libgarbage: support instancing
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1 changed files with 5 additions and 0 deletions
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@ -82,12 +82,14 @@ START_RAYS_IN_SPHERE // TODO: implement
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struct AppData {
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struct AppData {
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float4 vertex : POSITION;
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float4 vertex : POSITION;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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};
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struct V2F {
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struct V2F {
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float4 vertex : SV_POSITION;
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float4 vertex : SV_POSITION;
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float3 cam_pos : TEXCOORD0;
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float3 cam_pos : TEXCOORD0;
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float3 hit_pos : TEXCOORD1;
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float3 hit_pos : TEXCOORD1;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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};
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struct FragOut {
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struct FragOut {
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@ -139,6 +141,9 @@ Ray cast_ray(float3 p, float3 d, float startDist = 0);
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V2F vert (AppData v) {
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V2F vert (AppData v) {
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V2F o;
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V2F o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_OUTPUT(V2F, o);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.vertex = UnityObjectToClipPos(v.vertex);
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#ifdef USE_WORLD_SPACE
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#ifdef USE_WORLD_SPACE
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o.cam_pos = _WorldSpaceCameraPos;
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o.cam_pos = _WorldSpaceCameraPos;
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