From 5281bfa340a7c843bf8d8e94bd084086be8fb6a8 Mon Sep 17 00:00:00 2001 From: CrispyPin Date: Fri, 23 Jun 2023 21:27:34 +0200 Subject: [PATCH] lenia: optimise shader & move files --- Assets/automata/Automata.unity | 252 +++++++++++++----- Assets/automata/Lenia.meta | 8 + Assets/automata/{ => Lenia}/glider.mat | 0 Assets/automata/{ => Lenia}/glider.mat.meta | 0 Assets/automata/{ => Lenia}/glider.png | Bin Assets/automata/{ => Lenia}/glider.png.meta | 0 Assets/automata/{ => Lenia}/glider_1.png | Bin Assets/automata/{ => Lenia}/glider_1.png.meta | 0 Assets/automata/Lenia/lenia.shader | 189 +++++++++++++ Assets/automata/{ => Lenia}/lenia.shader.meta | 0 Assets/automata/Lenia/lenia_out.mat | 97 +++++++ Assets/automata/Lenia/lenia_out.mat.meta | 8 + .../{ => Lenia}/lenia_rt.renderTexture | 4 +- .../{ => Lenia}/lenia_rt.renderTexture.meta | 0 .../{lenia.mat => Lenia/lenia_sim.mat} | 2 +- .../lenia_sim.mat.meta} | 0 Assets/automata/lenia.shader | 141 ---------- Assets/editor_garbage/UnlimitFPS.cs | 20 ++ Assets/editor_garbage/UnlimitFPS.cs.meta | 11 + ProjectSettings/QualitySettings.asset | 20 +- lenia-kernel/.gitignore | 2 + lenia-kernel/Cargo.toml | 8 + lenia-kernel/rustfmt.toml | 1 + lenia-kernel/src/main.rs | 43 +++ 24 files changed, 591 insertions(+), 215 deletions(-) create mode 100644 Assets/automata/Lenia.meta rename Assets/automata/{ => Lenia}/glider.mat (100%) rename Assets/automata/{ => Lenia}/glider.mat.meta (100%) rename Assets/automata/{ => Lenia}/glider.png (100%) rename Assets/automata/{ => Lenia}/glider.png.meta (100%) rename Assets/automata/{ => Lenia}/glider_1.png (100%) rename Assets/automata/{ => Lenia}/glider_1.png.meta (100%) create mode 100644 Assets/automata/Lenia/lenia.shader rename Assets/automata/{ => Lenia}/lenia.shader.meta (100%) create mode 100644 Assets/automata/Lenia/lenia_out.mat create mode 100644 Assets/automata/Lenia/lenia_out.mat.meta rename Assets/automata/{ => Lenia}/lenia_rt.renderTexture (96%) rename Assets/automata/{ => Lenia}/lenia_rt.renderTexture.meta (100%) rename Assets/automata/{lenia.mat => Lenia/lenia_sim.mat} (99%) rename Assets/automata/{lenia.mat.meta => Lenia/lenia_sim.mat.meta} (100%) delete mode 100644 Assets/automata/lenia.shader create mode 100644 Assets/editor_garbage/UnlimitFPS.cs create mode 100644 Assets/editor_garbage/UnlimitFPS.cs.meta create mode 100644 lenia-kernel/.gitignore create mode 100644 lenia-kernel/Cargo.toml create mode 100644 lenia-kernel/rustfmt.toml create mode 100644 lenia-kernel/src/main.rs diff --git a/Assets/automata/Automata.unity b/Assets/automata/Automata.unity index e3802df..da832c0 100644 --- a/Assets/automata/Automata.unity +++ b/Assets/automata/Automata.unity @@ -287,6 +287,85 @@ Transform: m_Father: {fileID: 1206554220} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &289856511 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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k_offset) * (r - k_offset)) * k_sharpness); + // float r = p / _Radius; + // // -- normal + // return exp(-((r - _KOffset)*(r - _KOffset)) * _KSharpness); + + // -- example from the lenia paper + // if (r >= 1) return 0; + // const float alpha = 4; + // return exp(alpha - alpha/(4.0 * r * (1.0 - r))); + } + + inline float activation(float neighbors) { + // return old_state * (neighbors > 2 && neighbors < 5) + + // ((1 - old_state) * neighbors == 3); + + // const float sharpness = 1000.0; + // float x = neighbors - _GrowtCenter; + // return exp(-(x*x) * _GrowthWidth) * 2.0 - 1.0; + const float mu = _GrowtCenter; + const float sigma = _GrowthWidth; + const float u = neighbors; + return exp(-((u-mu) * (u-mu)) / (2 * sigma * sigma)) * 2.0 - 1.0; + } + + + + inline half value(float2 center, float x, float y) { + return tex2D(_LastFrame, center + float2(x, y)).r; + } + + fixed4 