fix GoL shader bug and optimise, add more GoL presets
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c85faea362
commit
1b4da311e7
26 changed files with 1453 additions and 128 deletions
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75
Assets/automata/GoL/gol.shader
Normal file
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Assets/automata/GoL/gol.shader
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Shader "CrispyPin/gol"
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{
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Properties
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||||
{
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[NoScaleOffset]
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_LastFrame ("Render texture", 2D) = "white" {}
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#define WIDTH 256
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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texture2D _LastFrame;
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v2f vert (appdata v)
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{
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v2f o;
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o.uv = v.uv;
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return o;
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}
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inline half state(uint2 p, int dx, int dy)
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{
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const uint x = (p.x + dx) % WIDTH;
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const uint y = (p.y + dy) % WIDTH;
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return _LastFrame[uint2(x, y)].b > 0;
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}
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fixed3 frag (v2f i) : SV_Target
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{
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if(_ProjectionParams.z > 1) discard;
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const uint2 p = i.uv * WIDTH;
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half count =
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state(p, -1, -1) +
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state(p, 0, -1) +
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state(p, 1, -1) +
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state(p, -1, 0) +
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state(p, 1, 0) +
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state(p, -1, 1) +
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state(p, 0, 1) +
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state(p, 1, 1);
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half prev = _LastFrame[p].b > 0;
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half next = count == 3 || ((count == 2) && prev);
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|
||||
return fixed3(i.uv * next, next * (_SinTime.y * 0.4 + 0.6));
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
96
Assets/automata/GoL/gol_out.mat
Normal file
96
Assets/automata/GoL/gol_out.mat
Normal file
|
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@ -1,8 +1,8 @@
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Shader "CrispyPin/gol"
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Shader "CrispyPin/SimOutput"
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{
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Properties
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{
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_LastFrame ("Texture", 2D) = "white" {}
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_MainTex ("Texture", 2D) = "white" {}
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}
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SubShader
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{
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|
@ -29,9 +29,11 @@
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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sampler2D _LastFrame;
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sampler2D _MainTex;
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float4 _MainTex_ST;
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v2f vert (appdata v)
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{
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|
@ -41,38 +43,16 @@
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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{
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int count = state(i.uv, -d, -d)+
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state(i.uv, 0, -d)+
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state(i.uv, d, -d)+
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state(i.uv, -d, 0)+
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state(i.uv, d, 0)+
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state(i.uv, -d, d)+
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state(i.uv, 0, d)+
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state(i.uv, d, d);
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half state;
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// col = count > 0 && count < 6; // mazetric
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}
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return col;
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ENDCG
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9
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Loading…
Reference in a new issue