
|
|
GUI.Label(_rect, "GameObjects");
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class CVRAdvancesAvatarSettingGameObjectDropdown : CVRAdvancesAvatarSettingBase
|
|
|
|
{
|
|
|
|
public int defaultValue;
|
|
|
|
public List<CVRAdvancedSettingsDropDownEntry> options = new List<CVRAdvancedSettingsDropDownEntry>();
|
|
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
|
|
private ReorderableList gameObjectList;
|
|
|
|
private CVRAvatar target;
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
public string[] getOptionsList()
|
|
|
|
{
|
|
|
|
var list = new string[options.Count];
|
|
|
|
var i = 0;
|
|
|
|
foreach (var option in options)
|
|
|
|
{
|
|
|
|
list[i] = option.name;
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return list;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
|
|
public override void SetupAnimator(ref AnimatorController controller, string machineName, string folderPath)
|
|
|
|
{
|
|
|
|
var animatorLayer = new UnityEditor.Animations.AnimatorControllerLayer
|
|
|
|
{
|
|
|
|
name = machineName,
|
|
|
|
defaultWeight = 1f,
|
|
|
|
stateMachine = new AnimatorStateMachine()
|
|
|
|
};
|
|
|
|
|
|
|
|
animatorLayer.stateMachine.name = machineName;
|
|
|
|
AssetDatabase.AddObjectToAsset(animatorLayer.stateMachine, AssetDatabase.GetAssetPath(controller));
|
|
|
|
animatorLayer.stateMachine.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
|
|
|
|
controller.AddLayer(animatorLayer);
|
|
|
|
|
|
|
|
var animatorParameter = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName,
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue
|
|
|
|
};
|
|
|
|
|
|
|
|
if (usedType == ParameterType.GenerateInt)
|
|
|
|
animatorParameter = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName,
|
|
|
|
type = AnimatorControllerParameterType.Int,
|
|
|
|
defaultInt = defaultValue
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameter);
|
|
|
|
|
|
|
|
var animationCurveOn = new AnimationCurve();
|
|
|
|
var keyframe = new Keyframe(0f, 1);
|
|
|
|
keyframe.outTangent = Mathf.Infinity;
|
|
|
|
animationCurveOn.AddKey(keyframe);
|
|
|
|
keyframe = new Keyframe(1f / 60f, 1);
|
|
|
|
keyframe.outTangent = Mathf.Infinity;
|
|
|
|
animationCurveOn.AddKey(keyframe);
|
|
|
|
|
|
|
|
var animationCurveOff = new AnimationCurve();
|
|
|
|
keyframe = new Keyframe(0f, 0);
|
|
|
|
keyframe.outTangent = Mathf.Infinity;
|
|
|
|
animationCurveOff.AddKey(keyframe);
|
|
|
|
keyframe = new Keyframe(1f / 60f, 0);
|
|
|
|
keyframe.outTangent = Mathf.Infinity;
|
|
|
|
animationCurveOff.AddKey(keyframe);
|
|
|
|
|
|
|
|
var i = 0;
|
|
|
|
AnimationClip animation;
|
|
|
|
List<AnimationClip> animations = new List<AnimationClip>();
|
|
|
|
foreach (var option in options)
|
|
|
|
{
|
|
|
|
animation = new AnimationClip();
|
|
|
|
var j = 0;
|
|
|
|
if (option.useAnimationClip && option.animationClip != null)
|
|
|
|
{
|
|
|
|
animation = option.animationClip;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
var activeGameobjects = new List<CVRAdvancedSettingsTargetEntryGameObject>();
|
|
|
|
var inActiveGameobjects = new List<CVRAdvancedSettingsTargetEntryGameObject>();
|
|
|
|
|
|
|
|
foreach (var activeOption in options)
|
|
|
|
{
|
|
|
|
foreach (var gameObjectTarget in activeOption.gameObjectTargets)
|
|
|
|
{
|
|
|
|
if (gameObjectTarget == null || gameObjectTarget.gameObject == null || gameObjectTarget.treePath == null) continue;
|
|
|
|
|
|
|
|
if (i == j && gameObjectTarget.onState)
|
|
|
|
{
|
|
|
|
activeGameobjects.Add(gameObjectTarget);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
inActiveGameobjects.Add(gameObjectTarget);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
j++;
|
|
|
|
}
|
|
|
|
|
|
|
|
foreach (var gameObjectTarget in activeGameobjects)
|
|
|
|
{
|
|
|
|
animation.SetCurve(
|
|
|
|
gameObjectTarget.treePath,
|
|
|
|
typeof(GameObject),
|
|
|
|
"m_IsActive",
|
|
|
|
animationCurveOn
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
foreach (var gameObjectTarget in inActiveGameobjects)
|
|
|
|
{
|
|
|
|
if(activeGameobjects.Find(match => match.treePath == gameObjectTarget.treePath) != null) continue;
|
|
|
|
|
|
|
|
animation.SetCurve(
|
|
|
|
gameObjectTarget.treePath,
|
|
|
|
typeof(GameObject),
|
|
|
|
"m_IsActive",
|
|
|
|
animationCurveOff
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
AssetDatabase.CreateAsset(animation, folderPath + "/Anim_" + machineName + "_Dropdown_" + i + ".anim");
|
|
|
|
}
|
|
|
|
|
|
|
|
animations.Add(animation);
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (usedType == ParameterType.GenerateFloat)
|
|
|
|
{
|
|
|
|
var animatorState = animatorLayer.stateMachine.AddState(machineName + " Blend Tree");
|
|
|
|
|
|
|
|
var blendTree = new BlendTree();
|
|
|
|
blendTree.name = machineName + " Blend Tree";
|
|
|
|
blendTree.blendParameter = machineName;
|
|
|
|
blendTree.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
i = 0;
|
|
|
|
foreach (AnimationClip animationClip in animations)
|
|
|
|
{
|
|
|
|
blendTree.AddChild(animationClip, i);
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
animatorState.motion = blendTree;
|
|
|
|
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTree, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTree.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (usedType == ParameterType.GenerateInt)
|
|
|
|
{
|
|
|
|
i = 0;
|
|
|
|
foreach (AnimationClip animationClip in animations)
|
|
|
|
{
|
|
|
|
var state = animatorLayer.stateMachine.AddState(machineName + " Option " + i);
|
|
|
|
|
|
|
|
state.motion = animationClip;
|
|
|
|
|
|
|
|
animatorLayer.stateMachine.AddAnyStateTransition(state);
|
|
|
|
animatorLayer.stateMachine.anyStateTransitions[i].destinationState = state;
|
|
|
|
animatorLayer.stateMachine.anyStateTransitions[i].duration = 0f;
|
|
|
|
animatorLayer.stateMachine.anyStateTransitions[i].hasExitTime = false;
|
|
|
|
animatorLayer.stateMachine.anyStateTransitions[i].canTransitionToSelf = false;
|
|
|
|
animatorLayer.stateMachine.anyStateTransitions[i].AddCondition(AnimatorConditionMode.Equals, i, machineName);
|
|
|
|
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void generateReorderableList()
|
|
|
|
{
|
|
|
|
gameObjectList = new ReorderableList(options, typeof(CVRAdvancedSettingsDropDownEntry),
|
|
|
|
true, true, true, true);
|
|
|
|
gameObjectList.drawHeaderCallback = OnDrawHeader;
|
|
|
|
gameObjectList.drawElementCallback = OnDrawElement;
|
|
|
|
gameObjectList.elementHeightCallback = OnHeightElement;
|
|
|
|
gameObjectList.onAddCallback = OnAdd;
|
|
|
|
gameObjectList.onChangedCallback = OnChanged;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ReorderableList GetReorderableList(CVRAvatar avatar)
|
|
|
|
{
|
|
|
|
target = avatar;
|
|
|
|
|
|
|
|
if (gameObjectList == null) generateReorderableList();
|
|
|
|
|
|
|
|
return gameObjectList;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnChanged(ReorderableList list)
|
|
|
|
{
|
|
|
|
EditorUtility.SetDirty(target);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnAdd(ReorderableList list)
|
|
|
|
{
|
|
|
|
options.Add(new CVRAdvancedSettingsDropDownEntry());
|
|
|
|
}
|
|
|
|
|
|
|
|
private float OnHeightElement(int index)
|
|
|
|
{
|
|
|
|
CVRAdvancedSettingsDropDownEntry entity = options[index];
|
|
|
|
if (!entity.isCollapsed)
|
|
|
|
{
|
|
|
|
return EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (index > options.Count) return 0f;
|
|
|
|
float height = 2.5f;
|
|
|
|
if (entity.useAnimationClip)
|
|
|
|
{
|
|
|
|
height += 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (entity.gameObjectTargets.Count == 0)
|
|
|
|
{
|
|
|
|
height += 0.5f;
|
|
|
|
}
|
|
|
|
height += 2.25f;
|
|
|
|
foreach (var target in entity.gameObjectTargets)
|
|
|
|
{
|
|
|
|
if (!target.isCollapsed)
|
|
|
|
{
|
|
|
|
height += 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
height += 3f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return EditorGUIUtility.singleLineHeight * height * 1.25f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnDrawElement(Rect rect, int index, bool isactive, bool isfocused)
|
|
|
|
{
|
|
|
|
if (index > options.Count) return;
|
|
|
|
CVRAdvancedSettingsDropDownEntry entity = options[index];
|
|
|
|
|
|
|
|
rect.y += 2;
|
|
|
|
rect.x += 12;
|
|
|
|
rect.width -= 12;
|
|
|
|
Rect _rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
entity.isCollapsed = EditorGUI.Foldout(_rect, entity.isCollapsed, "Name", true);
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
entity.name = EditorGUI.TextField(_rect, entity.name);
|
|
|
|
|
|
|
|
// is Collapsed
|
|
|
|
if (!entity.isCollapsed) return;
|
|
|
|
|
|
|
|
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
_rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
// Use Animation Clip
|
|
|
|
EditorGUI.LabelField(_rect, "Use Animation");
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
entity.useAnimationClip = EditorGUI.Toggle(_rect, entity.useAnimationClip);
|
|
|
|
|
|
|
|
if (entity.useAnimationClip)
|
|
|
|
{
|
|
|
|
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
_rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
// Animation Clip Slot
|
|
|
|
EditorGUI.LabelField(_rect, "Clip");
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
entity.animationClip = (AnimationClip)EditorGUI.ObjectField(_rect, entity.animationClip, typeof(AnimationClip), true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
|
|
|
|
var gameObjectList = entity.GetReorderableList(target);
|
|
|
|
gameObjectList.DoList(new Rect(rect.x, rect.y, rect.width, 20f));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnDrawHeader(Rect rect)
|
|
|
|
{
|
|
|
|
Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
|
|
|
|
GUI.Label(_rect, "Options");
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class CVRAdvancedAvatarSettingMaterialColor : CVRAdvancesAvatarSettingBase
|
|
|
|
{
|
|
|
|
public Color defaultValue = Color.white;
|
|
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
|
|
public List<CVRAdvancedSettingsTargetEntryMaterialColor> materialColorTargets =
|
|
|
|
new List<CVRAdvancedSettingsTargetEntryMaterialColor>();
|
|
|
|
|
|
|
|
private CVRAdvancedSettingsTargetEntryMaterialColor entity;
|
|
|
|
private ReorderableList gameObjectList;
|
|
|
|
private CVRAvatar target;
|
|
|
|
|
|
|
|
public override void SetupAnimator(ref AnimatorController controller, string machineName, string folderPath)
|
|
|
|
{
|
|
|
|
var animatorLayer = new UnityEditor.Animations.AnimatorControllerLayer
|
|
|
|
{
|
|
|
|
name = machineName,
|
|
|
|
defaultWeight = 1f,
|
|
|
|
stateMachine = new AnimatorStateMachine()
|
|
|
|
};
|
|
|
|
|
|
|
|
animatorLayer.stateMachine.name = machineName;
|
|
|
|
AssetDatabase.AddObjectToAsset(animatorLayer.stateMachine, AssetDatabase.GetAssetPath(controller));
|
|
|
|
animatorLayer.stateMachine.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
|
|
|
|
controller.AddLayer(animatorLayer);
|
|
|
|
|
|
|
|
var animatorParameterR = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName + "-r",
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue.r
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameterR);
|
|
|
|
|
|
|
|
var animatorParameterG = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName + "-g",
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue.g
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameterG);
|
|
|
|
|
|
|
|
var animatorParameterB = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName + "-b",
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue.b
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameterB);
|
|
|
|
|
|
|
|
var animatorState = animatorLayer.stateMachine.AddState(machineName + " Blend Tree");
|
|
|
|
|
|
|
|
var blendTreeRed = new BlendTree();
|
|
|
|
blendTreeRed.name = machineName + " Blend Tree Red";
|
|
|
|
blendTreeRed.blendParameter = machineName + "-r";
|
|
|
|
|
|
|
|
var blendTreeRedMin = new BlendTree();
|
|
|
|
blendTreeRedMin.name = machineName + " Blend Tree Red Min";
|
|
|
|
blendTreeRedMin.blendParameter = machineName + "-g";
|
|
|
|
blendTreeRedMin.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeRedMax = new BlendTree();
|
|
|
|
blendTreeRedMax.name = machineName + " Blend Tree Red Max";
|
|
|
|
blendTreeRedMax.blendParameter = machineName + "-g";
|
|
|
|
blendTreeRedMax.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
blendTreeRed.AddChild(blendTreeRedMin, 0f);
|
|
|
|
blendTreeRed.AddChild(blendTreeRedMax, 1f);
|
|
|
|
|
|
|
|
var blendTreeRedMinGreenMin = new BlendTree();
|
|
|
|
blendTreeRedMinGreenMin.name = machineName + " Blend Tree Red Min Green Min";
|
|
|
|
blendTreeRedMinGreenMin.blendParameter = machineName + "-b";
|
|
|
|
blendTreeRedMinGreenMin.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeRedMinGreenMax = new BlendTree();
|
|
|
|
blendTreeRedMinGreenMax.name = machineName + " Blend Tree Red Min Green Max";
|
|
|
|
blendTreeRedMinGreenMax.blendParameter = machineName + "-b";
|
|
|
|
blendTreeRedMinGreenMax.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
blendTreeRedMin.AddChild(blendTreeRedMinGreenMin, 0f);
|
|
|
|
blendTreeRedMin.AddChild(blendTreeRedMinGreenMax, 1f);
|
|
|
|
|
|
|
|
var blendTreeRedMaxGreenMin = new BlendTree();
|
|
|
|
blendTreeRedMaxGreenMin.name = machineName + " Blend Tree Red MaRed Green Min";
|
|
|
|
blendTreeRedMaxGreenMin.blendParameter = machineName + "-b";
|
|
|
|
blendTreeRedMaxGreenMin.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeRedMaxGreenMax = new BlendTree();
|
|
|
|
blendTreeRedMaxGreenMax.name = machineName + " Blend Tree Red MaRed Green Max";
|
|
|
|
blendTreeRedMaxGreenMax.blendParameter = machineName + "-b";
|
|
|
|
blendTreeRedMaxGreenMax.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
blendTreeRedMax.AddChild(blendTreeRedMaxGreenMin, 0f);
|
|
|
|
blendTreeRedMax.AddChild(blendTreeRedMaxGreenMax, 1f);
|
|
|
|
|
|
|
|
var clipR0G0B0 = new AnimationClip();
|
|
|
|
var clipR0G0B1 = new AnimationClip();
|
|
|
|
var clipR0G1B0 = new AnimationClip();
|
|
|
|
var clipR0G1B1 = new AnimationClip();
|
|
|
|
var clipR1G0B0 = new AnimationClip();
|
|
|
|
var clipR1G0B1 = new AnimationClip();
|
|
|
|
var clipR1G1B0 = new AnimationClip();
|
|
|
|
var clipR1G1B1 = new AnimationClip();
|
|
|
|
|
|
|
|
AnimationCurve animationCurve0 = new AnimationCurve();
|
|
|
|
animationCurve0.AddKey(0, 0);
|
|
|
|
animationCurve0.AddKey(1f/60, 0);
|
|
|
|
AnimationCurve animationCurve1 = new AnimationCurve();
|
|
|
|
animationCurve1.AddKey(0, 1);
|
|
|
|
animationCurve1.AddKey(1f/60, 1);
|
|
|
|
|
|
|
|
foreach (var target in materialColorTargets)
|
|
|
|
{
|
|
|
|
if(target.gameObject == null || target.propertyName == "" || target.treePath == null) continue;
|
|
|
|
|
|
|
|
clipR0G0B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".r", animationCurve0);
|
|
|
|
clipR0G0B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".r", animationCurve0);
|
|
|
|
clipR0G1B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".r", animationCurve0);
|
|
|
|
clipR0G1B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".r", animationCurve0);
|
|
|
|
clipR1G0B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".r", animationCurve1);
|
|
|
|
clipR1G0B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".r", animationCurve1);
|
|
|
|
clipR1G1B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".r", animationCurve1);
|
|
|
|
clipR1G1B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".r", animationCurve1);
|
|
|
|
|
|
|
|
clipR0G0B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".g", animationCurve0);
|
|
|
|
clipR0G0B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".g", animationCurve0);
|
|
|
|
clipR0G1B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".g", animationCurve1);
|
|
|
|
clipR0G1B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".g", animationCurve1);
|
|
|
|
clipR1G0B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".g", animationCurve0);
|
|
|
|
clipR1G0B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".g", animationCurve0);
|
|
|
|
clipR1G1B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".g", animationCurve1);
|
|
|
|
clipR1G1B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".g", animationCurve1);
|
|
|
|
|
|
|
|
clipR0G0B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".b", animationCurve0);
|
|
|
|
clipR0G0B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".b", animationCurve1);
|
|
|
|
clipR0G1B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".b", animationCurve0);
|
|
|
|
clipR0G1B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".b", animationCurve1);
|
|
|
|
clipR1G0B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".b", animationCurve0);
|
|
|
|
clipR1G0B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".b", animationCurve1);
|
|
|
|
clipR1G1B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".b", animationCurve0);
|
|
|
|
clipR1G1B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".b", animationCurve1);
|
|
|
|
|
|
|
|
clipR0G0B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".a", animationCurve1);
|
|
|
|
clipR0G0B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".a", animationCurve1);
|
|
|
|
clipR0G1B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".a", animationCurve1);
|
|
|
|
clipR0G1B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".a", animationCurve1);
|
|
|
|
clipR1G0B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".a", animationCurve1);
|
|
|
|
clipR1G0B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".a", animationCurve1);
|
|
|
|
clipR1G1B0.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".a", animationCurve1);
|
|
|
|
clipR1G1B1.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName + ".a", animationCurve1);
|
|
|
|
}
|
|
|
|
|
|
|
|
blendTreeRedMinGreenMin.AddChild(clipR0G0B0, 0);
|
|
|
|
AssetDatabase.CreateAsset(clipR0G0B0, folderPath + "/Anim_" + machineName + "_Color_R0G0B0.anim");
|
|
|
|
blendTreeRedMinGreenMin.AddChild(clipR0G0B1, 1);
|
|
|
|
AssetDatabase.CreateAsset(clipR0G0B1, folderPath + "/Anim_" + machineName + "_Color_R0G0B1.anim");
|
|
|
|
|
|
