reduce raymarching quality on some props

This commit is contained in:
Crispy 2024-08-11 13:44:40 +02:00
parent 6f07643431
commit b75d0be0a7
8 changed files with 13 additions and 14 deletions

View file

@ -143,7 +143,7 @@ GameObject:
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View file

@ -57,7 +57,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints:
- _MaxSteps: 128
- _MaxSteps: 100
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5

View file

@ -13,9 +13,9 @@ Shader "CrispyPin/FleshCube2"
#pragma vertex vert
#pragma fragment frag
#define MAX_STEPS 128
#define MAX_STEPS 100
#define MAX_DIST 128
#define SURF_DIST 0.01
#define SURF_DIST 0.025
#define SCENE_FN main
#define SCENE_SCALE 0.04

View file

@ -57,7 +57,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints:
- _MaxSteps: 128
- _MaxSteps: 32
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
@ -75,7 +75,7 @@ Material:
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SurfDist: 0.001
- _SurfDist: 0.02
- _UVSec: 0
- _ZWrite: 1
m_Colors:

View file

@ -13,8 +13,8 @@ Shader "CrispyPin/Loops"
#pragma vertex vert
#pragma fragment frag
#define MAX_STEPS 128
#define MAX_DIST 128
#define MAX_STEPS 64
#define MAX_DIST 256
#define SURF_DIST 0.01
#define SCENE_FN main

View file

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cckVersion: 3.10:132
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