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You need to check 'Enable Instancing' on materials that use the shader. + // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing. + // #pragma instancing_options assumeuniformscaling + UNITY_INSTANCING_BUFFER_START(Props) + // put more per-instance properties here + UNITY_INSTANCING_BUFFER_END(Props) + + void surf (Input IN, inout SurfaceOutputStandard o) + { + // Albedo comes from a texture tinted by color + // fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color; + // float3 amounts = IN.worldNormal / (IN.worldNormal.x+IN.worldNormal.y+IN.worldNormal.z); + float3 amounts = float3( + dot(IN.worldNormal, float3(1,0,0)), + dot(IN.worldNormal, float3(0,1,0)), + dot(IN.worldNormal, float3(0,0,1))); + amounts = abs(amounts); + float3 uv = frac(IN.worldPos); + fixed3 c = _Color + *( + tex2D (_MainTex, uv.xy) /*float3(0,0,1)*/ * amounts.z + + tex2D (_MainTex, uv.xz) /*float3(0,1,0)*/ * amounts.y + + tex2D (_MainTex, uv.yz) /*float3(1,0,0)*/ * amounts.x); + o.Albedo = c.rgb; + // Metallic and smoothness come from slider variables + o.Metallic = _Metallic; + o.Smoothness = _Glossiness; + // o.Alpha = c.a; + } + ENDCG + } + FallBack "Diffuse" +} diff --git a/Assets/test/3p_map.shader.meta b/Assets/test/3p_map.shader.meta new file mode 100644 index 0000000..7c50ed7 --- /dev/null +++ b/Assets/test/3p_map.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: abea9016a78b31ad6940d7082a745d5e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/test/3p_test.mat b/Assets/test/3p_test.mat new file mode 100644 index 0000000..247ad34 --- /dev/null +++ b/Assets/test/3p_test.mat @@ -0,0 +1,77 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: 3p_test + m_Shader: {fileID: 4800000, guid: abea9016a78b31ad6940d7082a745d5e, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - 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