|
|
blendTreeRedMinGreenMax.AddChild(clipR0G1B0, 0);
|
|
|
|
AssetDatabase.CreateAsset(clipR0G1B0, folderPath + "/Anim_" + machineName + "_Color_R0G1B0.anim");
|
|
|
|
blendTreeRedMinGreenMax.AddChild(clipR0G1B1, 1);
|
|
|
|
AssetDatabase.CreateAsset(clipR0G1B1, folderPath + "/Anim_" + machineName + "_Color_R0G1B1.anim");
|
|
|
|
|
|
|
|
blendTreeRedMaxGreenMin.AddChild(clipR1G0B0, 0);
|
|
|
|
AssetDatabase.CreateAsset(clipR1G0B0, folderPath + "/Anim_" + machineName + "_Color_R1G0B0.anim");
|
|
|
|
blendTreeRedMaxGreenMin.AddChild(clipR1G0B1, 1);
|
|
|
|
AssetDatabase.CreateAsset(clipR1G0B1, folderPath + "/Anim_" + machineName + "_Color_R1G0B1.anim");
|
|
|
|
|
|
|
|
blendTreeRedMaxGreenMax.AddChild(clipR1G1B0, 0);
|
|
|
|
AssetDatabase.CreateAsset(clipR1G1B0, folderPath + "/Anim_" + machineName + "_Color_R1G1B0.anim");
|
|
|
|
blendTreeRedMaxGreenMax.AddChild(clipR1G1B1, 1);
|
|
|
|
AssetDatabase.CreateAsset(clipR1G1B1, folderPath + "/Anim_" + machineName + "_Color_R1G1B1.anim");
|
|
|
|
|
|
|
|
animatorState.motion = blendTreeRed;
|
|
|
|
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeRed, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeRed.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeRedMin, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeRedMin.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeRedMax, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeRedMax.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeRedMinGreenMin, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeRedMinGreenMin.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeRedMinGreenMax, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeRedMinGreenMax.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeRedMaxGreenMin, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeRedMaxGreenMin.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeRedMaxGreenMax, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeRedMaxGreenMax.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void generateReorderableList()
|
|
|
|
{
|
|
|
|
gameObjectList = new ReorderableList(materialColorTargets, typeof(CVRAdvancedSettingsTargetEntryMaterialColor),
|
|
|
|
true, true, true, true);
|
|
|
|
gameObjectList.drawHeaderCallback = OnDrawHeader;
|
|
|
|
gameObjectList.drawElementCallback = OnDrawElement;
|
|
|
|
gameObjectList.elementHeightCallback = OnHeightElement;
|
|
|
|
gameObjectList.onAddCallback = OnAdd;
|
|
|
|
gameObjectList.onChangedCallback = OnChanged;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ReorderableList GetReorderableList(CVRAvatar avatar)
|
|
|
|
{
|
|
|
|
target = avatar;
|
|
|
|
|
|
|
|
if (gameObjectList == null) generateReorderableList();
|
|
|
|
|
|
|
|
return gameObjectList;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnChanged(ReorderableList list)
|
|
|
|
{
|
|
|
|
EditorUtility.SetDirty(target);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnAdd(ReorderableList list)
|
|
|
|
{
|
|
|
|
materialColorTargets.Add(new CVRAdvancedSettingsTargetEntryMaterialColor());
|
|
|
|
}
|
|
|
|
|
|
|
|
private float OnHeightElement(int index)
|
|
|
|
{
|
|
|
|
if (!materialColorTargets[index].isCollapsed)
|
|
|
|
{
|
|
|
|
return EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return EditorGUIUtility.singleLineHeight * 3.75f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnDrawElement(Rect rect, int index, bool isactive, bool isfocused)
|
|
|
|
{
|
|
|
|
if (index > materialColorTargets.Count) return;
|
|
|
|
entity = materialColorTargets[index];
|
|
|
|
|
|
|
|
rect.y += 2;
|
|
|
|
rect.x += 12;
|
|
|
|
rect.width -= 12;
|
|
|
|
Rect _rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
entity.isCollapsed = EditorGUI.Foldout(_rect, entity.isCollapsed, "Game Object", true);
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
|
|
|
|
var propertyList = new Dictionary<string, string>();
|
|
|
|
var targetGameObject = (GameObject) EditorGUI.ObjectField(_rect, entity.gameObject, typeof(GameObject), true);
|
|
|
|
|
|
|
|
if (targetGameObject != null && targetGameObject.transform.GetComponentInParent(typeof(CVRAvatar)) == target)
|
|
|
|
{
|
|
|
|
var meshRenderer = (MeshRenderer) targetGameObject.GetComponent(typeof(MeshRenderer));
|
|
|
|
var skinnedMeshRenderer =
|
|
|
|
(SkinnedMeshRenderer) targetGameObject.GetComponent(typeof(SkinnedMeshRenderer));
|
|
|
|
var particleRenderer =
|
|
|
|
(ParticleSystemRenderer) targetGameObject.GetComponent(typeof(ParticleSystemRenderer));
|
|
|
|
var lineRenderer = (LineRenderer) targetGameObject.GetComponent(typeof(LineRenderer));
|
|
|
|
var trailRenderer = (TrailRenderer) targetGameObject.GetComponent(typeof(TrailRenderer));
|
|
|
|
var rendererFound = false;
|
|
|
|
|
|
|
|
if (meshRenderer != null)
|
|
|
|
{
|
|
|
|
for (var i = 0; i < meshRenderer.sharedMaterials.Length; i++)
|
|
|
|
{
|
|
|
|
var material = meshRenderer.sharedMaterials[i];
|
|
|
|
if (material == null) continue;
|
|
|
|
var shader = material.shader;
|
|
|
|
for (var j = 0; j < shader.GetPropertyCount(); j++)
|
|
|
|
{
|
|
|
|
if (shader.GetPropertyType(j) == ShaderPropertyType.Color)
|
|
|
|
{
|
|
|
|
var propertyKey = "MeshRenderer: " + shader.GetPropertyDescription(j) + "(" + shader.GetPropertyName(j) + ")";
|
|
|
|
if (!propertyList.ContainsKey(propertyKey))
|
|
|
|
{
|
|
|
|
propertyList.Add(propertyKey, "MSR:" + shader.GetPropertyName(j));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rendererFound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (skinnedMeshRenderer != null)
|
|
|
|
{
|
|
|
|
for (var i = 0; i < skinnedMeshRenderer.sharedMaterials.Length; i++)
|
|
|
|
{
|
|
|
|
var material = skinnedMeshRenderer.sharedMaterials[i];
|
|
|
|
if (material == null) continue;
|
|
|
|
var shader = material.shader;
|
|
|
|
for (var j = 0; j < shader.GetPropertyCount(); j++)
|
|
|
|
{
|
|
|
|
if (shader.GetPropertyType(j) == ShaderPropertyType.Color)
|
|
|
|
{
|
|
|
|
var propertyKey = "SkinnedMeshRenderer: " + shader.GetPropertyDescription(j) + "(" + shader.GetPropertyName(j) + ")";
|
|
|
|
if (!propertyList.ContainsKey(propertyKey))
|
|
|
|
{
|
|
|
|
propertyList.Add(propertyKey, "SMR:" + shader.GetPropertyName(j));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rendererFound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (particleRenderer != null)
|
|
|
|
{
|
|
|
|
for (var i = 0; i < particleRenderer.sharedMaterials.Length; i++)
|
|
|
|
{
|
|
|
|
var material = particleRenderer.sharedMaterials[i];
|
|
|
|
if (material == null) continue;
|
|
|
|
var shader = material.shader;
|
|
|
|
for (var j = 0; j < shader.GetPropertyCount(); j++)
|
|
|
|
{
|
|
|
|
if (shader.GetPropertyType(j) == ShaderPropertyType.Color)
|
|
|
|
{
|
|
|
|
var propertyKey = "ParticleRenderer: " + shader.GetPropertyDescription(j) + "(" + shader.GetPropertyName(j) + ")";
|
|
|
|
if (!propertyList.ContainsKey(propertyKey))
|
|
|
|
{
|
|
|
|
propertyList.Add(propertyKey, "PTR:" + shader.GetPropertyName(j));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rendererFound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lineRenderer != null)
|
|
|
|
{
|
|
|
|
for (var i = 0; i < lineRenderer.sharedMaterials.Length; i++)
|
|
|
|
{
|
|
|
|
var material = lineRenderer.sharedMaterials[i];
|
|
|
|
if (material == null) continue;
|
|
|
|
var shader = material.shader;
|
|
|
|
for (var j = 0; j < shader.GetPropertyCount(); j++)
|
|
|
|
{
|
|
|
|
if (shader.GetPropertyType(j) == ShaderPropertyType.Color)
|
|
|
|
{
|
|
|
|
var propertyKey = "LineRenderer: " + shader.GetPropertyDescription(j) + "(" + shader.GetPropertyName(j) + ")";
|
|
|
|
if (!propertyList.ContainsKey(propertyKey))
|
|
|
|
{
|
|
|
|
propertyList.Add(propertyKey, "LNR:" + shader.GetPropertyName(j));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rendererFound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (trailRenderer != null)
|
|
|
|
{
|
|
|
|
for (var i = 0; i < trailRenderer.sharedMaterials.Length; i++)
|
|
|
|
{
|
|
|
|
var material = trailRenderer.sharedMaterials[i];
|
|
|
|
if (material == null) continue;
|
|
|
|
var shader = material.shader;
|
|
|
|
for (var j = 0; j < shader.GetPropertyCount(); j++)
|
|
|
|
{
|
|
|
|
if (shader.GetPropertyType(j) == ShaderPropertyType.Color)
|
|
|
|
{
|
|
|
|
var propertyKey = "TrailRenderer: " + shader.GetPropertyDescription(j) + "(" + shader.GetPropertyName(j) + ")";
|
|
|
|
if (!propertyList.ContainsKey(propertyKey))
|
|
|
|
{
|
|
|
|
propertyList.Add(propertyKey, "TLR:" + shader.GetPropertyName(j));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rendererFound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rendererFound)
|
|
|
|
{
|
|
|
|
entity.gameObject = targetGameObject;
|
|
|
|
entity.treePath = AnimationUtility.CalculateTransformPath(targetGameObject.transform, target.transform);
|
|
|
|
}
|
|
|
|
else if (entity.gameObject != targetGameObject)
|
|
|
|
{
|
|
|
|
entity.gameObject = null;
|
|
|
|
entity.treePath = "";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (entity.gameObject != targetGameObject)
|
|
|
|
{
|
|
|
|
