add bocs shader
This commit is contained in:
parent
7a37963647
commit
a6dabb6760
8 changed files with 577 additions and 20 deletions
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@ -38,12 +38,11 @@ RenderSettings:
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||||||
m_ReflectionIntensity: 1
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m_ReflectionIntensity: 1
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||||||
m_CustomReflection: {fileID: 0}
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.12732331, g: 0.13415194, b: 0.12107967, a: 1}
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||||||
m_UseRadianceAmbientProbe: 0
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m_UseRadianceAmbientProbe: 0
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||||||
--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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serializedVersion: 11
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serializedVersion: 12
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m_GIWorkflowMode: 1
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m_GIWorkflowMode: 1
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m_GISettings:
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m_GISettings:
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serializedVersion: 2
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serializedVersion: 2
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@ -98,7 +97,7 @@ LightmapSettings:
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m_TrainingDataDestination: TrainingData
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_LightingDataAsset: {fileID: 0}
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m_UseShadowmask: 1
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m_LightingSettings: {fileID: 0}
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--- !u!196 &4
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--- !u!196 &4
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NavMeshSettings:
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NavMeshSettings:
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serializedVersion: 2
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serializedVersion: 2
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@ -118,6 +117,8 @@ NavMeshSettings:
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manualTileSize: 0
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manualTileSize: 0
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tileSize: 256
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tileSize: 256
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accuratePlacement: 0
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accuratePlacement: 0
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maxJobWorkers: 0
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preserveTilesOutsideBounds: 0
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debug:
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debug:
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m_Flags: 0
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m_Flags: 0
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m_NavMeshData: {fileID: 0}
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m_NavMeshData: {fileID: 0}
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@ -148,6 +149,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -10, z: 0}
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m_LocalPosition: {x: 0, y: -10, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 779234489}
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m_Father: {fileID: 779234489}
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m_RootOrder: 4
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m_RootOrder: 4
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@ -208,6 +210,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.1, y: 1, z: 0.1}
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m_LocalScale: {x: 0.1, y: 1, z: 0.1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 831474226}
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m_Father: {fileID: 831474226}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -223,10 +226,12 @@ MeshRenderer:
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m_CastShadows: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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||||||
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@ -251,6 +256,7 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!33 &249645328
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--- !u!33 &249645328
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MeshFilter:
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MeshFilter:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -296,6 +302,8 @@ MonoBehaviour:
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type: 3
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type: 3
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objectId: d31bcc3e-72e6-4cc9-a179-62e88e68def5
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objectId: d31bcc3e-72e6-4cc9-a179-62e88e68def5
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randomNum: 15360929
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randomNum: 15360929
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unityVersion: 2021.3.41f1
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cckVersion: 3.10:132
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--- !u!114 &297009271
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--- !u!114 &297009271
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -333,6 +341,7 @@ MonoBehaviour:
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maximumGrabDistance: 0
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maximumGrabDistance: 0
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snappingReferences: []
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snappingReferences: []
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autoHold: 0
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autoHold: 0
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updateWithPhysics: 1
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ikReference: {fileID: 0}
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ikReference: {fileID: 0}
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--- !u!65 &297009273
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--- !u!65 &297009273
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BoxCollider:
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BoxCollider:
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@ -358,10 +367,12 @@ MeshRenderer:
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m_CastShadows: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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||||||
m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@ -386,6 +397,7 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!33 &297009275
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--- !u!33 &297009275
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MeshFilter:
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MeshFilter:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -404,6 +416,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 2, y: 0, z: 0}
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m_LocalPosition: {x: 2, y: 0, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 11
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m_RootOrder: 11
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@ -435,6 +448,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -10, z: 0}
