cvr-props/Assets/ABI.CCK/Scripts/CVRCommon.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace ABI.CCK.Scripts
{
public static class CVRCommon
{
private const string BaseVersion = "3.10";
private const int BuildNumber = 132;
private const string ReleaseType = "Release"; // Preview, Release ?
public static string CCK_VERSION
=> $"{BaseVersion} {BuildNumber}";
public static string CCK_VERSION_NUMBER
=> BaseVersion;
public static int CCK_BUILD_NUMBER
=> BuildNumber;
public static string CCK_VERSION_FULL
=> $"{BaseVersion} {ReleaseType} (Build {BuildNumber})";
public static string CCK_PREVIEW_UNITYPACKAGE
=> $"CCK_{BaseVersion}_Preview_{BuildNumber}.unitypackage";
public const string LOCAL_PARAMETER_PREFIX = "#";
public const string LOCOMOTION_EMOTES_LAYER_NAME = "Locomotion/Emotes";
public const string HAND_LEFT_LAYER_NAME = "LeftHand";
public const string HAND_RIGHT_LAYER_NAME = "RightHand";
public const string TOGGLES_LAYER_NAME = "Toggles";
public const float AVATAR_BIT_LIMIT = 3200f;
public const float SPAWNABLE_BIT_LIMIT = 40f;
// None string (checked for by a bunch of systems)
public const string NONE_OR_EMPTY = "-none-";
// Core parameters used by Avatars
public static readonly string[] CoreParameters =
{
"MovementX", "MovementY", "Grounded", "Emote", "GestureLeft",
"GestureRight", "Toggle", "Sitting", "Crouching",
"CancelEmote", "Prone", "Flying", "Swimming"
};
// Default pointer types used by the Pointers & Triggers system
public static readonly string[] DefaultPointerTypes =
{
"mouth", "index", "grab" // generic is no type, but cant display *nothing* in the advdropdown
};
// -1f to 6f, 0-1f is Fist weight
public enum GestureIndex
{
HandOpen,
Neutral,
Fist,
ThumbsUp,
HandGun,
Fingerpoint,
Victory,
RockNRoll
}
#if UNITY_EDITOR
// This is all jank :>
public static bool NonCoreFilter(AnimatorControllerParameter param)
{
return !CoreParameters.Contains(param.name);
}
public static bool NonNullFilter(AnimatorControllerParameter param)
{
return !string.IsNullOrWhiteSpace(param.name);
}
public static bool NonLocalFilter(AnimatorControllerParameter param)
{
return !param.name.StartsWith(LOCAL_PARAMETER_PREFIX);
}
private static IEnumerable<T> FilterParameters<T>(AnimatorControllerParameter[] parameters,
Func<AnimatorControllerParameter, T> selector, params Predicate<AnimatorControllerParameter>[] filters)
{
return parameters.Where(p =>
{
if (!NonNullFilter(p))
return false;
foreach (var filter in filters)
if (filter != null && !filter(p))
return false;
return true;
})
.Select(selector);
}
public static List<AnimatorControllerParameter> GetParametersFromController(
RuntimeAnimatorController controller, params Predicate<AnimatorControllerParameter>[] filters)
{
UnityEditor.Animations.AnimatorController animatorController;
if (controller is AnimatorOverrideController overrideController)
animatorController = overrideController.runtimeAnimatorController as UnityEditor.Animations.AnimatorController;
else
animatorController = controller as UnityEditor.Animations.AnimatorController;
return animatorController == null
? new List<AnimatorControllerParameter>()
: FilterParameters(animatorController.parameters, p => p, filters).ToList();
}
public static List<string> GetParametersFromControllerAsString(RuntimeAnimatorController controller,
params Predicate<AnimatorControllerParameter>[] filters)
{
UnityEditor.Animations.AnimatorController animatorController;
if (controller is AnimatorOverrideController overrideController)
animatorController = overrideController.runtimeAnimatorController as UnityEditor.Animations.AnimatorController;
else
animatorController = controller as UnityEditor.Animations.AnimatorController;
return animatorController == null
? new List<string>()
: FilterParameters(animatorController.parameters, p => p.name, filters).ToList();
}
public static List<AnimatorControllerParameter> GetParametersFromAnimator(Animator animator,
params Predicate<AnimatorControllerParameter>[] filters)
{
if (animator == null || animator.runtimeAnimatorController == null)
return new List<AnimatorControllerParameter>();
UnityEditor.Animations.AnimatorController animatorController = animator.runtimeAnimatorController as UnityEditor.Animations.AnimatorController;
if (animator.runtimeAnimatorController is AnimatorOverrideController overrideController)
animatorController = overrideController.runtimeAnimatorController as UnityEditor.Animations.AnimatorController;
return animatorController == null
? new List<AnimatorControllerParameter>()
: FilterParameters(animatorController.parameters, p => p, filters).ToList();
}
public static List<string> GetParametersFromAnimatorAsString(Animator animator,
params Predicate<AnimatorControllerParameter>[] filters)
{
if (animator == null || animator.runtimeAnimatorController == null)
return new List<string>();
UnityEditor.Animations.AnimatorController animatorController = animator.runtimeAnimatorController as UnityEditor.Animations.AnimatorController;
if (animator.runtimeAnimatorController is AnimatorOverrideController overrideController)
animatorController = overrideController.runtimeAnimatorController as UnityEditor.Animations.AnimatorController;
return animatorController == null
? new List<string>()
: FilterParameters(animatorController.parameters, p => p.name, filters).ToList();
}
#endif
}
}