shader integers
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parent
03e407c1eb
commit
039d6b2540
13 changed files with 17 additions and 18 deletions
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@ -3,7 +3,7 @@
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Properties
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{
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[Header(Raymarcher Properties)]
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_MaxSteps ("Max steps", Int) = 256
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_MaxSteps ("Max steps", Integer) = 256
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_MaxDist ("Max distance", Float) = 100
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_SurfDist ("Surface distance threshold", Range(0.00001, 0.05)) = 0.001
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}
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@ -3,7 +3,7 @@
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Properties
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{
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[Header(Raymarcher Properties)]
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_MaxSteps ("Max steps", Int) = 256
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_MaxSteps ("Max steps", Integer) = 256
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_MaxDist ("Max distance", Float) = 100
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_SurfDist ("Surface distance threshold", Range(0.00001, 0.05)) = 0.001
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}
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@ -6,7 +6,7 @@
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_ObjectA ("Object A", Vector) = (0, 0, 0)
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_ObjectB ("Object B", Vector) = (0, 0, 0)
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[Header(Raymarcher Properties)]
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_MaxSteps ("Max steps", Int) = 256
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_MaxSteps ("Max steps", Integer) = 256
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_MaxDist ("Max distance", Float) = 100
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_SurfDist ("Surface distance threshold", Range(0.00001, 0.05)) = 0.001
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}
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@ -3,7 +3,7 @@
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Properties
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{
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[Header(Raymarcher Properties)]
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_MaxSteps ("Max steps", Int) = 128
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_MaxSteps ("Max steps", Integer) = 128
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_MaxDist ("Max distance", Float) = 128
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_SurfDist ("Surface distance threshold", Range(0.0001, 0.05)) = 0.001
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[Header(Sky)]
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@ -3,7 +3,7 @@ Shader "CrispyPin/Distortion"
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Properties
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{
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[Header(Raymarcher Properties)]
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_MaxSteps ("Max steps", Int) = 128
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_MaxSteps ("Max steps", Integer) = 128
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_MaxDist ("Max distance", Float) = 128
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_SurfDist ("Surface distance threshold", Range(0.0001, 0.05)) = 0.001
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@ -3,7 +3,7 @@ Shader "CrispyPin/Gyroid"
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Properties
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{
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[Header(Raymarcher Properties)]
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_MaxSteps ("Max steps", Int) = 128
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_MaxSteps ("Max steps", Integer) = 128
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_MaxDist ("Max distance", Float) = 128
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_SurfDist ("Surface distance threshold", Range(0.0001, 0.05)) = 0.001
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@ -3,7 +3,7 @@ Shader "CrispyPin/LibGarbageExample"
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Properties
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{
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[Header(Raymarcher Properties)]
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_MaxSteps ("Max steps", Int) = 128
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_MaxSteps ("Max steps", Integer) = 128
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_MaxDist ("Max distance", Float) = 128
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_SurfDist ("Surface distance threshold", Range(0.0001, 0.05)) = 0.001
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@ -3,7 +3,7 @@ Shader "CrispyPin/Nut"
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Properties
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{
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[Header(Raymarcher Properties)]
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_MaxSteps ("Max steps", Int) = 128
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_MaxSteps ("Max steps", Integer) = 128
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_MaxDist ("Max distance", Float) = 128
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_SurfDist ("Surface distance threshold", Range(0.0001, 0.05)) = 0.001
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}
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@ -3,7 +3,7 @@ Shader "CrispyPin/LibGarbageSpinny"
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Properties
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{
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[Header(Raymarcher Properties)]
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_MaxSteps ("Max steps", Int) = 128
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_MaxSteps ("Max steps", Integer) = 128
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_MaxDist ("Max distance", Float) = 128
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_SurfDist ("Surface distance threshold", Range(0.0001, 0.05)) = 0.001
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}
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