create diffusing shader

This commit is contained in:
Crispy 2024-09-07 01:17:41 +02:00
parent 84c2721d2c
commit 64d0a00c5c
16 changed files with 1143 additions and 78 deletions

View file

@ -992,7 +992,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!114 &649783670
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1996,7 +1996,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!65 &887058542
BoxCollider:
m_ObjectHideFlags: 0
@ -2068,7 +2068,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 887058541}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -3378,7 +3378,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2089314929}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -1.255, y: 0, z: 0}
m_LocalPosition: {x: 2, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []