cvr-props/Assets/ABI.CCK/Components/CVRAnimatorDriver.cs

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using System.Collections.Generic;
using ABI.CCK.Scripts;
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using UnityEngine;
namespace ABI.CCK.Components
{
[AddComponentMenu("ChilloutVR/CVR Animator Driver")]
[HelpURL("https://developers.abinteractive.net/cck/components/animator-driver/")]
public class CVRAnimatorDriver : MonoBehaviour, ICCK_Component
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{
public float animatorParameter01;
public float animatorParameter02;
public float animatorParameter03;
public float animatorParameter04;
public float animatorParameter05;
public float animatorParameter06;
public float animatorParameter07;
public float animatorParameter08;
public float animatorParameter09;
public float animatorParameter10;
public float animatorParameter11;
public float animatorParameter12;
public float animatorParameter13;
public float animatorParameter14;
public float animatorParameter15;
public float animatorParameter16;
public List<Animator> animators = new();
public List<string> animatorParameters = new();
public List<int> animatorParameterType = new(); // why do we store these? we could cache on start
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private void OnDidApplyAnimationProperties()
{
if (animators.Count >= 1) ApplyAnimatorChange(animators[0], animatorParameters[0], animatorParameterType[0], animatorParameter01);
if (animators.Count >= 2) ApplyAnimatorChange(animators[1], animatorParameters[1], animatorParameterType[1], animatorParameter02);
if (animators.Count >= 3) ApplyAnimatorChange(animators[2], animatorParameters[2], animatorParameterType[2], animatorParameter03);
if (animators.Count >= 4) ApplyAnimatorChange(animators[3], animatorParameters[3], animatorParameterType[3], animatorParameter04);
if (animators.Count >= 5) ApplyAnimatorChange(animators[4], animatorParameters[4], animatorParameterType[4], animatorParameter05);
if (animators.Count >= 6) ApplyAnimatorChange(animators[5], animatorParameters[5], animatorParameterType[5], animatorParameter06);
if (animators.Count >= 7) ApplyAnimatorChange(animators[6], animatorParameters[6], animatorParameterType[6], animatorParameter07);
if (animators.Count >= 8) ApplyAnimatorChange(animators[7], animatorParameters[7], animatorParameterType[7], animatorParameter08);
if (animators.Count >= 9) ApplyAnimatorChange(animators[8], animatorParameters[8], animatorParameterType[8], animatorParameter09);
if (animators.Count >= 10) ApplyAnimatorChange(animators[9], animatorParameters[9], animatorParameterType[9], animatorParameter10);
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if (animators.Count >= 11) ApplyAnimatorChange(animators[10], animatorParameters[10], animatorParameterType[10], animatorParameter11);
if (animators.Count >= 12) ApplyAnimatorChange(animators[11], animatorParameters[11], animatorParameterType[11], animatorParameter12);
if (animators.Count >= 13) ApplyAnimatorChange(animators[12], animatorParameters[12], animatorParameterType[12], animatorParameter13);
if (animators.Count >= 14) ApplyAnimatorChange(animators[13], animatorParameters[13], animatorParameterType[13], animatorParameter14);
if (animators.Count >= 15) ApplyAnimatorChange(animators[14], animatorParameters[14], animatorParameterType[14], animatorParameter15);
if (animators.Count >= 16) ApplyAnimatorChange(animators[15], animatorParameters[15], animatorParameterType[15], animatorParameter16);
}
private void ApplyAnimatorChange(Animator animator, string parameterName, int parameterType,
float parameterValue)
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{
if (parameterName == CVRCommon.NONE_OR_EMPTY)
return;
switch (parameterType)
{
case 0:
animator.SetFloat(parameterName, parameterValue);
break;
case 1:
animator.SetInteger(parameterName, Mathf.RoundToInt(parameterValue));
break;
case 2:
animator.SetBool(parameterName, parameterValue > 0.5f);
break;
case 3:
if (parameterValue > 0.5f) animator.SetTrigger(parameterName);
break;
}
}
private void OnValidate()
{
if (animators.Count > 16) // cap at 16
animators.RemoveRange(16, animators.Count - 16);
// keep the list count in sync by adding/removing elements as needed
if (animatorParameters.Count > animators.Count)
animatorParameters.RemoveRange(animators.Count, animatorParameters.Count - animators.Count);
else while (animatorParameters.Count < animators.Count) animatorParameters.Add(CVRCommon.NONE_OR_EMPTY);
if (animatorParameterType.Count > animators.Count)
animatorParameterType.RemoveRange(animators.Count, animatorParameterType.Count - animators.Count);
else while (animatorParameterType.Count < animators.Count) animatorParameterType.Add(-1); // -1 is invalid
// update the parameter type list
for (int i = 0; i < animators.Count; i++)
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{
Animator animator = animators[i];
string parameterName = animatorParameters[i];
if (animator == null || parameterName == CVRCommon.NONE_OR_EMPTY)
{
animatorParameterType[i] = -1;
continue;
}
foreach (AnimatorControllerParameter parameter in animator.parameters)
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{
if (parameter.name != parameterName) continue;
// 0 = float, 1 = int, 2 = bool, 3 = trigger
animatorParameterType[i] = parameter.type switch
{
AnimatorControllerParameterType.Float => 0,
AnimatorControllerParameterType.Int => 1,
AnimatorControllerParameterType.Bool => 2,
AnimatorControllerParameterType.Trigger => 3,
_ => -1 // invalid
};
break;
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}
}
}
}
}