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m_LocalPosition: {x: 0, y: -10, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 779234489}
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m_Father: {fileID: 779234489}
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m_RootOrder: 8
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m_RootOrder: 8
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@ -503,6 +517,8 @@ MonoBehaviour:
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type: 3
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type: 3
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objectId: 7271f6d6-1e8e-4444-8501-e33df2aad6db
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objectId: 7271f6d6-1e8e-4444-8501-e33df2aad6db
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randomNum:
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randomNum:
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unityVersion: 2021.3.41f1
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cckVersion: 3.10:132
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--- !u!114 &365616532
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--- !u!114 &365616532
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -546,10 +562,12 @@ MeshRenderer:
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m_CastShadows: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@ -574,6 +592,7 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!33 &365616536
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--- !u!33 &365616536
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MeshFilter:
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MeshFilter:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -592,6 +611,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -5, y: 2.5, z: 5}
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m_LocalPosition: {x: -5, y: 2.5, z: 5}
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m_LocalScale: {x: 5, y: 5, z: 5}
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m_LocalScale: {x: 5, y: 5, z: 5}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 9
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m_RootOrder: 9
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@ -623,6 +643,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -10, z: 0}
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m_LocalPosition: {x: 0, y: -10, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 779234489}
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m_Father: {fileID: 779234489}
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m_RootOrder: 7
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m_RootOrder: 7
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@ -686,6 +707,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0.5, y: 0.4, z: 0}
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m_LocalPosition: {x: 0.5, y: 0.4, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 831474226}
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- {fileID: 831474226}
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m_Father: {fileID: 779234489}
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m_Father: {fileID: 779234489}
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@ -715,10 +737,12 @@ MeshRenderer:
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m_CastShadows: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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@ -743,6 +767,7 @@ MeshRenderer:
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@ -788,6 +813,7 @@ MonoBehaviour:
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updateWithPhysics: 1
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ikReference: {fileID: 0}
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--- !u!1 &683266143
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@ -835,10 +861,12 @@ MeshRenderer:
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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@ -863,6 +891,7 @@ MeshRenderer:
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@ -879,8 +908,9 @@ Transform:
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@ -900,6 +930,8 @@ MonoBehaviour:
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objectId: 19ac0a45-6040-4093-92d0-0499e618a878
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unityVersion: 2021.3.41f1
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cckVersion: 3.10:132
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--- !u!114 &683266149
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--- !u!114 &683266149
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@ -937,6 +969,7 @@ MonoBehaviour:
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--- !u!1 &703968045
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@ -965,6 +998,7 @@ Transform:
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@ -1034,6 +1068,8 @@ MonoBehaviour:
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objectId: b6156cfd-0daa-4e22-ace6-220b7ba376bc
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objectId: e84233ea-a6bb-4e2d-a550-0d201827fc90
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--- !u!114 &1057832716
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@ -1951,10 +2178,12 @@ MeshRenderer:
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@ -1979,6 +2208,7 @@ MeshRenderer:
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objectId: 1dc813d7-f29d-4afc-b082-a37f699f48fb
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cckVersion: 3.10:132
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--- !u!108 &1450495544
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--- !u!4 &1450495545
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@ -2212,6 +2450,7 @@ MeshRenderer:
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- component: {fileID: 1485771015}
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@ -2255,10 +2480,12 @@ MeshRenderer:
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@ -2428,6 +2658,7 @@ MonoBehaviour:
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--- !u!33 &1764646630
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m_LocalPosition: {x: 0, y: -10, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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84
Assets/raymarched/bocs.mat
Normal file
84
Assets/raymarched/bocs.mat
Normal file
|
@ -0,0 +1,84 @@
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_Shader: {fileID: 4800000, guid: c0e7c9699552b0df2af5f498b36239b9, type: 3}
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m_SavedProperties:
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m_Ints:
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m_Floats:
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8
Assets/raymarched/bocs.mat.meta
Normal file
8
Assets/raymarched/bocs.mat.meta
Normal file
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@ -0,0 +1,8 @@
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assetBundleVariant:
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89
Assets/raymarched/bocs.shader
Normal file
89
Assets/raymarched/bocs.shader
Normal file
|
@ -0,0 +1,89 @@
|
||||||
|
Shader "CrispyPin/Bocs"
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|
{
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|
Properties
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|
{
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|
[Header(Raymarcher Properties)]
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|
_MaxSteps ("Max steps", Integer) = 128
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|
_MaxDist ("Max distance", Float) = 128
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|
_SurfDist ("Surface distance threshold", Range(.0001, .05)) = .001
