2024-08-03 22:24:42 +02:00
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using System;
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using System.Collections.Generic;
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2023-01-22 16:38:23 +01:00
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using UnityEngine;
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2024-08-03 22:24:42 +02:00
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using UnityEngine.Animations;
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2023-01-22 16:38:23 +01:00
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namespace ABI.CCK.Components
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{
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[AddComponentMenu("ChilloutVR/CVR Parameter Stream")]
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[HelpURL("https://developers.abinteractive.net/cck/")]
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public class CVRParameterStream : MonoBehaviour, ICCK_Component
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{
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public enum ReferenceType
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{
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World = 0,
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Avatar = 1,
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Spawnable = 2
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}
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[NotKeyable]
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public ReferenceType referenceType = ReferenceType.World;
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public List<CVRParameterStreamEntry> entries = new();
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public bool onlyUpdateWhenHeld;
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public bool onlyUpdateWhenAttached;
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public bool onlyUpdateWhenControlled;
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private void OnEnable()
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{
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// ignored, required to make the enabled checkbox display
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}
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}
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#region CVRParameterStreamEntry Class
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[Serializable]
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public class CVRParameterStreamEntry
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{
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public enum Type
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{
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TimeSeconds = 0,
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TimeSecondsUtc = 10,
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DeviceMode = 20,
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HeadsetOnHead = 30,
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ZoomFactor = 40,
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ZoomFactorCurve = 50,
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EyeMovementLeftX = 60,
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EyeMovementLeftY = 70,
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EyeMovementRightX = 80,
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EyeMovementRightY = 90,
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EyeBlinkingLeft = 100,
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EyeBlinkingRight = 110,
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VisemeLevel = 120,
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TimeSinceHeadsetRemoved = 130,
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TimeSinceLocalAvatarLoaded = 140,
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LocalWorldDownloadPercentage = 150,
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LocalFPS = 160,
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LocalPing = 170,
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LocalPlayerCount = 180,
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LocalTimeSinceFirstWorldJoin = 190,
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LocalTimeSinceWorldJoin = 200,
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LocalPlayerMuted = 210,
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LocalPlayerHudEnabled = 220,
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LocalPlayerNameplatesEnabled = 230,
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LocalPlayerHeight = 240,
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LocalPlayerLeftControllerType = 250,
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LocalPlayerRightControllerType = 251,
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LocalPlayerFullBodyEnabled = 260,
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TriggerLeftValue = 270,
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TriggerRightValue = 280,
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GripLeftValue = 290,
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GripRightValue = 300,
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GrippedObjectLeft = 310,
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GrippedObjectRight = 320,
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AvatarHeight = 400,
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AvatarUpright = 401,
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TransformGlobalPositionX = 500,
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TransformGlobalPositionY = 501,
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TransformGlobalPositionZ = 502,
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TransformGlobalRotationX = 510,
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TransformGlobalRotationY = 511,
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TransformGlobalRotationZ = 512,
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TransformLocalPositionX = 520,
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TransformLocalPositionY = 521,
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TransformLocalPositionZ = 522,
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TransformLocalRotationX = 530,
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TransformLocalRotationY = 531,
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TransformLocalRotationZ = 532,
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FluidVolumeSubmerged = 600,
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FluidVolumeDepth = 601,
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FluidVolumeTimeSinceEntered = 602,
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FluidVolumeTimeSinceExit = 603,
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InputCarSteering = 1000,
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InputCarAccelerate = 1001,
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InputCarBrake = 1002,
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InputCarHandbrake = 1003,
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InputCarBoost = 1004,
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InputMovementX = 1100,
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InputMovementY = 1101,
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InputLookX = 1110,
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InputLookY = 1111,
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InputJump = 1120,
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SeedOwner = 90000,
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SeedInstance = 90001,
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}
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public Type type = Type.TimeSeconds;
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public enum TargetType
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{
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Animator = 0,
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VariableBuffer = 1,
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AvatarAnimator = 2,
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CustomFloat = 3
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}
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public TargetType targetType = TargetType.Animator;
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public enum ApplicationType
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{
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Override = 0,
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AddToCurrent = 10,
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AddToStatic = 21,
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SubtractFromCurrent = 30,
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SubtractFromStatic = 41,
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SubtractWithCurrent = 50,
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SubtractWithStatic = 61,
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MultiplyWithCurrent = 70,
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MultiplyWithStatic = 81,
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CompareLessThen = 91,
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CompareLessThenEquals = 101,
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CompareEquals = 111,
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CompareMoreThenEquals = 121,
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CompareMoreThen = 131,
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Mod = 141,
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Pow = 151
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}
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public ApplicationType applicationType = ApplicationType.Override;
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public float staticValue;
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public GameObject target;
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public string parameterName;
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}
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#endregion
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}
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