add triplanar mapping minecraft log
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9 changed files with 526 additions and 0 deletions
89
Assets/test/Log.mat
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89
Assets/test/Log.mat
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guid: 9ddbdb28e98463488927fa6fab276483
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 11
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 1
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 0
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aniso: 1
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mipBias: 0
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wrapU: 0
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wrapV: 0
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wrapW: 0
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nPOTScale: 1
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lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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compressionQualitySet: 0
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textureFormatSet: 0
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applyGammaDecoding: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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indices:
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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assetBundleVariant:
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64
Assets/test/triplanar_separate.shader
Normal file
64
Assets/test/triplanar_separate.shader
Normal file
|
@ -0,0 +1,64 @@
|
||||||
|
Shader "CrispyPin/Triplanar"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_Color ("Color", Color) = (1,1,1,1)
|
||||||
|
_TexX ("X texture", 2D) = "white" {}
|
||||||
|
_TexY ("Y texture", 2D) = "white" {}
|
||||||
|
_TexZ ("Z texture", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
Cull off
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
// Physically based Standard lighting model, and enable shadows on all light types
|
||||||
|
#pragma surface surf Standard fullforwardshadows
|
||||||
|
|
||||||
|
// Use shader model 3.0 target, to get nicer looking lighting
|
||||||
|
#pragma target 3.0
|
||||||
|
|
||||||
|
sampler2D _TexX;
|
||||||
|
sampler2D _TexY;
|
||||||
|
sampler2D _TexZ;
|
||||||
|
|
||||||
|
struct Input
|
||||||
|
{
|
||||||
|
float3 worldPos;
|
||||||
|
float3 worldNormal;
|
||||||
|
};
|
||||||
|
|
||||||
|
fixed4 _Color;
|
||||||
|
|
||||||
|
// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
|
||||||
|
// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
|
||||||
|
// #pragma instancing_options assumeuniformscaling
|
||||||
|
UNITY_INSTANCING_BUFFER_START(Props)
|
||||||
|
// put more per-instance properties here
|
||||||
|
UNITY_INSTANCING_BUFFER_END(Props)
|
||||||
|
|
||||||
|
void surf (Input IN, inout SurfaceOutputStandard o)
|
||||||
|
{
|
||||||
|
// Albedo comes from a texture tinted by color
|
||||||
|
// fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
|
||||||
|
// float3 amounts = IN.worldNormal / (IN.worldNormal.x+IN.worldNormal.y+IN.worldNormal.z);
|
||||||
|
float3 amounts = float3(
|
||||||
|
dot(IN.worldNormal, float3(1,0,0)),
|
||||||
|
dot(IN.worldNormal, float3(0,1,0)),
|
||||||
|
dot(IN.worldNormal, float3(0,0,1)));
|
||||||
|
amounts = abs(amounts);
|
||||||
|
float3 uv = IN.worldPos;
|
||||||
|
fixed3 c = _Color
|
||||||
|
*(
|
||||||
|
tex2D (_TexZ, uv.xy) * amounts.z
|
||||||
|
+ tex2D (_TexY, uv.xz) * amounts.y
|
||||||
|
+ tex2D (_TexX, uv.zy) * amounts.x);
|
||||||
|
o.Albedo = c.rgb;
|
||||||
|
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
FallBack "Diffuse"
|
||||||
|
}
|
9
Assets/test/triplanar_separate.shader.meta
Normal file
9
Assets/test/triplanar_separate.shader.meta
Normal file
|
@ -0,0 +1,9 @@
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|
fileFormatVersion: 2
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|
guid: 7713497a8c8d8baf3b3b85074e02640b
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|
ShaderImporter:
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|
externalObjects: {}
|
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|
defaultTextures: []
|
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|
nonModifiableTextures: []
|
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue