libgarbage: fix depth in reflections when using LIMIT_DEPTH_TO_MESH; fix flickering when camera is inside volume
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299cf8ff32
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5cb5dcd785
1 changed files with 17 additions and 9 deletions
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@ -26,6 +26,11 @@ START_RAYS_IN_BOX // TODO: implement
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START_RAYS_IN_SPHERE // TODO: implement
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*/
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// sky used as background unless DISCARD_ON_MISS is set, and used in reflections
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// TODO: implement
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#ifndef SKY_FN
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#define SKY_FN default_sky
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#endif
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// scene sdf that includes material data
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#ifndef SCENE_FN
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@ -159,15 +164,14 @@ FragOut frag (V2F i) {
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float ray_len = 0;
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float3 ray_dir = normalize(i.hit_pos - i.cam_pos);
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float3 ray_origin = i.cam_pos;
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ray_origin /= SCENE_SCALE;
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SurfacePoint point_data;
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float3 ray_origin = i.cam_pos / SCENE_SCALE;
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Ray ray;
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float3 col;
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float color_used = 0;// what amount of the final color has been calculated
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float prev_gloss = 0;
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float3 first_hit;
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bool inside_shape;
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int ray_num = 0;
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for (; ray_num < REFLECTIONS + 1;) {
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@ -175,10 +179,7 @@ FragOut frag (V2F i) {
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if (ray_num == 0) { // before any bounces
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col = LIGHT_FN(ray);
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first_hit = ray.hit_pos;
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if (ray.steps == 0) {
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// discard;
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// TODO: sky fn
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}
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inside_shape = ray.steps == 0;
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} else {
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float col_amount = color_used + ((1 - prev_gloss) * (1 - color_used));
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col = lerp(LIGHT_FN(ray), col, col_amount);
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@ -206,10 +207,14 @@ FragOut frag (V2F i) {
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depth_point = i.hit_pos;
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#ifdef LIMIT_DEPTH_TO_MESH
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if (length(ray.start - ray.hit_pos) > length(i.cam_pos - i.hit_pos))
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if (length(ray.start - first_hit) > length(i.cam_pos - i.hit_pos))
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depth_point = i.hit_pos;
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#endif
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if (inside_shape) {
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depth_point = i.cam_pos + normalize(i.hit_pos - i.cam_pos) * 0.01;
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}
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#ifdef USE_WORLD_SPACE
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float4 clip_pos = mul(UNITY_MATRIX_VP, float4(depth_point, 1));
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#else
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@ -265,6 +270,10 @@ Ray cast_ray(float3 start, float3 dir, float start_len) {
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return ray;
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}
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float3 default_sky(float3 dir) {
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return lRenderSky(dir, normalize(float3(2, 1, 0)));
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}
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float default_distance_sdf(float3 p) {
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return sdSphere(p, 0.5);
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}
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@ -286,5 +295,4 @@ float3 default_lighting(Ray ray) {
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return col;
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}
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#endif // LIBGARBAGE_INCLUDED
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