59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace ABI.CCK.Components
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{
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public class GunController : MonoBehaviour
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{
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[ReadOnly]
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public string referenceID;
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public ParticleSystem particleSystem;
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public List<AudioClip> shootSounds = new List<AudioClip>();
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public List<AudioClip> reloadSounds = new List<AudioClip>();
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public List<AudioClip> emptyShootSounds = new List<AudioClip>();
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public int magazineSize = 1;
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public int ammoCapacity = 10;
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public enum FiringMode
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{
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Single = 0,
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HalfAuto = 1,
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FullAuto = 2,
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}
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public FiringMode firingMode = FiringMode.HalfAuto;
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public float firingRate = 1f;
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public float reloadTime = 1f;
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public void Shoot()
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{
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}
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public void ShootDown()
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{
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}
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public void ShootUp()
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{
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}
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public void Reload()
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{
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}
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public void GrantReserveAmmo(int amount)
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{
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}
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public void GrantMagazineAmmo(int amount)
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{
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}
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}
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}
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