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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Cull Front
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|
LOD 100
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|
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|
Pass
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|
{
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|
CGPROGRAM
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|
#pragma vertex vert
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|
#pragma fragment frag
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|
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|
int _MaxSteps;
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|
float _MaxDist;
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|
float _SurfDist;
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|
#define MAX_STEPS _MaxSteps
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|
#define MAX_DIST _MaxDist
|
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|
#define SURF_DIST _SurfDist
|
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|
|
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|
|
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|
#define SCENE_FN main
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|
//#define LIGHT_FN lighting
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|
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|
// #define SCENE_SCALE 1
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|
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|
#define DISCARD_ON_MISS
|
||||||
|
|
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|
#include "lib/libgarbage.cginc"
|
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|
|
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|
#define SPEED 1.5
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|
#define BOX_SIZE .15
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|
#define RADIUS BOX_SIZE*2
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|
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|
float3 checkers(float3 p, float3 a, float3 b, float2 size) {
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|
float2 q = p.xz / size;
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|
q = int2(abs(q) + .5);
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|
int s = ((q.x + q.y) % 2);
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|
return s * a + (1 - s) * b;
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|
}
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|
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|
SurfacePoint Boc(float3 p, float t) {
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|
float x = smoothstep(0, .5, fmod(t, 4) - .5) * RADIUS;
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|
float z = smoothstep(1, .5, fmod(t, 4) - 2) * RADIUS;
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|
float y = smoothstep(.25, .75, abs(fmod(t - .75, 2) - 1)) * BOX_SIZE * 2 - BOX_SIZE / 2;
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|
return mBox(p - float3(x,y,z), BOX_SIZE, mat(.05, .8, .8));
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|
}
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SurfacePoint main(float3 p) {
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SurfacePoint d;
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// base
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const float base_width = BOX_SIZE * 6 - 0.01;
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d = mBox(p - float3(0,-.15,0), float3(base_width, .3, base_width), mat(checkers(p + BOX_SIZE/2 , 0.35, 0.45, BOX_SIZE )));
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|
float t = _Time.y * SPEED;
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|
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|
// holes
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|
float3 ph = float3(abs(p.x), p.y, abs(p.z));
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|
d = qSub(d, mBox(ph - float3(RADIUS, 0, RADIUS), float3(BOX_SIZE, RADIUS, BOX_SIZE)));
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|
d = qSub(d, mBox(ph - float3(0, 0, RADIUS), float3(BOX_SIZE, RADIUS, BOX_SIZE)));
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|
d = qSub(d, mBox(ph - float3(RADIUS, 0, 0), float3(BOX_SIZE, RADIUS, BOX_SIZE)));
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|
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|
// boxes
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|
d = qUnion(d, Boc(p, t));
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|
d = qUnion(d, Boc(p, t + 2));
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|
float3 p2 = p * float3(-1,1,-1);
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|
d = qUnion(d, Boc(p2, t));
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|
d = qUnion(d, Boc(p2, t + 2));
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|
float3 p3 = p.zyx * float3(-1,1,1);
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|
d = qUnion(d, Boc(p3, t));
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|
d = qUnion(d, Boc(p3, t + 2));
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|
float3 p4 = p.zyx * float3(1,1,-1);
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|
d = qUnion(d, Boc(p4, t));
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|
d = qUnion(d, Boc(p4, t + 2));
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|
|
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|
return d;
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|
}
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|
ENDCG
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|
}
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|
}
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|
}
|
9
Assets/raymarched/bocs.shader.meta
Normal file
9
Assets/raymarched/bocs.shader.meta
Normal file
|
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externalObjects: {}
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nonModifiableTextures: []
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userData:
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assetBundleVariant:
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121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
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@ -0,0 +1,121 @@
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|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.MonoScript",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicMaterial",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
|
@ -9,6 +9,9 @@ EditorUserSettings:
|
||||||
value: 5452010404540f5f0f0b5e7415250d12404e4d7f757d2732287b4a6bb2b13569
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value: 5452010404540f5f0f0b5e7415250d12404e4d7f757d2732287b4a6bb2b13569
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flags: 0
|
flags: 0
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RecentlyUsedSceneGuid-1:
|
RecentlyUsedSceneGuid-1:
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||||||
|
value: 5b545552530c5f030c08552111705b474f15497f2e2d77327e284967bab5606e
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||||||
|
flags: 0
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||||||
|
RecentlyUsedSceneGuid-2:
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||||||
value: 5a050c0250565f5a58585d7244700c1245154e292d7970687d7c1f6be1e1656b
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value: 5a050c0250565f5a58585d7244700c1245154e292d7970687d7c1f6be1e1656b
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||||||
flags: 0
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
|
|
Loading…
Reference in a new issue