2023-01-22 16:38:23 +01:00
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using System.Collections.Generic;
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2024-08-03 22:24:42 +02:00
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using ABI.CCK.Scripts;
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2023-01-22 16:38:23 +01:00
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using UnityEngine;
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namespace ABI.CCK.Components
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{
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2024-08-03 22:24:42 +02:00
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[AddComponentMenu("ChilloutVR/CVR Animator Driver")]
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[HelpURL("https://developers.abinteractive.net/cck/components/animator-driver/")]
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public class CVRAnimatorDriver : MonoBehaviour, ICCK_Component
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2023-01-22 16:38:23 +01:00
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{
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public float animatorParameter01;
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public float animatorParameter02;
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public float animatorParameter03;
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public float animatorParameter04;
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public float animatorParameter05;
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public float animatorParameter06;
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public float animatorParameter07;
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public float animatorParameter08;
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public float animatorParameter09;
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public float animatorParameter10;
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public float animatorParameter11;
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public float animatorParameter12;
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public float animatorParameter13;
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public float animatorParameter14;
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public float animatorParameter15;
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public float animatorParameter16;
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2024-08-03 22:24:42 +02:00
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public List<Animator> animators = new();
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public List<string> animatorParameters = new();
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public List<int> animatorParameterType = new(); // why do we store these? we could cache on start
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2023-01-22 16:38:23 +01:00
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private void OnDidApplyAnimationProperties()
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{
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2024-08-03 22:24:42 +02:00
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if (animators.Count >= 1) ApplyAnimatorChange(animators[0], animatorParameters[0], animatorParameterType[0], animatorParameter01);
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if (animators.Count >= 2) ApplyAnimatorChange(animators[1], animatorParameters[1], animatorParameterType[1], animatorParameter02);
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if (animators.Count >= 3) ApplyAnimatorChange(animators[2], animatorParameters[2], animatorParameterType[2], animatorParameter03);
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if (animators.Count >= 4) ApplyAnimatorChange(animators[3], animatorParameters[3], animatorParameterType[3], animatorParameter04);
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if (animators.Count >= 5) ApplyAnimatorChange(animators[4], animatorParameters[4], animatorParameterType[4], animatorParameter05);
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if (animators.Count >= 6) ApplyAnimatorChange(animators[5], animatorParameters[5], animatorParameterType[5], animatorParameter06);
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if (animators.Count >= 7) ApplyAnimatorChange(animators[6], animatorParameters[6], animatorParameterType[6], animatorParameter07);
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if (animators.Count >= 8) ApplyAnimatorChange(animators[7], animatorParameters[7], animatorParameterType[7], animatorParameter08);
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if (animators.Count >= 9) ApplyAnimatorChange(animators[8], animatorParameters[8], animatorParameterType[8], animatorParameter09);
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if (animators.Count >= 10) ApplyAnimatorChange(animators[9], animatorParameters[9], animatorParameterType[9], animatorParameter10);
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if (animators.Count >= 11) ApplyAnimatorChange(animators[10], animatorParameters[10], animatorParameterType[10], animatorParameter11);
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if (animators.Count >= 12) ApplyAnimatorChange(animators[11], animatorParameters[11], animatorParameterType[11], animatorParameter12);
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if (animators.Count >= 13) ApplyAnimatorChange(animators[12], animatorParameters[12], animatorParameterType[12], animatorParameter13);
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if (animators.Count >= 14) ApplyAnimatorChange(animators[13], animatorParameters[13], animatorParameterType[13], animatorParameter14);
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if (animators.Count >= 15) ApplyAnimatorChange(animators[14], animatorParameters[14], animatorParameterType[14], animatorParameter15);
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if (animators.Count >= 16) ApplyAnimatorChange(animators[15], animatorParameters[15], animatorParameterType[15], animatorParameter16);
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}
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private void ApplyAnimatorChange(Animator animator, string parameterName, int parameterType,
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float parameterValue)
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{
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if (parameterName == CVRCommon.NONE_OR_EMPTY)
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return;
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switch (parameterType)
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{
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case 0:
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animator.SetFloat(parameterName, parameterValue);
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break;
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case 1:
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animator.SetInteger(parameterName, Mathf.RoundToInt(parameterValue));
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break;
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case 2:
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animator.SetBool(parameterName, parameterValue > 0.5f);
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break;
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case 3:
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if (parameterValue > 0.5f) animator.SetTrigger(parameterName);
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break;
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}
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}
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private void OnValidate()
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{
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if (animators.Count > 16) // cap at 16
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animators.RemoveRange(16, animators.Count - 16);
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// keep the list count in sync by adding/removing elements as needed
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if (animatorParameters.Count > animators.Count)
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animatorParameters.RemoveRange(animators.Count, animatorParameters.Count - animators.Count);
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else while (animatorParameters.Count < animators.Count) animatorParameters.Add(CVRCommon.NONE_OR_EMPTY);
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if (animatorParameterType.Count > animators.Count)
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animatorParameterType.RemoveRange(animators.Count, animatorParameterType.Count - animators.Count);
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else while (animatorParameterType.Count < animators.Count) animatorParameterType.Add(-1); // -1 is invalid
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// update the parameter type list
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for (int i = 0; i < animators.Count; i++)
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{
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Animator animator = animators[i];
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string parameterName = animatorParameters[i];
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if (animator == null || parameterName == CVRCommon.NONE_OR_EMPTY)
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{
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animatorParameterType[i] = -1;
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continue;
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}
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foreach (AnimatorControllerParameter parameter in animator.parameters)
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{
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if (parameter.name != parameterName) continue;
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// 0 = float, 1 = int, 2 = bool, 3 = trigger
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animatorParameterType[i] = parameter.type switch
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{
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AnimatorControllerParameterType.Float => 0,
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AnimatorControllerParameterType.Int => 1,
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AnimatorControllerParameterType.Bool => 2,
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AnimatorControllerParameterType.Trigger => 3,
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_ => -1 // invalid
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};
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break;
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2023-01-22 16:38:23 +01:00
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}
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}
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}
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}
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}
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