entity.gameObject = null;
|
|
|
|
entity.treePath = "";
|
|
|
|
}
|
|
|
|
|
|
|
|
// is Collapsed
|
|
|
|
if (!entity.isCollapsed)
|
|
|
|
{
|
|
|
|
switch (entity.propertyTypeIdentifier)
|
|
|
|
{
|
|
|
|
case "SMR":
|
|
|
|
entity.propertyType = typeof(SkinnedMeshRenderer);
|
|
|
|
break;
|
|
|
|
case "MSR":
|
|
|
|
entity.propertyType = typeof(MeshRenderer);
|
|
|
|
break;
|
|
|
|
case "PTR":
|
|
|
|
entity.propertyType = typeof(ParticleSystemRenderer);
|
|
|
|
break;
|
|
|
|
case "LNR":
|
|
|
|
entity.propertyType = typeof(LineRenderer);
|
|
|
|
break;
|
|
|
|
case "TLR":
|
|
|
|
entity.propertyType = typeof(TrailRenderer);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
entity.propertyType = typeof(SkinnedMeshRenderer);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
_rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
EditorGUI.LabelField(_rect, "Path");
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
EditorGUI.LabelField(_rect, entity.treePath);
|
|
|
|
|
|
|
|
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
_rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
var propertyNames = new string[propertyList.Count];
|
|
|
|
propertyList.Values.CopyTo(propertyNames, 0);
|
|
|
|
var propertyDescriptions = new string[propertyList.Count];
|
|
|
|
propertyList.Keys.CopyTo(propertyDescriptions, 0);
|
|
|
|
|
|
|
|
EditorGUI.LabelField(_rect, "Property");
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
var propertyIndex = EditorGUI.Popup(_rect, Array.IndexOf(propertyNames, entity.propertyTypeIdentifier + ":" + entity.propertyName),
|
|
|
|
propertyDescriptions);
|
|
|
|
if (propertyIndex >= 0)
|
|
|
|
{
|
|
|
|
var property = propertyNames[propertyIndex];
|
|
|
|
entity.propertyName = property.Substring(4);
|
|
|
|
entity.propertyTypeIdentifier = property.Substring(0, 3);
|
|
|
|
switch (entity.propertyTypeIdentifier)
|
|
|
|
{
|
|
|
|
case "SMR":
|
|
|
|
entity.propertyType = typeof(SkinnedMeshRenderer);
|
|
|
|
break;
|
|
|
|
case "MSR":
|
|
|
|
entity.propertyType = typeof(MeshRenderer);
|
|
|
|
break;
|
|
|
|
case "PTR":
|
|
|
|
entity.propertyType = typeof(ParticleSystemRenderer);
|
|
|
|
break;
|
|
|
|
case "LNR":
|
|
|
|
entity.propertyType = typeof(LineRenderer);
|
|
|
|
break;
|
|
|
|
case "TLR":
|
|
|
|
entity.propertyType = typeof(TrailRenderer);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
entity.propertyType = typeof(SkinnedMeshRenderer);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnDrawHeader(Rect rect)
|
|
|
|
{
|
|
|
|
Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
|
|
|
|
GUI.Label(_rect, "Material Properties");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void RunCollapsedSetup()
|
|
|
|
{
|
|
|
|
foreach (var materialColorTarget in materialColorTargets)
|
|
|
|
{
|
|
|
|
switch (materialColorTarget.propertyTypeIdentifier)
|
|
|
|
{
|
|
|
|
case "SMR":
|
|
|
|
materialColorTarget.propertyType = typeof(SkinnedMeshRenderer);
|
|
|
|
break;
|
|
|
|
case "MSR":
|
|
|
|
materialColorTarget.propertyType = typeof(MeshRenderer);
|
|
|
|
break;
|
|
|
|
case "PTR":
|
|
|
|
materialColorTarget.propertyType = typeof(ParticleSystemRenderer);
|
|
|
|
break;
|
|
|
|
case "LNR":
|
|
|
|
materialColorTarget.propertyType = typeof(LineRenderer);
|
|
|
|
break;
|
|
|
|
case "TLR":
|
|
|
|
materialColorTarget.propertyType = typeof(TrailRenderer);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
materialColorTarget.propertyType = typeof(SkinnedMeshRenderer);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class CVRAdvancesAvatarSettingSlider : CVRAdvancesAvatarSettingBase
|
|
|
|
{
|
|
|
|
public float defaultValue;
|
|
|
|
|
|
|
|
public List<CVRAdvancedSettingsTargetEntryMaterialProperty> materialPropertyTargets =
|
|
|
|
new List<CVRAdvancedSettingsTargetEntryMaterialProperty>();
|
|
|
|
|
|
|
|
private CVRAdvancedSettingsTargetEntryMaterialProperty entity;
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
public bool useAnimationClip;
|
|
|
|
public AnimationClip minAnimationClip;
|
|
|
|
public AnimationClip maxAnimationClip;
|
|
|
|
|
|
|
|
private ReorderableList gameObjectList;
|
|
|
|
private CVRAvatar target;
|
|
|
|
|
|
|
|
public override void SetupAnimator(ref AnimatorController controller, string machineName, string folderPath)
|
|
|
|
{
|
|
|
|
var animatorLayer = new UnityEditor.Animations.AnimatorControllerLayer
|
|
|
|
{
|
|
|
|
name = machineName,
|
|
|
|
defaultWeight = 1f,
|
|
|
|
stateMachine = new AnimatorStateMachine()
|
|
|
|
};
|
|
|
|
|
|
|
|
animatorLayer.stateMachine.name = machineName;
|
|
|
|
AssetDatabase.AddObjectToAsset(animatorLayer.stateMachine, AssetDatabase.GetAssetPath(controller));
|
|
|
|
animatorLayer.stateMachine.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
|
|
|
|
controller.AddLayer(animatorLayer);
|
|
|
|
|
|
|
|
var animatorParameter = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName,
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameter);
|
|
|
|
|
|
|
|
var animatorState = animatorLayer.stateMachine.AddState(machineName + " Blend Tree");
|
|
|
|
|
|
|
|
var blendTree = new BlendTree();
|
|
|
|
blendTree.name = machineName + " Blend Tree";
|
|
|
|
blendTree.blendParameter = machineName;
|
|
|
|
|
|
|
|
var minClip = new AnimationClip();
|
|
|
|
var maxClip = new AnimationClip();
|
|
|
|
|
|
|
|
foreach (var target in materialPropertyTargets)
|
|
|
|
{
|
|
|
|
if(target.gameObject == null || target.propertyName == "" || target.treePath == null) continue;
|
|
|
|
|
|
|
|
AnimationCurve animationCurve0 = new AnimationCurve();
|
|
|
|
animationCurve0.AddKey(0, target.minValue);
|
|
|
|
animationCurve0.AddKey(1f/60, target.minValue);
|
|
|
|
AnimationCurve animationCurve1 = new AnimationCurve();
|
|
|
|
animationCurve1.AddKey(0, target.maxValue);
|
|
|
|
animationCurve1.AddKey(1f/60, target.maxValue);
|
|
|
|
|
|
|
|
minClip.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName, animationCurve0);
|
|
|
|
maxClip.SetCurve(target.treePath, target.propertyType, "material." + target.propertyName, animationCurve1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (useAnimationClip) {
|
|
|
|
minClip = minAnimationClip;
|
|
|
|
maxClip = maxAnimationClip;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
AssetDatabase.CreateAsset(minClip, folderPath + "/Anim_" + machineName + "_Slider_Min.anim");
|
|
|
|
AssetDatabase.CreateAsset(maxClip, folderPath + "/Anim_" + machineName + "_Slider_Max.anim");
|
|
|
|
}
|
|
|
|
|
|
|
|
blendTree.AddChild(minClip, 0f);
|
|
|
|
blendTree.AddChild(maxClip, 1f);
|
|
|
|
|
|
|
|
animatorState.motion = blendTree;
|
|
|
|
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTree, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTree.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void generateReorderableList()
|
|
|
|
{
|
|
|
|
gameObjectList = new ReorderableList(materialPropertyTargets, typeof(CVRAdvancedSettingsTargetEntryMaterialProperty),
|
|
|
|
true, true, true, true);
|
|
|
|
gameObjectList.drawHeaderCallback = OnDrawHeader;
|
|
|
|
gameObjectList.drawElementCallback = OnDrawElement;
|
|
|
|
gameObjectList.elementHeightCallback = OnHeightElement;
|
|
|
|
gameObjectList.onAddCallback = OnAdd;
|
|
|
|
gameObjectList.onChangedCallback = OnChanged;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ReorderableList GetReorderableList(CVRAvatar avatar)
|
|
|
|
{
|
|
|
|
target = avatar;
|
|
|
|
|
|
|
|
if (gameObjectList == null) generateReorderableList();
|
|
|
|
|
|
|
|
return gameObjectList;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnChanged(ReorderableList list)
|
|
|
|
{
|
|
|
|
EditorUtility.SetDirty(target);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnAdd(ReorderableList list)
|
|
|
|
{
|
|
|
|
materialPropertyTargets.Add(new CVRAdvancedSettingsTargetEntryMaterialProperty());
|
|
|
|
}
|
|
|
|
|
|
|
|
private float OnHeightElement(int index)
|
|
|
|
{
|
|
|
|
if (!materialPropertyTargets[index].isCollapsed)
|
|
|
|
{
|
|
|
|
return EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return EditorGUIUtility.singleLineHeight * 5 * 1.25f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnDrawElement(Rect rect, int index, bool isactive, bool isfocused)
|
|
|
|
{
|
|
|
|
if (index > materialPropertyTargets.Count) return;
|
|
|
|
entity = materialPropertyTargets[index];
|
|
|
|
|
|
|
|
rect.y += 2;
|
|
|
|
rect.x += 12;
|
|
|
|
rect.width -= 12;
|
|
|
|
Rect _rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
entity.isCollapsed = EditorGUI.Foldout(_rect, entity.isCollapsed, "Game Object", true);
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
|
|
|
|
var propertyList = new Dictionary<string, string>();
|
|
|
|
var targetGameObject = (GameObject) EditorGUI.ObjectField(_rect, entity.gameObject, typeof(GameObject), true);
|
|
|
|
|
|
|
|
if (targetGameObject != null && targetGameObject.transform.GetComponentInParent(typeof(CVRAvatar)) == target)
|
|
|
|
{
|
|
|
|
var meshRenderer = (MeshRenderer) targetGameObject.GetComponent(typeof(MeshRenderer));
|
|
|
|
