25 lines
839 B
C#
25 lines
839 B
C#
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using UnityEngine;
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namespace ABI.CCK.Components
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{
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[AddComponentMenu("ChilloutVR/Force Applicator")]
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[HelpURL("https://developers.abinteractive.net/cck/")]
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public class ForceApplicator : MonoBehaviour, ICCK_Component
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{
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public Rigidbody target;
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public Vector3 forceVector;
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public float strength;
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public bool onlyWhenSubmerged;
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private void OnDrawGizmos()
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{
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if (isActiveAndEnabled)
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{
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Gizmos.color = Color.yellow;
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Matrix4x4 rotationMatrix = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
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Gizmos.matrix = rotationMatrix;
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Gizmos.DrawLine(Vector3.zero, forceVector * Mathf.Max(strength * 0.001f, 0.25f));
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}
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}
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}
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}
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