frag (v2f i) : SV_Target + { + if(_ProjectionParams.z > 1) discard; + + const float resolution = 512.0; + const float d = 1.0 / resolution; + // generated by the rust program + const int Radius = 16; +// /* + #define RADIUS 16 + // kernel LUT size is 544 bytes + const half Kernel[17][16] = { + {0.0205, 0.0678, 0.1799, 0.3835, 0.6569, 0.9041, 0.9998, 0.8884, 0.6343, 0.3639, 0.1678, 0.0621, 0.0185, 0.0044, 0.0009, 0.0001, }, + {0.0346, 0.0871, 0.2065, 0.4147, 0.6847, 0.9193, 0.9987, 0.8756, 0.6186, 0.3520, 0.1611, 0.0593, 0.0176, 0.0042, 0.0008, 0.0001, }, + {0.0871, 0.1546, 0.2921, 0.5082, 0.7624, 0.9568, 0.9889, 0.8345, 0.5721, 0.3177, 0.1425, 0.0516, 0.0151, 0.0035, 0.0007, 0.0001, }, + {0.2065, 0.2921, 0.4459, 0.6569, 0.8699, 0.9931, 0.9541, 0.7600, 0.4974, 0.2659, 0.1156, 0.0407, 0.0116, 0.0027, 0.0005, 0.0001, }, + {0.4147, 0.5082, 0.6569, 0.8305, 0.9667, 0.9931, 0.8756, 0.6501, 0.4014, 0.2043, 0.0852, 0.0290, 0.0080, 0.0018, 0.0003, 0.0000, }, + {0.6847, 0.7624, 0.8699, 0.9667, 0.9987, 0.9240, 0.7445, 0.5120, 0.2961, 0.1425, 0.0567, 0.0185, 0.0049, 0.0011, 0.0002, 0.0000, }, + {0.9193, 0.9568, 0.9931, 0.9931, 0.9240, 0.7753, 0.5721, 0.3639, 0.1966, 0.0891, 0.0336, 0.0105, 0.0027, 0.0006, 0.0001, 0.0000, }, + {0.9987, 0.9889, 0.9541, 0.8756, 0.7445, 0.5721, 0.3887, 0.2292, 0.1156, 0.0493, 0.0176, 0.0052, 0.0013, 0.0003, 0.0000, 0.0000, }, + {0.8756, 0.8345, 0.7600, 0.6501, 0.5120, 0.3639, 0.2292, 0.1258, 0.0593, 0.0238, 0.0080, 0.0023, 0.0005, 0.0001, 0.0000, 0.0000, }, + {0.6186, 0.5721, 0.4974, 0.4014, 0.2961, 0.1966, 0.1156, 0.0593, 0.0263, 0.0099, 0.0032, 0.0009, 0.0002, 0.0000, 0.0000, 0.0000, }, + {0.3520, 0.3177, 0.2659, 0.2043, 0.1425, 0.0891, 0.0493, 0.0238, 0.0099, 0.0035, 0.0011, 0.0003, 0.0001, 0.0000, 0.0000, 0.0000, }, + {0.1611, 0.1425, 0.1156, 0.0852, 0.0567, 0.0336, 0.0176, 0.0080, 0.0032, 0.0011, 0.0003, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, }, + {0.0593, 0.0516, 0.0407, 0.0290, 0.0185, 0.0105, 0.0052, 0.0023, 0.0009, 0.0003, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, }, + {0.0176, 0.0151, 0.0116, 0.0080, 0.0049, 0.0027, 0.0013, 0.0005, 0.0002, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, }, + {0.0042, 0.0035, 0.0027, 0.0018, 0.0011, 0.0006, 0.0003, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, }, + {0.0008, 0.0007, 0.0005, 0.0003, 0.0002, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, }, + {0.0001, 0.0001, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, }, + }; + const float total_max = 234.37535; + + float total = 0.0; + [unroll(RADIUS)] + for (int y = 0; y < Radius; y++) { + [unroll(RADIUS)] + for (int x = 1; x <= Radius; x++) { + const float xx = (float)x * d; + const float yy = (float)y * d; + total += value(i.uv, xx, yy) * Kernel[y][x-1]; + total += value(i.uv, -yy, xx) * Kernel[y][x-1]; + total += value(i.uv, -xx, -yy) * Kernel[y][x-1]; + total += value(i.uv, yy, -xx) * Kernel[y][x-1]; + } + } + // */ + /* + float total_max = 0; + float total = 0; + for (int x = -Radius; x <= Radius; x++) { + for (int y = -Radius; y <= Radius; y++) { + float dist = sqrt(x*x+y*y); + float kval = kernel(dist); + total_max += kval; + total += value(i.uv, x*d, y*d) * kval; + } + } + // */ + float old_state = value(i.uv, 0.0, 0.0) ; + float count = total / total_max; + + float state = activation(count) * _Speed + old_state; + state = clamp(state, 0, 1); + + // // kernel visualization: lookup table + // float k = 0; + // { + // float2 p = (i.uv - 0.5 ) * resolution; + // p = floor(p); + // if (p.x > 0 && p.y >= 0) { + // k = Kernel[p.y][p.x-1]; + // } else if (p.x <= 0 && p.y > 0) { + // k = Kernel[-p.x][p.y-1]; + // } else if (p.x < 0 && p.y <= 0) { + // k = Kernel[-p.y][-p.x-1]; + // } else if (p.x >= 0 && p.y < 0) { + // k = Kernel[p.x][-p.y-1]; + // } + // } + + // float2 p = (i.uv - 0.5) * resolution; + // float k = kernel(length(p)) * (max(abs(p.x), abs(p.y)) <= _Radius); // kernel visualisation: real size + // float k = kernel(length(i.uv - 0.5) * _Radius * 2); // kernel visualisation: fill square + + // float a = activation(i.uv.x); + // float4 col = float4(state, k, a, 1); + // float4 col = float4(state, k, k2, 1); + + // float4 col = float4(state, state * 0.5, 0, 1); + // float4 col = float4(state, i.uv.x * state, i.uv.y * state, 1); + + float4 col = state; + col.a = 1; + return col; + } + ENDCG + } + } +} diff --git a/Assets/automata/lenia.shader.meta b/Assets/automata/Lenia/lenia.shader.meta similarity index 100% rename from Assets/automata/lenia.shader.meta rename to Assets/automata/Lenia/lenia.shader.meta diff --git a/Assets/automata/Lenia/lenia_out.mat b/Assets/automata/Lenia/lenia_out.mat new file mode 100644 index 0000000..5e35824 --- /dev/null +++ b/Assets/automata/Lenia/lenia_out.mat @@ -0,0 +1,97 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: lenia_out + m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: + m_LightmapFlags: 0 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: + - 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Properties - { - _LastFrame ("Texture", 2D) = "white" {} - _Radius ("Radius", Range(1,100)) = 10 - _GrowtCenter ("Growth fn center (mu)", Range(0, 1)) = 0.2 - _GrowthWidth ("Growth fn width (sigma / std deviation)", Range(0, 1)) = 0.07 - _KSharpness ("Kernel sharpness", Range(1, 100)) = 2 - _KOffset ("Kernel offset", Range(0, 1)) = 0.2 - _Speed ("Speed factor", Range(0.001, 1)) = 0.1 - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - - float4 vertex : SV_POSITION; - }; - - sampler2D _LastFrame; - int _Radius; - float _GrowtCenter; - float _GrowthWidth; - float _KSharpness; - float _KOffset; - float _Speed; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = v.uv; - - return o; - } - - - float kernel(float p) { - float r = p / _Radius; - - // -- example from the lenia paper - // if (r >= 1) return 0; - // const float alpha = 4; - // return exp(alpha - alpha/(4.0 * r * (1.0 - r))); - - // -- forgor - // return exp(-((r-0.5)*(r-0.5))*25); - - // -- circle :) - // return r < 1 && r > 0.2; - - // -- adjustable hard circle - // float a = _KOffset+_KSharpness; - // float b =_KOffset -_KSharpness; - // return r < a && r > b; - - // -- normal - return exp(-((r - _KOffset)*(r - _KOffset)) * _KSharpness); - } - - float activation(float neighbors) { - // return old_state * (neighbors > 2 && neighbors < 5) + - // ((1 - old_state) * neighbors == 3); - - // const float sharpness = 1000.0; - // float x = neighbors - _GrowtCenter; - // return exp(-(x*x) * _GrowthWidth) * 2.0 - 1.0; - float mu = _GrowtCenter; - float sigma = _GrowthWidth; - float u = neighbors; - - // float u = neighbors - _GrowtCenter; - - return exp(-((u-mu) * (u-mu)) / (2 * sigma * sigma)) * 2.0 - 1.0; - } - - half value(float2 center, float x, float y) { - return tex2D(_LastFrame, center + float2(x, y)).r; - } - - - fixed4 frag (v2f i) : SV_Target - { - const float resolution = 256.0; - const float d = 1.0 / resolution; - - float total_max = 0.0; // TODO replace with const? - float total = 0.0; - - for (int x = -_Radius; x <= _Radius; x++) { - for (int y = -_Radius; y <= _Radius; y++) { - float dist = sqrt(x*x+y*y); - float kval = kernel(dist); - total_max += kval; - total += value(i.uv, x*d, y*d) * kval; - } - } - - float old_state = value(i.uv, 0.0, 0.0) ; - float count = total / total_max; - - float state = activation(count) * _Speed + old_state; - state = clamp(state, 0, 1); - - - // float2 p = (i.uv - 0.5) * resolution; - // float k = kernel(length(p)) * (max(abs(p.x), abs(p.y)) <= _Radius); // kernel visualisation: real size - // // float k = kernel(length(i.uv - 0.5) * _Radius * 2); // kernel visualisation: fill square - // float a = activation(i.uv.x); - // float4 col = float4(state, k, a, 1); - - // float4 col = float4(state, state * 0.5, 0, 1); - float4 col = float4(state, i.uv.x * state, i.uv.y * state, 1); - - // float4 col = state; - // col.a = 1; - return col; - } - ENDCG - } - } -} diff --git a/Assets/editor_garbage/UnlimitFPS.cs b/Assets/editor_garbage/UnlimitFPS.cs new file mode 100644 index 0000000..04540c9 --- /dev/null +++ b/Assets/editor_garbage/UnlimitFPS.