var skinnedMeshRenderer = (SkinnedMeshRenderer) targetGameObject.GetComponent(typeof(SkinnedMeshRenderer));
|
|
|
|
var particleRenderer = (ParticleSystemRenderer) targetGameObject.GetComponent(typeof(ParticleSystemRenderer));
|
|
|
|
var lineRenderer = (LineRenderer) targetGameObject.GetComponent(typeof(LineRenderer));
|
|
|
|
var trailRenderer = (TrailRenderer) targetGameObject.GetComponent(typeof(TrailRenderer));
|
|
|
|
var rendererFound = false;
|
|
|
|
|
|
|
|
if (meshRenderer != null)
|
|
|
|
{
|
|
|
|
for (var i = 0; i < meshRenderer.sharedMaterials.Length; i++)
|
|
|
|
{
|
|
|
|
var material = meshRenderer.sharedMaterials[i];
|
|
|
|
if (material == null) continue;
|
|
|
|
var shader = material.shader;
|
|
|
|
for (var j = 0; j < shader.GetPropertyCount(); j++)
|
|
|
|
{
|
|
|
|
if (shader.GetPropertyType(j) == ShaderPropertyType.Float || shader.GetPropertyType(j) == ShaderPropertyType.Range)
|
|
|
|
{
|
|
|
|
var propertyKey = "MeshRenderer: " + shader.GetPropertyDescription(j) + "(" + shader.GetPropertyName(j) + ")";
|
|
|
|
if (!propertyList.ContainsKey(propertyKey))
|
|
|
|
{
|
|
|
|
propertyList.Add(
|
|
|
|
propertyKey,
|
|
|
|
"MSR:" + shader.GetPropertyName(j)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rendererFound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (skinnedMeshRenderer != null)
|
|
|
|
{
|
|
|
|
for (var i = 0; i < skinnedMeshRenderer.sharedMaterials.Length; i++)
|
|
|
|
{
|
|
|
|
var material = skinnedMeshRenderer.sharedMaterials[i];
|
|
|
|
if (material == null) continue;
|
|
|
|
var shader = material.shader;
|
|
|
|
for (var j = 0; j < shader.GetPropertyCount(); j++)
|
|
|
|
{
|
|
|
|
if (shader.GetPropertyType(j) == ShaderPropertyType.Float || shader.GetPropertyType(j) == ShaderPropertyType.Range)
|
|
|
|
{
|
|
|
|
var propertyKey = "SkinnedMeshRenderer: " + shader.GetPropertyDescription(j) + "(" + shader.GetPropertyName(j) + ")";
|
|
|
|
if (!propertyList.ContainsKey(propertyKey))
|
|
|
|
{
|
|
|
|
propertyList.Add(
|
|
|
|
propertyKey,
|
|
|
|
"SMR:" + shader.GetPropertyName(j)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rendererFound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (particleRenderer != null)
|
|
|
|
{
|
|
|
|
for (var i = 0; i < particleRenderer.sharedMaterials.Length; i++)
|
|
|
|
{
|
|
|
|
var material = particleRenderer.sharedMaterials[i];
|
|
|
|
if (material == null) continue;
|
|
|
|
var shader = material.shader;
|
|
|
|
for (var j = 0; j < shader.GetPropertyCount(); j++)
|
|
|
|
{
|
|
|
|
if (shader.GetPropertyType(j) == ShaderPropertyType.Float || shader.GetPropertyType(j) == ShaderPropertyType.Range)
|
|
|
|
{
|
|
|
|
var propertyKey = "ParticleRenderer: " + shader.GetPropertyDescription(j) + "(" +
|
|
|
|
shader.GetPropertyName(j) + ")";
|
|
|
|
if (!propertyList.ContainsKey(propertyKey))
|
|
|
|
{
|
|
|
|
propertyList.Add(
|
|
|
|
propertyKey,
|
|
|
|
"PTR:" + shader.GetPropertyName(j)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rendererFound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lineRenderer != null)
|
|
|
|
{
|
|
|
|
for (var i = 0; i < lineRenderer.sharedMaterials.Length; i++)
|
|
|
|
{
|
|
|
|
var material = lineRenderer.sharedMaterials[i];
|
|
|
|
if (material == null) continue;
|
|
|
|
var shader = material.shader;
|
|
|
|
for (var j = 0; j < shader.GetPropertyCount(); j++)
|
|
|
|
{
|
|
|
|
if (shader.GetPropertyType(j) == ShaderPropertyType.Float || shader.GetPropertyType(j) == ShaderPropertyType.Range)
|
|
|
|
{
|
|
|
|
var propertyKey = "LineRenderer: " + shader.GetPropertyDescription(j) + "(" +
|
|
|
|
shader.GetPropertyName(j) + ")";
|
|
|
|
if (!propertyList.ContainsKey(propertyKey))
|
|
|
|
{
|
|
|
|
propertyList.Add(
|
|
|
|
propertyKey,
|
|
|
|
"LNR:" + shader.GetPropertyName(j)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rendererFound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (trailRenderer != null)
|
|
|
|
{
|
|
|
|
for (var i = 0; i < trailRenderer.sharedMaterials.Length; i++)
|
|
|
|
{
|
|
|
|
var material = trailRenderer.sharedMaterials[i];
|
|
|
|
if (material == null) continue;
|
|
|
|
var shader = material.shader;
|
|
|
|
for (var j = 0; j < shader.GetPropertyCount(); j++)
|
|
|
|
{
|
|
|
|
if (shader.GetPropertyType(j) == ShaderPropertyType.Float || shader.GetPropertyType(j) == ShaderPropertyType.Range)
|
|
|
|
{
|
|
|
|
var propertyKey = "TrailRenderer: " + shader.GetPropertyDescription(j) + "(" +
|
|
|
|
shader.GetPropertyName(j) + ")";
|
|
|
|
if (!propertyList.ContainsKey(propertyKey))
|
|
|
|
{
|
|
|
|
propertyList.Add(
|
|
|
|
propertyKey,
|
|
|
|
"TLR:" + shader.GetPropertyName(j)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rendererFound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rendererFound)
|
|
|
|
{
|
|
|
|
entity.gameObject = targetGameObject;
|
|
|
|
entity.treePath = AnimationUtility.CalculateTransformPath(targetGameObject.transform, target.transform);
|
|
|
|
}
|
|
|
|
else if (entity.gameObject != targetGameObject)
|
|
|
|
{
|
|
|
|
entity.gameObject = null;
|
|
|
|
entity.treePath = "";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (entity.gameObject != targetGameObject)
|
|
|
|
{
|
|
|
|
entity.gameObject = null;
|
|
|
|
entity.treePath = "";
|
|
|
|
}
|
|
|
|
|
|
|
|
// is Collapsed
|
|
|
|
if (!entity.isCollapsed)
|
|
|
|
{
|
|
|
|
switch (entity.propertyTypeIdentifier)
|
|
|
|
{
|
|
|
|
case "SMR":
|
|
|
|
entity.propertyType = typeof(SkinnedMeshRenderer);
|
|
|
|
break;
|
|
|
|
case "MSR":
|
|
|
|
entity.propertyType = typeof(MeshRenderer);
|
|
|
|
break;
|
|
|
|
case "PTR":
|
|
|
|
entity.propertyType = typeof(ParticleSystemRenderer);
|
|
|
|
break;
|
|
|
|
case "LNR":
|
|
|
|
entity.propertyType = typeof(LineRenderer);
|
|
|
|
break;
|
|
|
|
case "TLR":
|
|
|
|
entity.propertyType = typeof(TrailRenderer);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
entity.propertyType = typeof(SkinnedMeshRenderer);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
_rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
EditorGUI.LabelField(_rect, "Path");
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
EditorGUI.LabelField(_rect, entity.treePath);
|
|
|
|
|
|
|
|
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
_rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
var propertyNames = new string[propertyList.Count];
|
|
|
|
propertyList.Values.CopyTo(propertyNames, 0);
|
|
|
|
var propertyDescriptions = new string[propertyList.Count];
|
|
|
|
propertyList.Keys.CopyTo(propertyDescriptions, 0);
|
|
|
|
|
|
|
|
EditorGUI.LabelField(_rect, "Property");
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
var propertyIndex = EditorGUI.Popup(_rect, Array.IndexOf(propertyNames, entity.propertyTypeIdentifier + ":" + entity.propertyName), propertyDescriptions);
|
|
|
|
|
|
|
|
|
|
|
|
if (propertyIndex >= 0)
|
|
|
|
{
|
|
|
|
var property = propertyNames[propertyIndex];
|
|
|
|
entity.propertyName = property.Substring(4);
|
|
|
|
entity.propertyTypeIdentifier = property.Substring(0, 3);
|
|
|
|
switch (entity.propertyTypeIdentifier)
|
|
|
|
{
|
|
|
|
case "SMR":
|
|
|
|
entity.propertyType = typeof(SkinnedMeshRenderer);
|
|
|
|
break;
|
|
|
|
case "MSR":
|
|
|
|
entity.propertyType = typeof(MeshRenderer);
|
|
|
|
break;
|
|
|
|
case "PTR":
|
|
|
|
entity.propertyType = typeof(ParticleSystemRenderer);
|
|
|
|
break;
|
|
|
|
case "LNR":
|
|
|
|
entity.propertyType = typeof(LineRenderer);
|
|
|
|
break;
|
|
|
|
case "TLR":
|
|
|
|
entity.propertyType = typeof(TrailRenderer);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
entity.propertyType = typeof(SkinnedMeshRenderer);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
_rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
EditorGUI.LabelField(_rect, "Min Value");
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
entity.minValue = EditorGUI.FloatField(_rect, entity.minValue);
|
|
|
|
|
|
|
|
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
_rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
EditorGUI.LabelField(_rect, "Max Value");
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
entity.maxValue = EditorGUI.FloatField(_rect, entity.maxValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnDrawHeader(Rect rect)
|
|
|
|
{
|
|
|
|
Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
|
|
|
|
GUI.Label(_rect, "Material Properties");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void RunCollapsedSetup()
|
|
|
|
{
|
|
|
|
foreach (var materialPropertyTarget in materialPropertyTargets)
|
|
|
|
{
|
|
|
|
switch (materialPropertyTarget.propertyTypeIdentifier)
|
|
|
|
{
|
|
|
|
case "SMR":
|
|
|
|
materialPropertyTarget.propertyType = typeof(SkinnedMeshRenderer);
|
|
|
|
break;
|
|
|
|
case "MSR":
|
|
|
|
materialPropertyTarget.propertyType = typeof(MeshRenderer);
|
|
|
|
break;
|
|
|
|
case "PTR":
|
|
|
|
materialPropertyTarget.propertyType = typeof(ParticleSystemRenderer);
|
|
|
|
break;
|
|
|
|
case "LNR":
|
|
|
|
materialPropertyTarget.propertyType = typeof(LineRenderer);
|
|
|
|
break;
|
|
|
|
case "TLR":
|
|
|
|
materialPropertyTarget.propertyType = typeof(TrailRenderer);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
