cvr-props/Assets/ABI.CCK/Scripts/Editor/CCK_CVRTranslatableEditor.cs

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2023-01-22 16:38:23 +01:00
using System.Collections.Generic;
using System.Linq;
using ABI.CCK.Components;
using TMPro;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UI;
namespace ABI.CCK.Scripts.Editor
{
[CustomEditor(typeof(ABI.CCK.Components.CVRTranslatable))]
public class CCK_CVRTranslatableEditor : UnityEditor.Editor
{
private CVRTranslatable _translatable;
private ReorderableList reorderableList;
private CVRTranslatable.ObjectTranslatable_t entity;
private void InitializeList()
{
if (_translatable == null) return;
reorderableList = new ReorderableList(_translatable.Translatables, typeof(CVRTranslatable.ObjectTranslatable_t),
true, true, true, true);
reorderableList.drawHeaderCallback = OnDrawHeader;
reorderableList.drawElementCallback = OnDrawElement;
reorderableList.elementHeightCallback = OnHeightElement;
reorderableList.onAddCallback = OnAdd;
reorderableList.onChangedCallback = OnChanged;
}
private void OnDrawElement(Rect rect, int index, bool isactive, bool isfocused)
{
if (index > _translatable.Translatables.Count) return;
entity = _translatable.Translatables[index];
rect.y += 2;
rect.x += 12;
rect.width -= 12;
EditorGUI.BeginChangeCheck();
Rect _rect = new Rect(rect.x, rect.y, 120, EditorGUIUtility.singleLineHeight);
EditorGUI.LabelField(_rect, "Type");
_rect.x += 120;
_rect.width = rect.width - 120;
entity.Type = (CVRTranslatable.TranslatableType) EditorGUI.EnumPopup(_rect, entity.Type);
if (entity.Type != CVRTranslatable.TranslatableType.GameObject)
{
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
_rect = new Rect(rect.x, rect.y, 120, EditorGUIUtility.singleLineHeight);
EditorGUI.LabelField(_rect, "Component");
_rect.x += 120;
_rect.width = rect.width - 120;
switch (entity.Type)
{
case CVRTranslatable.TranslatableType.Text:
entity.Text = (Text) EditorGUI.ObjectField(_rect, entity.Text, typeof(Text), true);
break;
#if CCK_ADDIN_TRANSLATABLE_TMP
case CVRTranslatable.TranslatableType.TextMeshPro:
entity.TmpText =
(TMP_Text) EditorGUI.ObjectField(_rect, entity.TmpText, typeof(TMP_Text), true);
break;
#endif
case CVRTranslatable.TranslatableType.AudioClip:
entity.Source =
(AudioSource) EditorGUI.ObjectField(_rect, entity.Source, typeof(AudioSource), true);
break;
}
}
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
_rect = new Rect(rect.x, rect.y, 120, EditorGUIUtility.singleLineHeight);
EditorGUI.LabelField(_rect, "Fallback Language");
_rect.x += 120;
_rect.width = rect.width - 120;
var usedLanguages = new List<string>();
var usedLanguagesNames = new List<string>();
foreach (var translation in entity.Translations)
{
if (!usedLanguages.Contains(translation.Language))
{
var selectedUsedIndex = CVRTranslatable.Languages.Keys.ToList().FindIndex(match => match == translation.Language);
usedLanguages.Add(translation.Language);
usedLanguagesNames.Add(CVRTranslatable.Languages.Values.ToList()[selectedUsedIndex]);
}
}
var selectedIndex = usedLanguages.FindIndex(match => match == entity.FallbackLanguage);
selectedIndex = EditorGUI.Popup(_rect, selectedIndex, usedLanguagesNames.ToArray());
if (selectedIndex >= 0)
{
entity.FallbackLanguage = usedLanguages.ToArray()[selectedIndex];
}
else if (usedLanguages.Count > 0)
{
entity.FallbackLanguage = usedLanguages[0];
}
else
{
entity.FallbackLanguage = "en";
}
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
_rect = new Rect(rect.x, rect.y, 120, EditorGUIUtility.singleLineHeight);
entity.GetList().DoList(new Rect(rect.x, rect.y, rect.width, 20f));
if (EditorGUI.EndChangeCheck())
{
EditorUtility.SetDirty(_translatable);
Undo.RegisterCreatedObjectUndo (_translatable, "Changed Translatable");
}
}
private float OnHeightElement(int index)
{
if (index > _translatable.Translatables.Count) return EditorGUIUtility.singleLineHeight * 1f;
entity = _translatable.Translatables[index];
/*if (entity.Type == CVRTranslatable.TranslatableType.GameObject)
{
return (entity.Translations.Count == 0 ? 1 : entity.Translations.Count * 2f + 5.25f) * 1.25f * EditorGUIUtility.singleLineHeight;
}*/
return ((entity.Translations.Count == 0 ? 1 : entity.Translations.Count *
(entity.Type == CVRTranslatable.TranslatableType.AudioClip || entity.Type == CVRTranslatable.TranslatableType.GameObject?2f:4f)) + 5.25f ) * 1.25f *
EditorGUIUtility.singleLineHeight;
}
private void OnChanged(ReorderableList list)
{
EditorUtility.SetDirty(_translatable);
}
private void OnAdd(ReorderableList list)
{
_translatable.Translatables.Add(new CVRTranslatable.ObjectTranslatable_t());
Repaint();
}
private void OnDrawHeader(Rect rect)
{
Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
GUI.Label(_rect, "Translatables");
}
public override void OnInspectorGUI()
{
if (_translatable == null) _translatable = (CVRTranslatable) target;
if (reorderableList == null) InitializeList();
reorderableList.DoLayoutList();
}
}
}