cleanup
This commit is contained in:
parent
b8d92002b1
commit
481a12ecee
3 changed files with 22 additions and 17 deletions
|
@ -750,7 +750,7 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
type: 3
|
||||
objectId: 19ac0a45-6040-4093-92d0-0499e618a878
|
||||
randomNum: 17983601
|
||||
randomNum: 21667702
|
||||
--- !u!114 &683266149
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -64,7 +64,7 @@ Shader "CrispyPin/LibGarbageExample"
|
|||
|
||||
SurfacePoint main(float3 p) {
|
||||
Material floor = mat(floor_col(p));
|
||||
p.y += 2.5;
|
||||
p.y += 0.5 / SCENE_SCALE;
|
||||
|
||||
SurfacePoint d;
|
||||
d = mSphere(p - float3(-2, 1, -2), 0.5);
|
||||
|
@ -121,7 +121,7 @@ Shader "CrispyPin/LibGarbageExample"
|
|||
return lRenderSky(ray.dir, sun_dir);
|
||||
} else {
|
||||
float3 cam = ray.start;
|
||||
cam.y += 2.5;
|
||||
cam.y += 0.5 / SCENE_SCALE;
|
||||
float3 dir = ray.dir;
|
||||
float3 surface_pos = float3(
|
||||
cam.x - cam.y / (dir.y / dir.x),
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
#define _MAT_VARIANT1(NEW_NAME, BASE_FN, TYPE_1, ARG_1) \
|
||||
#define _MAT_VARIANT1(NEW_NAME, BASE_FN, TYPE_1) \
|
||||
SurfacePoint NEW_NAME(float3 p, TYPE_1 ARG_1, Material mat = DEFAULT_MAT) {\
|
||||
SurfacePoint o;\
|
||||
o.dist = BASE_FN(p, ARG_1);\
|
||||
|
@ -7,7 +7,7 @@
|
|||
return o;\
|
||||
}
|
||||
|
||||
#define _MAT_VARIANT2(NEW_NAME, BASE_FN, TYPE_1, ARG_1, TYPE_2, ARG_2) \
|
||||
#define _MAT_VARIANT2(NEW_NAME, BASE_FN, TYPE_1, TYPE_2) \
|
||||
SurfacePoint NEW_NAME(float3 p, TYPE_1 ARG_1, TYPE_2 ARG_2, Material mat = DEFAULT_MAT) {\
|
||||
SurfacePoint o;\
|
||||
o.dist = BASE_FN(p, ARG_1, ARG_2);\
|
||||
|
@ -15,7 +15,7 @@
|
|||
return o;\
|
||||
}
|
||||
|
||||
#define _MAT_VARIANT3(NEW_NAME, BASE_FN, TYPE_1, ARG_1, TYPE_2, ARG_2, TYPE_3, ARG_3) \
|
||||
#define _MAT_VARIANT3(NEW_NAME, BASE_FN, TYPE_1, TYPE_2, TYPE_3) \
|
||||
SurfacePoint NEW_NAME(float3 p, TYPE_1 ARG_1, TYPE_2 ARG_2, TYPE_3 ARG_3, Material mat = DEFAULT_MAT) {\
|
||||
SurfacePoint o;\
|
||||
o.dist = BASE_FN(p, ARG_1, ARG_2, ARG_3);\
|
||||
|
@ -31,30 +31,35 @@ float sdBox(float3 p, float3 size) {
|
|||
float3 q = abs(p) - size / 2.0;
|
||||
return length(max(q, 0)) + min(max(q.x, max(q.y, q.z)), 0);
|
||||
}
|
||||
_MAT_VARIANT1(mBox, sdBox, float3, size)
|
||||
_MAT_VARIANT1(mBox, sdBox, float3)
|
||||
|
||||
float sdSphere(float3 p, float radius) {
|
||||
return length(p) - radius;
|
||||
}
|
||||
_MAT_VARIANT1(mSphere, sdSphere, float, radius)
|
||||
_MAT_VARIANT1(mSphere, sdSphere, float)
|
||||
|
||||
float sdTorus(float3 p, float radius, float thickness) {
|
||||
float2 q = float2(length(p.xz) - radius, p.y);
|
||||
return length(q) - thickness;
|
||||
}
|
||||
_MAT_VARIANT2(mTorus, sdTorus, float, radius, float, thickness)
|
||||
_MAT_VARIANT2(mTorus, sdTorus, float, float)
|
||||
|
||||
float sdCappedTorus(float3 p, float2 sc, float r1, float r2) {
|
||||
p.x = abs(p.x);
|
||||
float k = (sc.y * p.x > sc.x * p.z) ? dot(p.xz, sc) : length(p.xz);
|
||||
