wireworld, lenia: fix time scale

This commit is contained in:
Crispy 2023-06-25 18:53:48 +02:00
parent 16ac2515e4
commit a17640b7cc
4 changed files with 7 additions and 8 deletions

View file

@ -847,7 +847,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!65 &1377711729
BoxCollider:
m_ObjectHideFlags: 0
@ -1550,7 +1550,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2044521647}
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
m_LocalPosition: {x: -2.402, y: 0.506, z: 0.292}
m_LocalPosition: {x: -2.402, y: 0.506, z: 0.196}
m_LocalScale: {x: 0.125, y: 0.125, z: 0.125}
m_Children: []
m_Father: {fileID: 0}
@ -1579,7 +1579,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!114 &2129299479
MonoBehaviour:
m_ObjectHideFlags: 0

View file

@ -5,7 +5,7 @@
_LastFrame ("Texture", 2D) = "white" {}
_GrowtCenter ("Growth fn center (mu)", Range(0, 1)) = 0.2
_GrowthWidth ("Growth fn width (sigma / std deviation)", Range(0, 1)) = 0.07
_Speed ("Speed factor", Range(0.001, 0.5)) = 0.1
_Speed ("Speed factor", Range(0.3, 5)) = 1
}
SubShader
{
@ -103,7 +103,7 @@
float old_state = value(i.uv, 0.0, 0.0) ;
float count = total / total_max;
const float step = _Speed / _Time.x;
const float step = _Speed * unity_DeltaTime.x;
float state = activation(count) * step + old_state;
state = clamp(state, 0, 1);

View file

@ -81,7 +81,7 @@ Material:
- _Radius: 13
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _Speed: 0.1
- _Speed: 2
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1

View file

@ -90,8 +90,7 @@
if (t > 0.9) {
return float4(0, 0, 0, 1);
}
const float UPS = 4.0;
t = t + UPS / _Time.y ;
t += unity_DeltaTime.x * 4;
return float4(t, t, t, 1);
}