materialPropertyTarget.propertyType = typeof(SkinnedMeshRenderer);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class CVRAdvancesAvatarSettingJoystick2D : CVRAdvancesAvatarSettingBase
|
|
|
|
{
|
|
|
|
public Vector2 defaultValue = Vector2.zero;
|
|
|
|
public Vector2 rangeMin = new Vector2(0, 0);
|
|
|
|
public Vector2 rangeMax = new Vector2(1, 1);
|
|
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
|
|
public override void SetupAnimator(ref AnimatorController controller, string machineName, string folderPath)
|
|
|
|
{
|
|
|
|
var animatorLayer = new UnityEditor.Animations.AnimatorControllerLayer
|
|
|
|
{
|
|
|
|
name = machineName,
|
|
|
|
defaultWeight = 1f,
|
|
|
|
stateMachine = new AnimatorStateMachine()
|
|
|
|
};
|
|
|
|
|
|
|
|
animatorLayer.stateMachine.name = machineName;
|
|
|
|
AssetDatabase.AddObjectToAsset(animatorLayer.stateMachine, AssetDatabase.GetAssetPath(controller));
|
|
|
|
animatorLayer.stateMachine.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
|
|
|
|
controller.AddLayer(animatorLayer);
|
|
|
|
|
|
|
|
var animatorParameterX = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName + "-x",
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue.x
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameterX);
|
|
|
|
|
|
|
|
var animatorParameterY = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName + "-y",
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue.y
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameterY);
|
|
|
|
|
|
|
|
var animatorState = animatorLayer.stateMachine.AddState(machineName + " Blend Tree");
|
|
|
|
|
|
|
|
var blendTree = new BlendTree();
|
|
|
|
blendTree.name = machineName + " Blend Tree";
|
|
|
|
blendTree.blendParameter = machineName + "-x";
|
|
|
|
blendTree.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeXMin = new BlendTree();
|
|
|
|
blendTreeXMin.name = machineName + " Blend Tree X Min";
|
|
|
|
blendTreeXMin.blendParameter = machineName + "-y";
|
|
|
|
blendTreeXMin.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeXMax = new BlendTree();
|
|
|
|
blendTreeXMax.name = machineName + " Blend Tree X Max";
|
|
|
|
blendTreeXMax.blendParameter = machineName + "-y";
|
|
|
|
blendTreeXMax.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
blendTree.AddChild(blendTreeXMin, rangeMin.x);
|
|
|
|
blendTree.AddChild(blendTreeXMax, rangeMax.x);
|
|
|
|
|
|
|
|
var X0Y0Clip = new AnimationClip();
|
|
|
|
var X0Y1Clip = new AnimationClip();
|
|
|
|
var X1Y0Clip = new AnimationClip();
|
|
|
|
var X1Y1Clip = new AnimationClip();
|
|
|
|
|
|
|
|
blendTreeXMin.AddChild(X0Y0Clip, rangeMin.y);
|
|
|
|
AssetDatabase.CreateAsset(X0Y0Clip, folderPath + "/Anim_" + machineName + "_Joystick2D_X0Y0.anim");
|
|
|
|
blendTreeXMin.AddChild(X0Y1Clip, rangeMax.y);
|
|
|
|
AssetDatabase.CreateAsset(X0Y1Clip, folderPath + "/Anim_" + machineName + "_Joystick2D_X0Y1.anim");
|
|
|
|
|
|
|
|
blendTreeXMax.AddChild(X1Y0Clip, rangeMin.y);
|
|
|
|
AssetDatabase.CreateAsset(X1Y0Clip, folderPath + "/Anim_" + machineName + "_Joystick2D_X1Y0.anim");
|
|
|
|
blendTreeXMax.AddChild(X1Y1Clip, rangeMax.y);
|
|
|
|
AssetDatabase.CreateAsset(X1Y1Clip, folderPath + "/Anim_" + machineName + "_Joystick2D_X1Y1.anim");
|
|
|
|
|
|
|
|
animatorState.motion = blendTree;
|
|
|
|
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTree, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTree.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMin, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMin.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMax, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMax.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class CVRAdvancesAvatarSettingJoystick3D : CVRAdvancesAvatarSettingBase
|
|
|
|
{
|
|
|
|
public Vector3 defaultValue = Vector3.zero;
|
|
|
|
public Vector2 rangeMin = new Vector2(0, 0);
|
|
|
|
public Vector2 rangeMax = new Vector2(1, 1);
|
|
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
|
|
public override void SetupAnimator(ref AnimatorController controller, string machineName, string folderPath)
|
|
|
|
{
|
|
|
|
var animatorLayer = new UnityEditor.Animations.AnimatorControllerLayer
|
|
|
|
{
|
|
|
|
name = machineName,
|
|
|
|
defaultWeight = 1f,
|
|
|
|
stateMachine = new AnimatorStateMachine()
|
|
|
|
};
|
|
|
|
|
|
|
|
animatorLayer.stateMachine.name = machineName;
|
|
|
|
AssetDatabase.AddObjectToAsset(animatorLayer.stateMachine, AssetDatabase.GetAssetPath(controller));
|
|
|
|
animatorLayer.stateMachine.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
|
|
|
|
controller.AddLayer(animatorLayer);
|
|
|
|
|
|
|
|
var animatorParameterX = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName + "-x",
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue.x
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameterX);
|
|
|
|
|
|
|
|
var animatorParameterY = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName + "-y",
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue.y
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameterY);
|
|
|
|
|
|
|
|
var animatorParameterZ = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName + "-z",
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue.z
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameterZ);
|
|
|
|
|
|
|
|
var animatorState = animatorLayer.stateMachine.AddState(machineName + " Blend Tree");
|
|
|
|
|
|
|
|
var blendTreeX = new BlendTree();
|
|
|
|
blendTreeX.name = machineName + " Blend Tree x";
|
|
|
|
blendTreeX.blendParameter = machineName + "-x";
|
|
|
|
blendTreeX.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeXMin = new BlendTree();
|
|
|
|
blendTreeXMin.name = machineName + " Blend Tree X Min";
|
|
|
|
blendTreeXMin.blendParameter = machineName + "-y";
|
|
|
|
blendTreeXMin.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeXMax = new BlendTree();
|
|
|
|
blendTreeXMax.name = machineName + " Blend Tree X Max";
|
|
|
|
blendTreeXMax.blendParameter = machineName + "-y";
|
|
|
|
blendTreeXMax.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
blendTreeX.AddChild(blendTreeXMin, rangeMin.x);
|
|
|
|
blendTreeX.AddChild(blendTreeXMax, rangeMax.x);
|
|
|
|
|
|
|
|
var blendTreeXMinYMin = new BlendTree();
|
|
|
|
blendTreeXMinYMin.name = machineName + " Blend Tree X Min Y Min";
|
|
|
|
blendTreeXMinYMin.blendParameter = machineName + "-z";
|
|
|
|
blendTreeXMinYMin.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeXMinYMax = new BlendTree();
|
|
|
|
blendTreeXMinYMax.name = machineName + " Blend Tree X Min Y Max";
|
|
|
|
blendTreeXMinYMax.blendParameter = machineName + "-z";
|
|
|
|
blendTreeXMinYMax.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
blendTreeXMin.AddChild(blendTreeXMinYMin, rangeMin.y);
|
|
|
|
blendTreeXMin.AddChild(blendTreeXMinYMax, rangeMax.y);
|
|
|
|
|
|
|
|
var blendTreeXMaxYMin = new BlendTree();
|
|
|
|
blendTreeXMaxYMin.name = machineName + " Blend Tree X Max Y Min";
|
|
|
|
blendTreeXMaxYMin.blendParameter = machineName + "-z";
|
|
|
|
blendTreeXMaxYMin.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeXMaxYMax = new BlendTree();
|
|
|
|
blendTreeXMaxYMax.name = machineName + " Blend Tree X Max Y Max";
|
|
|
|
blendTreeXMaxYMax.blendParameter = machineName + "-z";
|
|
|
|
blendTreeXMaxYMax.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
blendTreeXMax.AddChild(blendTreeXMaxYMin, rangeMin.y);
|
|
|
|
blendTreeXMax.AddChild(blendTreeXMaxYMax, rangeMax.y);
|
|
|
|
|
|
|
|
var clipX0Y0Z0 = new AnimationClip();
|
|
|
|
var clipX0Y0Z1 = new AnimationClip();
|
|
|
|
var clipX0Y1Z0 = new AnimationClip();
|
|
|
|
var clipX0Y1Z1 = new AnimationClip();
|
|
|
|
var clipX1Y0Z0 = new AnimationClip();
|
|
|
|
var clipX1Y0Z1 = new AnimationClip();
|
|
|
|
var clipX1Y1Z0 = new AnimationClip();
|
|
|
|
var clipX1Y1Z1 = new AnimationClip();
|
|
|
|
|
|
|
|
blendTreeXMinYMin.AddChild(clipX0Y0Z0, 0f);
|
|
|
|
AssetDatabase.CreateAsset(clipX0Y0Z0, folderPath + "/Anim_" + machineName + "_Joystick3D_X0Y0Z0.anim");
|
|
|
|
blendTreeXMinYMin.AddChild(clipX0Y0Z1, 1f);
|
|
|
|
AssetDatabase.CreateAsset(clipX0Y0Z1, folderPath + "/Anim_" + machineName + "_Joystick3D_X0Y0Z1.anim");
|
|
|
|
|
|
|
|
blendTreeXMinYMax.AddChild(clipX0Y1Z0, 0f);
|
|
|
|
AssetDatabase.CreateAsset(clipX0Y1Z0, folderPath + "/Anim_" + machineName + "_Joystick3D_X0Y1Z0.anim");
|
|
|
|
blendTreeXMinYMax.AddChild(clipX0Y1Z1, 1f);
|
|
|
|
AssetDatabase.CreateAsset(clipX0Y1Z1, folderPath + "/Anim_" + machineName + "_Joystick3D_X0Y1Z1.anim");
|
|
|
|
|
|
|
|
blendTreeXMaxYMin.AddChild(clipX1Y0Z0, 0f);
|
|
|
|
AssetDatabase.CreateAsset(clipX1Y0Z0, folderPath + "/Anim_" + machineName + "_Joystick3D_X1Y0Z0.anim");
|
|
|
|
blendTreeXMaxYMin.AddChild(clipX1Y0Z1, 1f);
|
|
|
|
AssetDatabase.CreateAsset(clipX1Y0Z1, folderPath + "/Anim_" + machineName + "_Joystick3D_X1Y0Z1.anim");
|
|
|
|
|
|
|
|
blendTreeXMaxYMax.AddChild(clipX1Y1Z0, 0f);
|
|
|
|
AssetDatabase.CreateAsset(clipX1Y1Z0, folderPath + "/Anim_" + machineName + "_Joystick3D_X1Y1Z0.anim");
