cvr-props/Assets/ABI.CCK/Scripts/Editor/ShaderProcessing/StripAndroidShaders.cs

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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.Build;
using UnityEditor.Rendering;
namespace ABI.CCK.Scripts.Editor.ShaderProcessing
{
public class StripAndroidShaders : IPreprocessShaders
{
public int callbackOrder => 0;
public void OnProcessShader(Shader shader, ShaderSnippetData snippet, IList<ShaderCompilerData> data)
{
// TODO: Differentiate when building specifically for a CCK upload
if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android)
return;
// if shader is not mobile, nuke it
// if (!shader.name.Contains("Mobile"))
// data.Clear();
}
}
}