cvr-props/Assets/ABI.CCK/Components/CVRAvatar.cs

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2023-01-22 16:38:23 +01:00
using System.Collections.Generic;
using ABI.CCK.Scripts;
using UnityEngine;
namespace ABI.CCK.Components
{
[RequireComponent(typeof(CVRAssetInfo))]
[RequireComponent(typeof(Animator))]
[ExecuteInEditMode]
public class CVRAvatar : MonoBehaviour
{
public enum CVRAvatarVoiceParent
{
Head = 0,
LeftHand = 2,
RightHand = 3,
Hips = 4
}
[Space] [Header("General avatar settings")] [Space]
public Vector3 viewPosition = new Vector3(0, 0.1f, 0);
public Vector3 voicePosition = new Vector3(0, 0.1f, 0);
public CVRAvatarVoiceParent voiceParent = CVRAvatarVoiceParent.Head;
public bool useEyeMovement = true;
public bool useBlinkBlendshapes;
public bool useVisemeLipsync;
public SkinnedMeshRenderer bodyMesh;
public string[] blinkBlendshape = new string[4];
public enum CVRAvatarVisemeMode
{
Visemes = 0,
SingleBlendshape = 1,
JawBone = 2
}
public CVRAvatarVisemeMode visemeMode = CVRAvatarVisemeMode.Visemes;
public string[] visemeBlendshapes = new string[15];
[Space] [Header("Avatar customization")] [Space]
public AnimatorOverrideController overrides;
public bool enableAdvancedTagging = false;
public List<CVRAvatarAdvancedTaggingEntry> advancedTaggingList = new List<CVRAvatarAdvancedTaggingEntry>();
public bool avatarUsesAdvancedSettings = false;
public CVRAdvancedAvatarSettings avatarSettings = null;
void OnDrawGizmosSelected()
{
var scale = transform.localScale;
scale.x = 1 / scale.x;
scale.y = 1 / scale.y;
scale.z = 1 / scale.z;
Gizmos.color = Color.green;
Gizmos.DrawSphere(transform.TransformPoint(Vector3.Scale(viewPosition, scale)), 0.01f);
Gizmos.color = Color.red;
Gizmos.DrawSphere(transform.TransformPoint(Vector3.Scale(voicePosition, scale)), 0.01f);
}
private void OnEnable()
{
CVRAssetInfo info = gameObject.GetComponent<CVRAssetInfo>();
info.type = CVRAssetInfo.AssetType.Avatar;
}
}
[System.Serializable]
public class CVRAvatarAdvancedTaggingEntry
{
public enum Tags
{
LoudAudio = 1,
LongRangeAudio = 2,
ScreenFx = 4,
FlashingColors = 8,
FlashingLights = 16,
Violence = 32,
Gore = 64,
//Suggestive = 128,
//Nudity = 256,
Horror = 512
}
public Tags tags = 0;
public GameObject gameObject;
public GameObject fallbackGameObject;
}
}