shader integers

This commit is contained in:
Crispy 2023-09-22 21:24:21 +02:00
parent 03e407c1eb
commit 039d6b2540
13 changed files with 17 additions and 18 deletions

View file

@ -3,7 +3,7 @@
Properties
{
[Header(Raymarcher Properties)]
_MaxSteps ("Max steps", Int) = 256
_MaxSteps ("Max steps", Integer) = 256
_MaxDist ("Max distance", Float) = 100
_SurfDist ("Surface distance threshold", Range(0.00001, 0.05)) = 0.001
}

View file

@ -3,7 +3,7 @@
Properties
{
[Header(Raymarcher Properties)]
_MaxSteps ("Max steps", Int) = 256
_MaxSteps ("Max steps", Integer) = 256
_MaxDist ("Max distance", Float) = 100
_SurfDist ("Surface distance threshold", Range(0.00001, 0.05)) = 0.001
}

View file

@ -6,7 +6,7 @@
_ObjectA ("Object A", Vector) = (0, 0, 0)
_ObjectB ("Object B", Vector) = (0, 0, 0)
[Header(Raymarcher Properties)]
_MaxSteps ("Max steps", Int) = 256
_MaxSteps ("Max steps", Integer) = 256
_MaxDist ("Max distance", Float) = 100
_SurfDist ("Surface distance threshold", Range(0.00001, 0.05)) = 0.001
}

View file

@ -3,7 +3,7 @@
Properties
{
[Header(Raymarcher Properties)]
_MaxSteps ("Max steps", Int) = 128
_MaxSteps ("Max steps", Integer) = 128
_MaxDist ("Max distance", Float) = 128
_SurfDist ("Surface distance threshold", Range(0.0001, 0.05)) = 0.001
[Header(Sky)]

View file

@ -3,7 +3,7 @@ Shader "CrispyPin/Distortion"
Properties
{
[Header(Raymarcher Properties)]
_MaxSteps ("Max steps", Int) = 128
_MaxSteps ("Max steps", Integer) = 128
_MaxDist ("Max distance", Float) = 128
_SurfDist ("Surface distance threshold", Range(0.0001, 0.05)) = 0.001

View file

@ -3,7 +3,7 @@ Shader "CrispyPin/Gyroid"
Properties
{
[Header(Raymarcher Properties)]
_MaxSteps ("Max steps", Int) = 128
_MaxSteps ("Max steps", Integer) = 128
_MaxDist ("Max distance", Float) = 128
_SurfDist ("Surface distance threshold", Range(0.0001, 0.05)) = 0.001

View file

@ -3,7 +3,7 @@ Shader "CrispyPin/LibGarbageExample"
Properties
{
[Header(Raymarcher Properties)]
_MaxSteps ("Max steps", Int) = 128
_MaxSteps ("Max steps", Integer) = 128
_MaxDist ("Max distance", Float) = 128
_SurfDist ("Surface distance threshold", Range(0.0001, 0.05)) = 0.001

View file

@ -3,7 +3,7 @@ Shader "CrispyPin/Nut"
Properties
{
[Header(Raymarcher Properties)]
_MaxSteps ("Max steps", Int) = 128
_MaxSteps ("Max steps", Integer) = 128
_MaxDist ("Max distance", Float) = 128
_SurfDist ("Surface distance threshold", Range(0.0001, 0.05)) = 0.001
}

View file

@ -3,7 +3,7 @@ Shader "CrispyPin/LibGarbageSpinny"
Properties
{
[Header(Raymarcher Properties)]
_MaxSteps ("Max steps", Int) = 128
_MaxSteps ("Max steps", Integer) = 128
_MaxDist ("Max distance", Float) = 128
_SurfDist ("Surface distance threshold", Range(0.0001, 0.05)) = 0.001
}