|
|
|
|
blendTreeXMaxYMax.AddChild(clipX1Y1Z1, 1f);
|
|
|
|
AssetDatabase.CreateAsset(clipX1Y1Z1, folderPath + "/Anim_" + machineName + "_Joystick3D_X1Y1Z1.anim");
|
|
|
|
|
|
|
|
animatorState.motion = blendTreeX;
|
|
|
|
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeX, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeX.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMin, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMin.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMax, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMax.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMinYMin, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMinYMin.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMinYMax, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMinYMax.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMaxYMin, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMaxYMin.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMaxYMax, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMaxYMax.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class CVRAdvancesAvatarSettingInputSingle : CVRAdvancesAvatarSettingBase
|
|
|
|
{
|
|
|
|
public float defaultValue;
|
|
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
|
|
public override void SetupAnimator(ref AnimatorController controller, string machineName, string folderPath)
|
|
|
|
{
|
|
|
|
var animatorLayer = new UnityEditor.Animations.AnimatorControllerLayer
|
|
|
|
{
|
|
|
|
name = machineName,
|
|
|
|
defaultWeight = 1f,
|
|
|
|
stateMachine = new AnimatorStateMachine()
|
|
|
|
};
|
|
|
|
|
|
|
|
animatorLayer.stateMachine.name = machineName;
|
|
|
|
AssetDatabase.AddObjectToAsset(animatorLayer.stateMachine, AssetDatabase.GetAssetPath(controller));
|
|
|
|
animatorLayer.stateMachine.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
|
|
|
|
controller.AddLayer(animatorLayer);
|
|
|
|
|
|
|
|
var animatorParameter = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName,
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameter);
|
|
|
|
|
|
|
|
var animatorState = animatorLayer.stateMachine.AddState(machineName + " Blend Tree");
|
|
|
|
|
|
|
|
var blendTree = new BlendTree();
|
|
|
|
blendTree.name = machineName + " Blend Tree";
|
|
|
|
blendTree.blendParameter = machineName;
|
|
|
|
blendTree.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var minClip = new AnimationClip();
|
|
|
|
var maxClip = new AnimationClip();
|
|
|
|
|
|
|
|
blendTree.AddChild(minClip, -9999f);
|
|
|
|
AssetDatabase.CreateAsset(minClip, folderPath + "/Anim_" + machineName + "_InputSingle_Min.anim");
|
|
|
|
blendTree.AddChild(maxClip, 9999f);
|
|
|
|
AssetDatabase.CreateAsset(maxClip, folderPath + "/Anim_" + machineName + "_InputSingle_Max.anim");
|
|
|
|
|
|
|
|
animatorState.motion = blendTree;
|
|
|
|
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTree, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTree.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class CVRAdvancesAvatarSettingInputVector2 : CVRAdvancesAvatarSettingBase
|
|
|
|
{
|
|
|
|
public Vector2 defaultValue = Vector2.zero;
|
|
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
|
|
public override void SetupAnimator(ref AnimatorController controller, string machineName, string folderPath)
|
|
|
|
{
|
|
|
|
var animatorLayer = new UnityEditor.Animations.AnimatorControllerLayer
|
|
|
|
{
|
|
|
|
name = machineName,
|
|
|
|
defaultWeight = 1f,
|
|
|
|
stateMachine = new AnimatorStateMachine()
|
|
|
|
};
|
|
|
|
|
|
|
|
animatorLayer.stateMachine.name = machineName;
|
|
|
|
AssetDatabase.AddObjectToAsset(animatorLayer.stateMachine, AssetDatabase.GetAssetPath(controller));
|
|
|
|
animatorLayer.stateMachine.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
|
|
|
|
controller.AddLayer(animatorLayer);
|
|
|
|
|
|
|
|
var animatorParameterX = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName + "-x",
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue.x
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameterX);
|
|
|
|
|
|
|
|
var animatorParameterY = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName + "-y",
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue.y
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameterY);
|
|
|
|
|
|
|
|
var animatorState = animatorLayer.stateMachine.AddState(machineName + " Blend Tree");
|
|
|
|
|
|
|
|
var blendTree = new BlendTree();
|
|
|
|
blendTree.name = machineName + " Blend Tree";
|
|
|
|
blendTree.blendParameter = machineName + "-x";
|
|
|
|
blendTree.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeXMin = new BlendTree();
|
|
|
|
blendTreeXMin.name = machineName + " Blend Tree X Min";
|
|
|
|
blendTreeXMin.blendParameter = machineName + "-y";
|
|
|
|
blendTreeXMin.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeXMax = new BlendTree();
|
|
|
|
blendTreeXMax.name = machineName + " Blend Tree X Max";
|
|
|
|
blendTreeXMax.blendParameter = machineName + "-y";
|
|
|
|
blendTreeXMax.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
blendTree.AddChild(blendTreeXMin, -9999f);
|
|
|
|
blendTree.AddChild(blendTreeXMax, 9999f);
|
|
|
|
|
|
|
|
var X0Y0Clip = new AnimationClip();
|
|
|
|
var X0Y1Clip = new AnimationClip();
|
|
|
|
var X1Y0Clip = new AnimationClip();
|
|
|
|
var X1Y1Clip = new AnimationClip();
|
|
|
|
|
|
|
|
blendTreeXMin.AddChild(X0Y0Clip, -9999f);
|
|
|
|
AssetDatabase.CreateAsset(X0Y0Clip, folderPath + "/Anim_" + machineName + "_InputVector2_X0Y0.anim");
|
|
|
|
blendTreeXMin.AddChild(X0Y1Clip, 9999f);
|
|
|
|
AssetDatabase.CreateAsset(X0Y1Clip, folderPath + "/Anim_" + machineName + "_InputVector2_X0Y1.anim");
|
|
|
|
|
|
|
|
blendTreeXMax.AddChild(X1Y0Clip, -9999f);
|
|
|
|
AssetDatabase.CreateAsset(X1Y0Clip, folderPath + "/Anim_" + machineName + "_InputVector2_X1Y0.anim");
|
|
|
|
blendTreeXMax.AddChild(X1Y1Clip, 9999f);
|
|
|
|
AssetDatabase.CreateAsset(X1Y1Clip, folderPath + "/Anim_" + machineName + "_InputVector2_X1Y1.anim");
|
|
|
|
|
|
|
|
animatorState.motion = blendTree;
|
|
|
|
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTree, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTree.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMin, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMin.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMax, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMax.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class CVRAdvancesAvatarSettingInputVector3 : CVRAdvancesAvatarSettingBase
|
|
|
|
{
|
|
|
|
public Vector3 defaultValue = Vector3.zero;
|
|
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
|
|
public override void SetupAnimator(ref AnimatorController controller, string machineName, string folderPath)
|
|
|
|
{
|
|
|
|
var animatorLayer = new UnityEditor.Animations.AnimatorControllerLayer
|
|
|
|
{
|
|
|
|
name = machineName,
|
|
|
|
defaultWeight = 1f,
|
|
|
|
stateMachine = new AnimatorStateMachine()
|
|
|
|
};
|
|
|
|
|
|
|
|
animatorLayer.stateMachine.name = machineName;
|
|
|
|
AssetDatabase.AddObjectToAsset(animatorLayer.stateMachine, AssetDatabase.GetAssetPath(controller));
|
|
|
|
animatorLayer.stateMachine.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
|
|
|
|
controller.AddLayer(animatorLayer);
|
|
|
|
|
|
|
|
var animatorParameterX = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName + "-x",
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue.x
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameterX);
|
|
|
|
|
|
|
|
var animatorParameterY = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName + "-y",
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue.y
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameterY);
|
|
|
|
|
|
|
|
var animatorParameterZ = new AnimatorControllerParameter
|
|
|
|
{
|
|
|
|
name = machineName + "-z",
|
|
|
|
type = AnimatorControllerParameterType.Float,
|
|
|
|
defaultFloat = defaultValue.z
|
|
|
|
};
|
|
|
|
|
|
|
|
controller.AddParameter(animatorParameterZ);
|
|
|
|
|
|
|
|
var animatorState = animatorLayer.stateMachine.AddState(machineName + " Blend Tree");
|
|
|
|
|
|
|
|
var blendTreeX = new BlendTree();
|
|
|
|
blendTreeX.name = machineName + " Blend Tree x";
|
|
|
|
blendTreeX.blendParameter = machineName + "-x";
|
|
|
|
blendTreeX.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeXMin = new BlendTree();
|
|
|
|
blendTreeXMin.name = machineName + " Blend Tree X Min";
|
|
|
|
blendTreeXMin.blendParameter = machineName + "-y";
|
|
|
|
blendTreeXMin.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeXMax = new BlendTree();
|
|
|
|
blendTreeXMax.name = machineName + " Blend Tree X Max";
|
|
|
|
blendTreeXMax.blendParameter = machineName + "-y";
|
|
|
|
blendTreeXMax.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
blendTreeX.AddChild(blendTreeXMin, -9999f);
|
|
|
|
blendTreeX.AddChild(blendTreeXMax, 9999f);
|
|
|
|
|
|
|
|
var blendTreeXMinYMin = new BlendTree();
|
|
|
|
blendTreeXMinYMin.name = machineName + " Blend Tree X Min Y Min";
|
|
|
|
blendTreeXMinYMin.blendParameter = machineName + "-z";