return sqrt(dot(p, p) + r1 * r1 - 2.0 * r1 * k) - r2;
|
||||
}
|
||||
_MAT_VARIANT3(mCappedTorus, sdCappedTorus, float2, sc, float, r1, float, r2)
|
||||
_MAT_VARIANT3(mCappedTorus, sdCappedTorus, float2, float, float)
|
||||
|
||||
float sdPlaneY(float3 p, float height) {
|
||||
return p.y - height;
|
||||
}
|
||||
_MAT_VARIANT1(mPlaneY, sdPlaneY, float, height)
|
||||
_MAT_VARIANT1(mPlaneY, sdPlaneY, float)
|
||||
|
||||
float sdPlane(float3 p, float3 normal, float height) {
|
||||
return dot(p, normal) + height;
|
||||
}
|
||||
_MAT_VARIANT2(mPlane, sdPlane, float3, float)
|
||||
|
||||
float sdHexPrism(float3 p, float width, float height) {
|
||||
const float3 k = float3(-0.8660254, 0.5, 0.57735);
|
||||
|
@ -63,18 +68,18 @@ float sdHexPrism(float3 p, float width, float height) {
|
|||
float2 d = float2(length(p.xz - float2(clamp(p.x,-k.z * width, k.z * width), width)) * sign(p.z - width), p.y - height);
|
||||
return min(max(d.x, d.y), 0) + length(max(d, 0));
|
||||
}
|
||||
_MAT_VARIANT2(mHexPrism, sdHexPrism, float, width, float, height)
|
||||
_MAT_VARIANT2(mHexPrism, sdHexPrism, float, float)
|
||||
|
||||
float sdInfCylinder(float3 p, float3 c) {
|
||||
return length(p.xz - c.xy) - c.z;
|
||||
}
|
||||
_MAT_VARIANT1(mInfCylinder, sdInfCylinder, float3, c)
|
||||
_MAT_VARIANT1(mInfCylinder, sdInfCylinder, float3)
|
||||
|
||||
float sdCylinder(float3 p, float r, float h) {
|
||||
float2 d = abs(float2(length(p.xz), p.y)) - float2(r, h);
|
||||
return min(max(d.x, d.y), 0) + length(max(d, 0));
|
||||
}
|
||||
_MAT_VARIANT2(mCylinder, sdCylinder, float, r, float, h)
|
||||
_MAT_VARIANT2(mCylinder, sdCylinder, float, float)
|
||||
|
||||
float sdHelix(float3 p, float r1, float r2, float incline) {
|
||||
float x2 = length(p.xz) - r1; // vertical plane
|
||||
|
@ -84,7 +89,7 @@ float sdHelix(float3 p, float r1, float r2, float incline) {
|
|||
float dist = length(float2(x2, y)) - r2;
|
||||
return dist * 0.8;
|
||||
}
|
||||
_MAT_VARIANT3(mHelix, sdHelix, float, r1, float, r2, float, incline)
|
||||
_MAT_VARIANT3(mHelix, sdHelix, float, float, float)
|
||||
|
||||
float sdLine(float3 p, float3 a, float3 b, float r) {
|
||||
float3 pa = p - a;
|
||||
|
@ -92,14 +97,14 @@ float sdLine(float3 p, float3 a, float3 b, float r) {
|
|||
float h = clamp(dot(pa, ba) / dot(ba, ba), 0, 1);
|
||||
return length(p- a - (b-a) * h) - r;
|
||||
}
|
||||
_MAT_VARIANT3(mLine, sdLine, float3, a, float3, b, float3, r)
|
||||
_MAT_VARIANT3(mLine, sdLine, float3, float3, float3)
|
||||
|
||||
float sdGyroid(float3 p, float scale, float bias, float thickness) {
|
||||
float dist = abs(dot(sin(p * scale), cos(p.zxy * scale)) + bias) - thickness;
|
||||
dist *= .58 / scale;
|
||||
return dist;
|
||||
}
|
||||
_MAT_VARIANT3(mGyroid, sdGyroid, float, scale, float, bias, float, thickness)
|
||||
_MAT_VARIANT3(mGyroid, sdGyroid, float, float, float)
|
||||
|
||||
SurfacePoint mFromDist(float d, Material mat = DEFAULT_MAT) {
|
||||
SurfacePoint o;
|
||||
|
|
Loading…
Reference in a new issue