From 08bb09a5da458189cf906a3cab9368d69fb2c0d8 Mon Sep 17 00:00:00 2001 From: CrispyPin Date: Sat, 22 Jul 2023 23:28:36 +0200 Subject: [PATCH] cleanup --- Assets/raymarched/Raymarching.unity | 79 ------------------------ Assets/raymarched/surf_t.shader | 54 ----------------- Assets/raymarched/surf_t.shader.meta | 9 --- Assets/raymarched/tes.shader | 89 ---------------------------- Assets/raymarched/tes.shader.meta | 9 --- Assets/raymarched/test.mat | 77 ------------------------ Assets/raymarched/test.mat.meta | 8 --- lenia-kernel/Cargo.toml | 2 +- 8 files changed, 1 insertion(+), 326 deletions(-) delete mode 100644 Assets/raymarched/surf_t.shader delete mode 100644 Assets/raymarched/surf_t.shader.meta delete mode 100644 Assets/raymarched/tes.shader delete mode 100644 Assets/raymarched/tes.shader.meta delete mode 100644 Assets/raymarched/test.mat delete mode 100644 Assets/raymarched/test.mat.meta diff --git a/Assets/raymarched/Raymarching.unity b/Assets/raymarched/Raymarching.unity index c468f39..9e839ce 100644 --- a/Assets/raymarched/Raymarching.unity +++ b/Assets/raymarched/Raymarching.unity @@ -305,85 +305,6 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 124.6, y: -30, z: 0} ---- !u!1 &1059347476 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 1059347479} - - component: {fileID: 1059347478} - - component: {fileID: 1059347477} - m_Layer: 0 - m_Name: Cylinder - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!23 &1059347477 -MeshRenderer: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1059347476} - m_Enabled: 1 - m_CastShadows: 0 - m_ReceiveShadows: 0 - m_DynamicOccludee: 1 - m_MotionVectors: 1 - m_LightProbeUsage: 1 - m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RenderingLayerMask: 1 - m_RendererPriority: 0 - m_Materials: - - {fileID: 2100000, guid: c17c9048a4216420cad3de8ca5a67eeb, type: 2} - m_StaticBatchInfo: - firstSubMesh: 0 - subMeshCount: 0 - m_StaticBatchRoot: {fileID: 0} - m_ProbeAnchor: {fileID: 0} - m_LightProbeVolumeOverride: {fileID: 0} - m_ScaleInLightmap: 1 - m_ReceiveGI: 1 - m_PreserveUVs: 0 - m_IgnoreNormalsForChartDetection: 0 - m_ImportantGI: 0 - m_StitchLightmapSeams: 1 - m_SelectedEditorRenderState: 3 - m_MinimumChartSize: 4 - m_AutoUVMaxDistance: 0.5 - m_AutoUVMaxAngle: 89 - m_LightmapParameters: {fileID: 0} - m_SortingLayerID: 0 - m_SortingLayer: 0 - m_SortingOrder: 0 ---- !u!33 &1059347478 -MeshFilter: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1059347476} - m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0} ---- !u!4 &1059347479 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1059347476} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0.244, y: -0.008, z: 0.638} - m_LocalScale: {x: 1, y: 1, z: 1} - m_Children: [] - m_Father: {fileID: 0} - m_RootOrder: 6 - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1450495540 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/raymarched/surf_t.shader b/Assets/raymarched/surf_t.shader deleted file mode 100644 index e1c1929..0000000 --- a/Assets/raymarched/surf_t.shader +++ /dev/null @@ -1,54 +0,0 @@ -Shader "Custom/surf_t" -{ - Properties - { - _Color ("Color", Color) = (1,1,1,1) - _MainTex ("Albedo (RGB)", 2D) = "white" {} - _Glossiness ("Smoothness", Range(0,1)) = 0.5 - _Metallic ("Metallic", Range(0,1)) = 0.0 - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 200 - - CGPROGRAM - // Physically based Standard lighting model, and enable shadows on all light types - #pragma surface surf Standard fullforwardshadows - - // Use shader model 3.0 target, to get nicer looking lighting - #pragma target 3.0 - - sampler2D _MainTex; - - struct Input - { - float2 uv_MainTex; - }; - - half _Glossiness; - half _Metallic; - fixed4 _Color; - - // Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader. - // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing. - // #pragma instancing_options assumeuniformscaling - UNITY_INSTANCING_BUFFER_START(Props) - // put more per-instance properties here - UNITY_INSTANCING_BUFFER_END(Props) - - void surf (Input IN, inout SurfaceOutputStandard o) - { - // Albedo comes from a texture tinted by color - fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color; - o.Albedo = c.rgb; - // Metallic and smoothness come from slider variables - o.Metallic = _Metallic; - o.Smoothness = _Glossiness; - o.Alpha = c.a; - // o.Depth += 0.1; - } - ENDCG - } - FallBack "Diffuse" -} diff --git a/Assets/raymarched/surf_t.shader.meta b/Assets/raymarched/surf_t.shader.meta deleted file mode 100644 index b9361a8..0000000 --- a/Assets/raymarched/surf_t.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f87aed02a2188c4f98cee590c5bfb06b -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/raymarched/tes.shader b/Assets/raymarched/tes.shader deleted file mode 100644 index 61138a2..0000000 --- a/Assets/raymarched/tes.shader +++ /dev/null @@ -1,89 +0,0 @@ -Shader "Unlit/tes" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - _Color ("Color", Color) = (1,1,1,1) - - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - ZWrite On - - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - // make fog work - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - // UNITY_FOG_COORDS(1) - float4 vertex : SV_POSITION; - float3 ro : TEXCOORD1; - float3 vert_obspace : TEXCOORD2; - }; - - struct fragOut - { - fixed4 col : SV_Target; - float depth : SV_Depth; - }; - - - sampler2D _MainTex; - float4 _MainTex_ST; - float4 _Color; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.vert_obspace = v.vertex; - o.ro = mul(unity_WorldToObject, float4(_WorldSpaceCameraPos, 1)); - - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - // UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fragOut frag (v2f i) - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv); - - // apply fog - // UNITY_APPLY_FOG(i.fogCoord, col); - fragOut o; - // o.col = _Color*0.5; - o.col.a=1; - // o.depth = 1; - - float3 rd = normalize(i.vert_obspace - i.ro); - float d = 0;//-0.1; - float4 vClipPos = mul(UNITY_MATRIX_VP, mul(unity_ObjectToWorld, i.vert_obspace)); - // o.depth = (vClipPos.z / vClipPos.w + 1.0) * 0.5 ; - - // o.col.r = o.depth; - // o.col.gb = i.ro; - - return o; - } - ENDCG - } - } -} diff --git a/Assets/raymarched/tes.shader.meta b/Assets/raymarched/tes.shader.meta deleted file mode 100644 index eaf7857..0000000 --- a/Assets/raymarched/tes.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6be601fdc9efee139829a555e35180f0 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/raymarched/test.mat b/Assets/raymarched/test.mat deleted file mode 100644 index fc65447..0000000 --- a/Assets/raymarched/test.mat +++ /dev/null @@ -1,77 +0,0 @@ -%YAML 1.1 -%TAG !u! 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