20 lines
535 B
C#
20 lines
535 B
C#
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using System;
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using UnityEngine;
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namespace ABI.CCK.Components
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{
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public class ControlPoint : MonoBehaviour
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{
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public GameInstanceController gameInstanceController;
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public string referenceID;
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public float captureTime = 10f;
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public bool captureBonusForMultiplePeople = false;
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public float recaptureDelay = 30f;
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public int scorePerSecond = 1;
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private void Reset()
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{
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referenceID = Guid.NewGuid().ToString();
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}
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}
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}
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