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UnlimitFPS : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + Application.targetFrameRate = 0; + QualitySettings.vSyncCount = 0; + Debug.Log("unlocked fps"); + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/editor_garbage/UnlimitFPS.cs.meta b/Assets/editor_garbage/UnlimitFPS.cs.meta new file mode 100644 index 0000000..551faec --- /dev/null +++ b/Assets/editor_garbage/UnlimitFPS.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7c930f9c62136f05dae4987c3fc776d2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 7b7658d..590e81b 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -18,7 +18,7 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 - 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blendWeights: 4 + skinWeights: 4 textureQuality: 0 anisotropicTextures: 2 antiAliasing: 2 @@ -201,7 +206,7 @@ QualitySettings: softVegetation: 1 realtimeReflectionProbes: 1 billboardsFaceCameraPosition: 1 - vSyncCount: 1 + vSyncCount: 0 lodBias: 2 maximumLODLevel: 0 streamingMipmapsActive: 0 @@ -215,6 +220,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 0} excludedTargetPlatforms: [] m_PerPlatformDefaultQuality: Android: 2 diff --git a/lenia-kernel/.gitignore b/lenia-kernel/.gitignore new file mode 100644 index 0000000..2c96eb1 --- /dev/null +++ b/lenia-kernel/.gitignore @@ -0,0 +1,2 @@ +target/ +Cargo.lock diff --git a/lenia-kernel/Cargo.toml b/lenia-kernel/Cargo.toml new file mode 100644 index 0000000..9d0c2eb --- /dev/null +++ b/lenia-kernel/Cargo.toml @@ -0,0 +1,8 @@ +[package] +name = "lenia-kernel" +version = "0.1.0" +edition = "2021" + +# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] diff --git a/lenia-kernel/rustfmt.toml b/lenia-kernel/rustfmt.toml new file mode 100644 index 0000000..218e203 --- /dev/null +++ b/lenia-kernel/rustfmt.toml @@ -0,0 +1 @@ +hard_tabs = true diff --git a/lenia-kernel/src/main.rs b/lenia-kernel/src/main.rs new file mode 100644 index 0000000..e5df36f --- /dev/null +++ b/lenia-kernel/src/main.rs @@ -0,0 +1,43 @@ +use std::env; + +fn main() { + let args: Vec<_> = env::args().skip(1).collect(); + if args.is_empty() { + println!("usage: kernel_radius"); + return; + } + let radius = args[0].parse().unwrap(); + let k_offset = 0.435; + let k_sharpness = 28.0; + + let mut total_max = 0.0; + println!(" // generated by the rust program"); + println!(" const int Radius = {};", radius); + println!(" #define RADIUS {}", radius); + println!(" // kernel LUT size is {} bytes", radius * (radius + 1) * 2); + println!(" const half Kernel[{}][{}] = {{", radius + 1, radius); + for y in 0..=radius { + print!(" {{"); + for x in 1..=radius { + let k = k(x, y, radius, k_offset, k_sharpness); + total_max += k * 4.0; + print!("{:.4}, ", k); + } + println!("}},"); + } + println!(" }};"); + println!(" const float TOTAL_MAX = {};", total_max); +} + +fn k(x: usize, y: usize, radius: usize, k_offset: f32, k_sharpness: f32) -> f32 { + let x = x as f32; + let y = y as f32; + let r = (x * x + y * y).sqrt() / radius as f32; + f32::exp(-((r - k_offset) * (r - k_offset)) * k_sharpness) + // lenia paper example kernel + // if r < 1.0 { + // f32::exp(4.0 - 4.0 / (4.0 * r * (1.0 - r))) + // } else { + // 0.0 + // } +}