cvr-props/Assets/ABI.CCK/Components/CVRToggleStatePointer.cs

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using UnityEngine;
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namespace ABI.CCK.Components
{
[AddComponentMenu("")]
[HelpURL("https://developers.abinteractive.net/cck/")]
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public class CVRToggleStatePointer : CVRPointer
{
private void OnDrawGizmos()
{
if (!isActiveAndEnabled)
return;
Gizmos.color = Color.green;
Matrix4x4 rotationMatrix = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
Gizmos.matrix = rotationMatrix;
Gizmos.DrawSphere(Vector3.zero, 0.015f);
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}
}
}