|
|
|
|
blendTreeXMinYMin.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeXMinYMax = new BlendTree();
|
|
|
|
blendTreeXMinYMax.name = machineName + " Blend Tree X Min Y Max";
|
|
|
|
blendTreeXMinYMax.blendParameter = machineName + "-z";
|
|
|
|
blendTreeXMinYMax.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
blendTreeXMin.AddChild(blendTreeXMinYMin, -9999f);
|
|
|
|
blendTreeXMin.AddChild(blendTreeXMinYMax, 9999f);
|
|
|
|
|
|
|
|
var blendTreeXMaxYMin = new BlendTree();
|
|
|
|
blendTreeXMaxYMin.name = machineName + " Blend Tree X Max Y Min";
|
|
|
|
blendTreeXMaxYMin.blendParameter = machineName + "-z";
|
|
|
|
blendTreeXMaxYMin.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
var blendTreeXMaxYMax = new BlendTree();
|
|
|
|
blendTreeXMaxYMax.name = machineName + " Blend Tree X Max Y Max";
|
|
|
|
blendTreeXMaxYMax.blendParameter = machineName + "-z";
|
|
|
|
blendTreeXMaxYMax.useAutomaticThresholds = false;
|
|
|
|
|
|
|
|
blendTreeXMax.AddChild(blendTreeXMaxYMin, -9999f);
|
|
|
|
blendTreeXMax.AddChild(blendTreeXMaxYMax, 9999f);
|
|
|
|
|
|
|
|
var clipX0Y0Z0 = new AnimationClip();
|
|
|
|
var clipX0Y0Z1 = new AnimationClip();
|
|
|
|
var clipX0Y1Z0 = new AnimationClip();
|
|
|
|
var clipX0Y1Z1 = new AnimationClip();
|
|
|
|
var clipX1Y0Z0 = new AnimationClip();
|
|
|
|
var clipX1Y0Z1 = new AnimationClip();
|
|
|
|
var clipX1Y1Z0 = new AnimationClip();
|
|
|
|
var clipX1Y1Z1 = new AnimationClip();
|
|
|
|
|
|
|
|
blendTreeXMinYMin.AddChild(clipX0Y0Z0, -9999f);
|
|
|
|
AssetDatabase.CreateAsset(clipX0Y0Z0, folderPath + "/Anim_" + machineName + "_InputVector3_X0Y0Z0.anim");
|
|
|
|
blendTreeXMinYMin.AddChild(clipX0Y0Z1, 9999f);
|
|
|
|
AssetDatabase.CreateAsset(clipX0Y0Z1, folderPath + "/Anim_" + machineName + "_InputVector3_X0Y0Z1.anim");
|
|
|
|
|
|
|
|
blendTreeXMinYMax.AddChild(clipX0Y1Z0, -9999f);
|
|
|
|
AssetDatabase.CreateAsset(clipX0Y1Z0, folderPath + "/Anim_" + machineName + "_InputVector3_X0Y1Z0.anim");
|
|
|
|
blendTreeXMinYMax.AddChild(clipX0Y1Z1, 9999f);
|
|
|
|
AssetDatabase.CreateAsset(clipX0Y1Z1, folderPath + "/Anim_" + machineName + "_InputVector3_X0Y1Z1.anim");
|
|
|
|
|
|
|
|
blendTreeXMaxYMin.AddChild(clipX1Y0Z0, -9999f);
|
|
|
|
AssetDatabase.CreateAsset(clipX1Y0Z0, folderPath + "/Anim_" + machineName + "_InputVector3_X1Y0Z0.anim");
|
|
|
|
blendTreeXMaxYMin.AddChild(clipX1Y0Z1, 9999f);
|
|
|
|
AssetDatabase.CreateAsset(clipX1Y0Z1, folderPath + "/Anim_" + machineName + "_InputVector3_X1Y0Z1.anim");
|
|
|
|
|
|
|
|
blendTreeXMaxYMax.AddChild(clipX1Y1Z0, -9999f);
|
|
|
|
AssetDatabase.CreateAsset(clipX1Y1Z0, folderPath + "/Anim_" + machineName + "_InputVector3_X1Y1Z0.anim");
|
|
|
|
blendTreeXMaxYMax.AddChild(clipX1Y1Z1, 9999f);
|
|
|
|
AssetDatabase.CreateAsset(clipX1Y1Z1, folderPath + "/Anim_" + machineName + "_InputVector3_X1Y1Z1.anim");
|
|
|
|
|
|
|
|
animatorState.motion = blendTreeX;
|
|
|
|
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeX, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeX.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMin, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMin.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMax, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMax.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMinYMin, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMinYMin.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMinYMax, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMinYMax.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMaxYMin, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMaxYMin.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
AssetDatabase.AddObjectToAsset(blendTreeXMaxYMax, AssetDatabase.GetAssetPath(controller));
|
|
|
|
blendTreeXMaxYMax.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class CVRAdvancedSettingsTargetEntryGameObject {
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
public bool isCollapsed;
|
|
|
|
#endif
|
|
|
|
public GameObject gameObject;
|
|
|
|
public string treePath;
|
|
|
|
public bool onState = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class CVRAdvancedSettingsDropDownEntry
|
|
|
|
{
|
|
|
|
public string name;
|
|
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
public bool isCollapsed;
|
|
|
|
|
|
|
|
public bool useAnimationClip;
|
|
|
|
public AnimationClip animationClip;
|
|
|
|
|
|
|
|
public List<CVRAdvancedSettingsTargetEntryGameObject> gameObjectTargets = new List<CVRAdvancedSettingsTargetEntryGameObject>();
|
|
|
|
|
|
|
|
private ReorderableList gameObjectList;
|
|
|
|
private CVRAvatar target;
|
|
|
|
|
|
|
|
private void generateReorderableList()
|
|
|
|
{
|
|
|
|
gameObjectList = new ReorderableList(gameObjectTargets, typeof(CVRAdvancedSettingsTargetEntryGameObject),
|
|
|
|
true, true, true, true);
|
|
|
|
gameObjectList.drawHeaderCallback = OnDrawHeader;
|
|
|
|
gameObjectList.drawElementCallback = OnDrawElement;
|
|
|
|
gameObjectList.elementHeightCallback = OnHeightElement;
|
|
|
|
gameObjectList.onAddCallback = OnAdd;
|
|
|
|
gameObjectList.onChangedCallback = OnChanged;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ReorderableList GetReorderableList(CVRAvatar avatar)
|
|
|
|
{
|
|
|
|
target = avatar;
|
|
|
|
|
|
|
|
if (gameObjectList == null) generateReorderableList();
|
|
|
|
|
|
|
|
return gameObjectList;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnChanged(ReorderableList list)
|
|
|
|
{
|
|
|
|
EditorUtility.SetDirty(target);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnAdd(ReorderableList list)
|
|
|
|
{
|
|
|
|
gameObjectTargets.Add(new CVRAdvancedSettingsTargetEntryGameObject());
|
|
|
|
}
|
|
|
|
|
|
|
|
private float OnHeightElement(int index)
|
|
|
|
{
|
|
|
|
CVRAdvancedSettingsTargetEntryGameObject entity = gameObjectTargets[index];
|
|
|
|
if (!entity.isCollapsed)
|
|
|
|
{
|
|
|
|
return EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return EditorGUIUtility.singleLineHeight * 3 * 1.25f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnDrawElement(Rect rect, int index, bool isactive, bool isfocused)
|
|
|
|
{
|
|
|
|
if (index > gameObjectTargets.Count) return;
|
|
|
|
CVRAdvancedSettingsTargetEntryGameObject entity = gameObjectTargets[index];
|
|
|
|
|
|
|
|
rect.y += 2;
|
|
|
|
rect.x += 12;
|
|
|
|
rect.width -= 12;
|
|
|
|
Rect _rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
entity.isCollapsed = EditorGUI.Foldout(_rect, entity.isCollapsed, "Name", true);
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
var targetGameObject = (GameObject) EditorGUI.ObjectField(_rect, entity.gameObject, typeof(GameObject), true);
|
|
|
|
|
|
|
|
if (targetGameObject != null &&
|
|
|
|
targetGameObject.transform.GetComponentInParent(typeof(CVRAvatar)) == target)
|
|
|
|
{
|
|
|
|
entity.gameObject = targetGameObject;
|
|
|
|
entity.treePath =
|
|
|
|
AnimationUtility.CalculateTransformPath(targetGameObject.transform, target.transform);
|
|
|
|
}
|
|
|
|
else if (entity.gameObject != targetGameObject)
|
|
|
|
{
|
|
|
|
entity.gameObject = null;
|
|
|
|
entity.treePath = "";
|
|
|
|
}
|
|
|
|
|
|
|
|
// is Collapsed
|
|
|
|
if (!entity.isCollapsed) return;
|
|
|
|
|
|
|
|
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
_rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
EditorGUI.LabelField(_rect, "Path");
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
EditorGUI.LabelField(_rect, entity.treePath);
|
|
|
|
|
|
|
|
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
|
|
|
|
_rect = new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight);
|
|
|
|
|
|
|
|
EditorGUI.LabelField(_rect, new GUIContent("Set to",
|
|
|
|
"If checked, the object will be active once the toggle was pressed. If unchecked the object " +
|
|
|
|
"will be deactivated when the toggle is pressed."));
|
|
|
|
_rect.x += 100;
|
|
|
|
_rect.width = rect.width - 100;
|
|
|
|
entity.onState = EditorGUI.Toggle(_rect, entity.onState);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnDrawHeader(Rect rect)
|
|
|
|
{
|
|
|
|
Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
|
|
|
|
GUI.Label(_rect, "GameObjects");
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class CVRAdvancedSettingsTargetEntryMaterialColor
|
|
|
|
{
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
public bool isCollapsed;
|
|
|
|
#endif
|
|
|
|
public GameObject gameObject;
|
|
|
|
public string treePath;
|
|
|
|
[SerializeField]
|
|
|
|
public Type propertyType;
|
|
|
|
public string propertyTypeIdentifier;
|
|
|
|
public string propertyName;
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class CVRAdvancedSettingsTargetEntryMaterialProperty
|
|
|
|
{
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
public bool isCollapsed;
|
|
|
|
#endif
|
|
|
|
public GameObject gameObject;
|
|
|
|
public string treePath;
|
|
|
|
[SerializeField]
|
|
|
|
public Type propertyType;
|
|
|
|
public string propertyTypeIdentifier;
|
|
|
|
public string propertyName;
|
|
|
|
public float minValue;
|
|
|
|
public float maxValue;
|
|
|
|
}
|
|
|
|
}
|